i rarely cheat in games, i usually like playing the games with challegen that was originally intended.
That being said, during my 3rd playtrgouh of GTA:SA i found the trainer made for online cheating extremely fun in singleplayer as it offered way more possibilities than cheats.
Im not sure if it counts as cheating, but in quite a few games i would be creating custom maps to have fun in. the most common exanple woudl be a tower defence iterations. for example i would create a elaborate labyrinth to walk though in stronghold map editor placing 10 times the amount of units the game would normally allow, create a whole economy in the corner so the game wouldnt doe on its own and just jugle the battle, have wvariuos battlement and enemy waves coming, to the point where sometimes you would have over 2000 units on your screen fighting though the labyrinth trying to get to my "lord" (as per enemy AI) and the map would last for over 20 hours of constant battle. This was before i had internet so i didnt share any of it, i just created them for my own fun. now that i have internet, i find myself not having that much time to create them. i still sometimes do, but nothing as elaborate.
if thats cheating then yes i bloody well love cheating.
Chester Rabbit said:
Morrowinds? Health cheat. That's what makes that game playable for me. Yeah it's cheating but...come on its Morrowind. I want to be able to enjoy that game instead of constantly being frustrated with it.(god that combat..)
And every Grand Theft Auto that allowed cheating, specifically Vice City.
why would you need a health cheat in morrowind?
all you need to do is make a very simple common ring enchanged to restore health at power of 2. thats it, you are now immortal. and it cost you less than selling one daedric sword found in one of thousands of daedric lords you fought.