Games where characters make dreadful tactical choices.

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MrJKapowey

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FalloutJack said:
OT: Final Fantasy 8. All of it. Need an explanation? Give me three hours and a Dr. Pepper.
You asked for it

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OT: General Shephard - Attacking the 141 when they had no idea what he was doing

The Russians - Making Foley tell Ramirez to kill them.

Task Force 141 - Making the favela peeps think that they were mercenaries hired by the government to kill them. Then massacaring a militia.

The Rangers - Not getting Foley to tell more people to do stuff, then more things would get done.

OpFor - Making Foley tell Allen to kill them.

More Russians - Noticing Allens body (that of an American) but not the bodies of the other two RUSSIAN TERRORISTS who died during the airport raid.
 

gbemery

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Pretty much in Mass Effect what ever it is that Garrus does that causes him to be poisoned at the beginning of every mission i pick him for. Not very tactically sound to come to a gun fight already in need of medi-gel.
 

Manji187

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4nthr4x said:
Resident Evil 4:
When Leon decides to go through the castle to lose those pesky peasants following him ^^
Was it really a decision or did he simply not have anywhere else to go?
 
Aug 25, 2009
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Any time anyone in any game ever sends one largely unarmoured prick with an assault rifle (or broadseord) against an entire invading army rather than, say, a tactical nuclear strike, or even just a regular ICBM, or a whole army of men with sticks, or anything other than sending one guy relatively unarmed and unarmoured against an oncoming swarm.

Offenders: Every FPS ever made, most BioWare RPGs, a whole host of other western RPGs I could name, most jRPGs what with that habit of pitting teenagers against Satan.

Bioware gets it particularly bad. Lets spend trillions of credits resurrecting one person, which we claim is solely for the morale boost for people, then don't announce their ressurection and keep the whole thing secret. So the morale plan is shot to hell and apparently one person is worth more than the entire Cerberus operation put together. Seriously, I know that by the end of the game you have succeeded, but there is no way in hell TIM would have expected and believed it prior. In your last encounter with the Collectors you died, what possibly recommends you for a second go at the cost of more money than has ever existed ever?

The Halo AI should take a rogering too. The idea of the SPARTANs makes sense from a story perspective, but from a gameplay perspective the single lone armoured soldier charged down the hill towards you is not more of a threat than the five tanks backing him up. Again, I know that yes, the one man survives due the even worse friendly AI, but there is no reason tha Covenant would leave the tanks entirely to go after you, it just makes no sense.
 

Tdc2182

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Almost every horror/every FPS horror game in existence. FEAR wins this one by a mile long sprint.

"Hmm... Commander was was dragged through a wall the was noticeably two sizes too small for his body? Welp, you go this way and I'll go that way through this dark deserted room where we saw half our team already brutally murdered by what we will go ahead and call a paranormal entity that has surpassed any reasonable and scientific boundaries we once thought this world held. What's that? How did I become a super secret agent with access to extremely advanced Cloak and Dagger weaponry? Why that's easy, I just-" Boom dead, original downer ending.
 

ThatStrangeDude

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BlueSinbad said:
ThatStrangeDude said:
The locust from Gears of War.
Why...?
You don't fuck with Fenix.
Nobody... Fucks... With Fenix.
Fenix is a tool.
A tool with a chainsaw mounted to his gun. I don't wanna sound cheeky here, but no matter how you look at it, a big, angry, unstable guy with something like that in his hands is not something you wanna go up against. xD
 
