seydaman said:
does anyone know any games were magic was actually fun, or at least used properly?
Could you clarify/extend this a bit? Like give examples of magic systems that you do not enjoy and/or think are poorly implemented? Do you think that this is generally the case?
I generally enjoy magic systems. I really liked the system of Age of Wonders II and its spin off, due to the research aspect (I ♥ research systems), I find global enchantments like Domain of Darkness and Damnation to be interesting, and I liked how each sphere had it's own identity and binary opposition.
I avidly enjoy Magic: The Gathering, as you can tell by my avatar.
I liked the magic system in Dungeons of the Unforgiven (cookie if you know of it. Staple of my childhood, but so obscure and for good reason), due to the whole cast-what-you-find system for most classes and the wildly differing purposes of the spells (ranging from automatic kills to restoring your youth).
I didn't really like the spell system in Morrowind, just because I had to pay copious amounts of mana for something that was likely to fail. Of course, I never invested that much effort into magic or focused on keeping my fatigue up. I did like the selection of spells though.
I found the magic system in Dungeon Siege to lack diversity and identity, and higher level spells made the lower level spells absolutely obsolete, which is a big no no for me.
EDIT: Tore down the wall a bit.