Dragon Age: Origins (Shock, surprise, ect): I stopped playing my second playthrough, in which I played exactly the opposite of how I played in my first, when I got to The Fade in The Tower. The adventures of Fuckface The Sexy Dwarf shall forever go unwritten.
I only really played the second playthrough to get an ending in which everyone in the party didn't die and it was all my fault. I always seem to get those endings in Bioware games. Sadly, I shall never know if Leliana will ever get her shoes.
The World Ends With You. The game bored the hell out of me. Finished the first week; cheesy as hell. Finished the second week; that was a total ass pull. Didn't even start the third week. I also refuse to play the game out of obligation.
Skyrim: Good gameplay, horrible story with contrived plot event magic. I'm pretty sure I gave up on the story when I had the mere option to go with a guy who just tried to behead me, I gave up on the story during the intro, and I gave up on killing entire villages for fun and profit when I realised I could wave away most of my charges with, "Yeah, I did just kill an entire family. What's your point?" because I finished a quest early in the game. Which took a lot of the fun out of it. Haven't touched the game since.
I remember in the original Elder Scrolls games, you could spawn so many gaurds chasing you it'd crash the game, corrupt your save file, and never boot up again.
I only really played the second playthrough to get an ending in which everyone in the party didn't die and it was all my fault. I always seem to get those endings in Bioware games. Sadly, I shall never know if Leliana will ever get her shoes.
The World Ends With You. The game bored the hell out of me. Finished the first week; cheesy as hell. Finished the second week; that was a total ass pull. Didn't even start the third week. I also refuse to play the game out of obligation.
Skyrim: Good gameplay, horrible story with contrived plot event magic. I'm pretty sure I gave up on the story when I had the mere option to go with a guy who just tried to behead me, I gave up on the story during the intro, and I gave up on killing entire villages for fun and profit when I realised I could wave away most of my charges with, "Yeah, I did just kill an entire family. What's your point?" because I finished a quest early in the game. Which took a lot of the fun out of it. Haven't touched the game since.
I remember in the original Elder Scrolls games, you could spawn so many gaurds chasing you it'd crash the game, corrupt your save file, and never boot up again.