Games that you've abandoned playing

Recommended Videos

Someone Depressing

New member
Jan 16, 2011
2,416
0
0
Dragon Age: Origins (Shock, surprise, ect): I stopped playing my second playthrough, in which I played exactly the opposite of how I played in my first, when I got to The Fade in The Tower. The adventures of Fuckface The Sexy Dwarf shall forever go unwritten.

I only really played the second playthrough to get an ending in which everyone in the party didn't die and it was all my fault. I always seem to get those endings in Bioware games. Sadly, I shall never know if Leliana will ever get her shoes.

The World Ends With You. The game bored the hell out of me. Finished the first week; cheesy as hell. Finished the second week; that was a total ass pull. Didn't even start the third week. I also refuse to play the game out of obligation.

Skyrim: Good gameplay, horrible story with contrived plot event magic. I'm pretty sure I gave up on the story when I had the mere option to go with a guy who just tried to behead me, I gave up on the story during the intro, and I gave up on killing entire villages for fun and profit when I realised I could wave away most of my charges with, "Yeah, I did just kill an entire family. What's your point?" because I finished a quest early in the game. Which took a lot of the fun out of it. Haven't touched the game since.

I remember in the original Elder Scrolls games, you could spawn so many gaurds chasing you it'd crash the game, corrupt your save file, and never boot up again.
 

happyninja42

Elite Member
Legacy
May 13, 2010
8,577
2,994
118
Kingjackl said:
Quite a few. I recently bought the Prince of Persia Sands of Time trilogy when it was on sale on the PSN. I'd only played Sands of Time before and had a lot of fun revising an old favourite. Then I thought it was high time I moved on to the sequels.

You know where this is going, right? I got as far as loosing the first boss fight in Warrior Within against Baroness von Fetish-gear before I chucked it in. I knew about Warrior Within and it's emo-ness going in, but I figured I'd be able to look past that if I could at least enjoy the gameplay. That boss fight just shit me to tears and I haven't touched it since.
Yeah, I totally empathize with you there. I would however suggest to just ignore and skip Warrior Within, and go straight to Two Thrones. It's a lot more like the Sands of Time game, and a lot of fun. And not playing Warrior Within really didn't negatively impact my enjoyment of the story. It was pretty easy to follow even with the gap in my lore knowledge.
 

MirenBainesUSMC

New member
Aug 10, 2014
286
0
0
Some of the games that have already been mentioned gives me a " What the hell?" moment but mine are:

LA Noire - I don't know who thought after going from a Homicide detective whom not only broke a cabal of mobsters from Hollywood but also basically took care of a high profile murderer that going to the Arson desk was a promotion.... say what? " Alright Officer Jones, you did good on those last 4 homicides but I'm now sending you to Arson and Drugs!". That doesn't happen my friends and therefore me playing the game any further discontinued. It was a pretty good idea though and a very bold attempt made at a game like that.

Fallout/Fallout 2 - Probably one of those " You had to have been there in the beginning to appreciate it". I am sure it was a pretty interesting game back in its day but it certainly didn't age all that well. If you heavily played Fallout 3 and Fallout New Vegas, the original games probably won't be your cup of tea at all with its dos like feel and pix-elated old school RPG look and rules ( Yeah any given fight will be your last whether its a mutant rat or a mutant solider).

Way of the Samurai 3 - Garbage game if I ever played one, especially if one of your early missions is to find a pair of old lady's underwear. Give me a break. Awful. Didn't last too long and now lays in an unamed box in the attic. A lot of samurai games are quite lacking with the exception of the Tenchu series and even some of those are a hit/miss.

Crysis 2 - It was a chore to complete Cry 1 and this wasn't any better, it was more of the same with some beautiful graphics...well...beautiful graphics and the ad hoc button smash of a shooter isn't enough for me so I kindly placed it away for a later date and time. I still don't see the hype in it.

Assassins Creed III - Yeah let us have fun by playing an American Indian whom has to lie that he is Italian with the name of " Conner " and then afterwards, live with his complaining, moaning, and being used by both colonial powers for the ongoing struggle between Templar and Assassins....even though at this point, the lines have blurred and you really can't tell whose bad and who isn't. I'll pass.

Call to Juarez - Do I even have to explain this?
 

AgedGrunt

New member
Dec 7, 2011
363
0
0
Skyrim. It suffers from similar issues that I have with Fallout 3/NV, but somehow manages to be even more depressing and takes itself too seriously. Without fun and humor, it's a bleak, tiresome and clunky experience.

To be fair, though, I had abandoned New Vegas too (also played both on 360) because it felt lacking and was in a terrible state. Recently picked it up on Steam and modding has proven how much it truly lacks. Still not convincing me to give Skyrim another try; it just has none of the novelty and fun of Fallout, with a boring world and characters one can't help but feel were put together using the same ugly process that made your own.

Also Dynasty Warriors 6, because after DW4 I guess Koei realized it had to take perfection and somehow improve it, and that was like adding wings to a race car.

Forgot about Dead Island. What a pile. Criticizing it would be giving it credit as a professional game. It felt like a few dumb kids thought it up while waiting a two hours in line to get on a ride at Six Flags Great America, and then when they got the money to make it they spent half of it on meth and other people had to take over the project. That game is the result.
 

Hawk of Battle

Elite Member
Feb 28, 2009
1,191
0
41
Bioshock Infinite; Got somewhere around trying to find the weaponsmith or something, game glitched, turned it off to clear it and then never went back. TBH I don't think I was having much fun with it even before that, especially when I started asking the obvious question of, "if Elizabeth wants to escape from the city, why can't she just open up a dimensional portal and walk through?" This point never got addressed as far as I saw and it bugs me.

Dishonored; Got to where you get betrayed and left for dead, wanding around a suddenly largely open world, not sure of what to do or where to go. Also I was playing a "pure" ghost run and it was starting to get boring/impossible in certain areas. Boring in actual missions because the powers and mechanics make stealth way too easy, but near impossible when you literally have to spend an hour traversing 1 huge open section full of zombie like enemies that seems to have perfect awareness at all times. Really it made me just want to go back and play Theif.
 

ERS86

New member
Sep 13, 2010
27
0
0
The only games that I've ever really quit out of frustration and "oh fuck this" moments were the Ninja Gaiden games. Both 1 and 2. On the first one, I got to some city maybe a quarter of the way through the game, and could not figure out how to progress. I meticulously searched every nook I had access to, but nothing would open up whatever door or gate I needed to get through. I could have looked up a walkthrough online, but I had already put in enough time that I was sick of the crappy level design.

Ninja Gaiden 2... is probably my most hated game of all time. Not because it's hard. I can handle a challenge. But because I thought most of its difficulty came from cheap strategies. There was some boss I was fighting in an enclosed space on an airship, and he had a giant hammer that killed you in two hits. Okay, hard, but manageable. Then he would summon little minion dudes that would throw shurikens at you... from off screen... that had explosives on them. So just blocking them wasn't enough, because they would still explode, leaving you open for a walloping from that hammer. Again, quite difficult, but still okay. But then, during the fight, the camera would get all drunk and stuck behind a pillar so you couldn't see anything, and you would just die. The hardest part about that whole encounter was fighting the crappy camera controls.

Right after that mission, it dumped me in Moscow or something, and I was going up against giant salamanders mixed with tanks while dudes were shooting at me with rockets from across the Red Square, and I said screw it.
 

DOOM GUY

Welcome to the Fantasy Zone
Jul 3, 2010
914
0
0
Skyrim, it's just so boring... even when I was playing it, I needed to have a podcast or some music running in the background.
 

Tiamattt

New member
Jul 15, 2011
557
0
0
Mass Effect got abandoned a little bit after the first mission that I did pretty badly at, I'm not good at 3rd/FPSes so the action didn't really appeal to me and the story part was slow in the beginning and I was more into other games at the time so I just gave up.

Fallout New Vegas. Simply put I got lost in that game. First NPC lady told me to fetch her 2 things and I had no idea where to find them, found the first one by total accident and for the 2nd I've somehow ended up in some unknown town where the locals shot me on sight. The whole pause to aim mechanic was neat but otherwise the combat wasn't any better for me there either.

Tales of Xilia. This one I really intend to get to eventually, but the beginning of the guy's story is reaaaaally slow and boring. Which isn't necessarily a bad thing, but it does make it hard to compete with other games I can just jump in and start playing.
 

Unia

New member
Jan 15, 2010
349
0
0
Final Fantasy XII. I borrowed it from a friend so I even should have had added incentive. The combat system just didn't want you playing - it gave you crappy macroing tools and spells that were incredibly meh. Once I had unclocked the entire upper portion of the grid and realized there would be nothing else I just said eff it. Even the plot was uninteresting. I watched the end in Youtube and thought "yep, good thing I didn't personally suffer through just for THAT".
 

Artina89

New member
Oct 27, 2008
3,623
0
0
When possible I try and complete games otherwise it just bugs me, even if I didn't enjoy the game but recently I have just given up on Watchdogs. I started off enjoying the game, but after a while I got bored and things in my real life just started to pile up and before I knew it, I had gone for roughly 6 weeks without even putting the disc into my PS3, and I have no desire to do so.
 

Rock Beefchest

New member
Dec 20, 2008
316
0
0
This thread made me remember the frustration that was Dad Rising and Dead Rising 2. Fool me once shame on your fool me twice shame on me. I loved the game and environment with one exception and that was the time constraints of playing. That damn timer in one ruined the game. You couldn't enjoy the sandbox because it was very easy to waste time and lose the ability to complete a mandatory story mission. Then I thought they removed that problem in the sequel, but quickly realized they had just hidden it. Instead of a timer you had to get medicine for your stupid infected kid and that ruined the sandbox. I gave up on both of those game very quickly due to the timer related frustration.

Second only to the timer issue was the AI for the survivors you were to escort to safety. They were functionally retarded and incapable of the slightest self preservation instinct that made the missions where you had to escort them infuriating.
 

woodsymoments

New member
Oct 21, 2009
81
0
0
Watch dogs and Need for Speed Rivals. Just couldn't play them for any length of time so just gave up as i wasn't enjoying them.
 
Aug 31, 2012
1,774
0
0
Loads.

GTA 3, not a fan of the gameplay
Mass Effect, took an instant dislike to it, didn't even make it off the bridge.
Dragon Age. Didn't care about the characters, world or story.
Tomb Raider (original). Bored of looking round caves.
The Witcher. Atrocious pacing when you get to the city
FFVII. Didn't care about the characters, world or story.
NWN2 Bugs, so many bugs.
Baldurs Gate. 2nd ed combat.
Dead Space
X-com, got kind of samey.
Skyrim. Not interested in the world at all.
40k killteam. very, very meh.

and a bunch more I can't remember.
 

Tiamat666

Level 80 Legendary Postlord
Dec 4, 2007
1,012
0
0
[a href="http://www.ign.com/articles/2014/03/17/gdc-most-players-donat-finish-games"]Most players don't finish games[/a]

Me, I find these statistics shocking. Simply shocking I tell you.

I finish practically all the games that I seriously engage in. Sometimes I may take breaks of months or even years in between, but eventually I get back to that old save. Finding your way back into an old save isn't as difficult as most people seem to think. Just muck around a bit, read the journals, eventually it will all come back to you. I find this preferable to loosing all that time I already "invested" in the game by starting over.

On occassion I still go back to play my Oblivion game (started a LONG time ago) and Skyrim. There are still plenty of quests to do...

Hell, I even played through Arcania: Gothic 4, which was an insult to any Gothic fan. Or Crysis 2, which had some of the most outrageously stupid NPCs, dialoge and "plot" ever.

But I guess something just grabs me, even in bad games, that makes me want to know where the whole thing goes, what is yet to come and how it will all end.
 

Mimic

New member
Jul 22, 2014
108
0
0
I gave up on GTA 4 on the final mission. I liked the game to start off with but towards the end got a bit fed up with it all and ended up not caring that much about the characters anymore. The save system was pretty bad too with the checkpoints too.
 

The Goat Tsar

New member
Mar 17, 2010
224
0
0
On Steam I've got 3 folders. One for games I'm currently playing, one for games I finished, and one for games I haven't finished and don't intend to. Happy to say that the "finished folder" is bigger that the "don't intend to finish folder." That being said, here's a few games from that folder.

Castle Crashers: Too repetitive
Dark Souls: Tedious
Divinity Dragon Commander: Too complicated
Dragon Age Origins: Bugged out on me, really liked it too
LA Noire: Boring
Magicka: Boring
Civ 5: Too complicated
Terraria: Tedious
Trine: Trine 2 is better
Witcher 2: Too complicated
 

Pyrian

Hat Man
Legacy
Jul 8, 2011
1,399
8
13
San Diego, CA
Country
US
Gender
Male
Bioshock Infinite: like many people, there came a point for me where the tank-like enemies were just dull.

Bioshock 2 Minerva's Den: I was quite enjoying this game until I hit an unrecoverable save bug. I poked around online and there didn't seem to be a reasonable solution.

Bastion: Basically reached a point in the plot where I'm like, "Why am I even doing this?"

Frozen Synapse: Too much fiddling around.

X-Com Enemy Unknown: I quite liked this game in the beginning, but I found that as the game went on, the new powers on both sides detracted from the tactics rather than added to them. Basically I reached a point where it felt like offense was all-important and most forms of defense (aside from good old hit points and healing) were pointless and useless. Just kill everything in front of you, because (A) you're really good at that and (B) you can't stop them from hitting you back any other way. Sure, you could throw up smoke grenades, defense fields, and so on, but all that did was invite grenades and close combat attacks.

I reached the level cap in Fallout: New Vegas and lost interest in continuing, despite a great deal of main plot still to do. I'm not sure if that counts or not. It had stopped being fun.

Tiamat666 said:
But I guess something just grabs me, even in bad games, that makes me want to know where the whole thing goes, what is yet to come and how it will all end.
That's easy, nowadays.
 

Leemaster777

New member
Feb 25, 2010
3,310
0
0
Elfgore said:
Final Fantasy 13 is just sitting in my game rack. Haven't put it in my PS3 for ages, I'm just stuck in this hellish part. I play for five minutes and just scream "done!". No other game really comes to mind at the moment.
Yeah, at this point, I have to say that I've probably abandoned FF13, too.

It isn't that I wasn't enjoying it. I was actually finally starting to get into it. I was 50-60 hours in (at some kind of tower, I believe), and something else came along that I wanted to play, so I dropped it.

I always meant to come back. But after SO many years, I feel like if I picked it up again, I'd have to start ALL the way from the beginning again to be able to remember what the hell was going on. And fuck that. I am not putting up with that first 30 hours AGAIN, just to find out how it ends.

And all this is compounded by the fact that there are not one, but TWO sequels out, so if I ended up liking it, I'd still have the daunting task of beating TWO MORE epicly long games just to get the full story. And no. No no no. I'm sorry FF13, but I'm done.

And it seems like most people would think that I'm not missing much anyways.
 

jollybarracuda

New member
Oct 7, 2011
323
0
0
I've tried finishing Borderlands 2 twice now, but I think I've finally decided to abandon that game. I LOVE the looting, and the shooting feels great, and the environment and characters are all awesome, but the difficulty in that game is all over the place. You'll be having some good old fashioned bandit slaughtering, when out of nowhere- you're dead. The game contains so damn many one-hit kill enemies, and if it isn't an enemy that kills me, it's an explosive barrel that exploded just as i finished a fight, killing me instantly and sending me to the fight to survive mode with nothing around to kill.

And then to top it off, the checkpoints are a bit too far apart, and when you finish a mission in a zone, have fun running aaaaaalllllll the way back to a fast travel point, because those super helpful and fun cars you can drive? Yah- they can only drive around the way-too-tiny "hub" locations because reasons.

What would make the game less frustrating to me, would be to make the whole game one open world, so we can drive anywhere, and make the cars a bit more fragile to accommodate the ability to run most things over, and adjust the damage tables so that enemies can't one-shot you so easily, because it just makes the game feel cheap with artificial difficulty.

Or at least just add a hearthstone item teleports you back to two or something.