Apr 28, 2008
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ecoho said:
Irridium said:
ecoho said:
Irridium said:
Nylis said:
Yeah the turian on the Purgatory messed up, but they had good reason for destroying that reaper. When Shepard got on the reaper, something caused the reaper's kinetic barriers to activate, making it impossible for the Normandy to get Shepard off of the reaper. And remember, the whole reason they were there was to get the reaper IFF so they could get past the Omega 4 Relay. So the only way to shut down the barriers and get back to the ship, was to destroy the main power source.
TIM told you the Reaper was there. You could have flown in, saw it, capture video evidence(after all, if some voice files from a random Quarian are enough evidence to get them to discharge their greatest agent, without bringing him into the conversation to defend himself, then I think video evidence from their second greatest would be fine. If anything Anderson will believe the hell out of you and help), fly away, then come back with lots of Council dudes.
yes lets take a video of the reaper and bring back a bunch of council dudes who will then stop you from takeing the iff and then try to study it therefore getting brain washed. yes they should have taken video of it but leaveing the thing standing would be a no no. While were on the subject why the hell would you not wait to install the iff till your at the citidal? you know were theres a large fleet that could keep your ship safe while your doing this.
I was actually at the Citadel when the Collectors attacked. Found that rather funny...

Also, we would bring them to the Reaper, we would figure out about Cerberus/indoctrinating and all that, then figure out we can't leave, and have to destroy it. Yes its the same result and outcome, but its a much better way of doing it. And we have the added bonus of now proving the Reapers exist.
would you realy want a citadel lacky with you when you borded that ship? also do you realy think theyed let you just take the IFF?
im with you in the fact that shep should have just showed them proof before he borded it but then hed have to go through sooo much red tape.
Thats why your a Spectre, so you don't have to go through that red tape. You only answer to the council, and after you show this to them I think they'd be willing to let you do your thing while they build up an army.
 

ReservoirAngel

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Seives-Sliver said:
Fable 2: Lucian didn't make sure you were dead.
This one is kind of forgivable. Nobody would expect a child, Hero or not, to survive a gunshot the chest and a massive fall onto rock hard ground.
 

FalloutJack

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MrJKapowey said:
FalloutJack said:
OT: Final Fantasy 8. All of it. Need an explanation? Give me three hours and a Dr. Pepper.
You asked for it

[http://img197.imageshack.us/i/drpeppercan.jpg/]
[http://img202.imageshack.us/i/1292045332onehour.gif/]
[http://img202.imageshack.us/i/1292045332onehour.gif/]
[http://img202.imageshack.us/i/1292045332onehour.gif/]
Well shit. My bluff has been called. I prefer a 20 ounce bottle, but I'll do it. (Actually, this will take considerably less than three hours, but I thank you for the time.)

Okay...

Alright, so I said "Final Fantasy 8 (all of it) is a dreadful tactical choice. Why I think so:

To start with, I never liked the choice of a gunblade as a weapon. Granted, there are a number of unorthadox weapons in Final Fantasy, this game being no exception, but I feel the choice to pursue the explodey-gun-swordy-thing was probably a bad choice on Squall's part alone. Lord knows his father (Hey, I'm IN the spoiler tags, so no worries.) simply favored a machine gun. But then, many of the characters make poor decisions. We all know that Seifer is basically retarded for charging blindly into things, getting all of his teammates into trouble with a botched assassination attempt, and then willingly working for the bads as well. We all know that Rinoa also fails in tactics (and that's part of the STORY), more or less screwing up everything for everyone else every time she makes a move. Incidentally, points for Edea for ever being a sorceress in a world that bloody HATES that sort of thing, even before the villainess came back through time and stuff. I'm sure NO CONSEQUENCES SHALL BEFALL US.

Oh, hey! Junctioning and drawing magic systems! In or out of the game, this was a poor decision. Yes, let's design a system where you have to collect magic to junction to your stats or use for a limited amount of time since apparently MP doesn't exist in a world of SORCERY. GOTTA DRAW THEM ALL!! No, seriously. And going after GFs and having to junction THEM (and getting them forcibly removed just when you had things the way you wanted 'em too) was a poor decision in whoever decided to make it that way in the world and just the designer of the game as well. But while we're on the subject of poor decisions in making the game, let's also include the idea where you never get stronger than any of the mooks or most of the bosses. We keep adding different enemies, but we also want the same shit you dealt with on Level 1 to be a fucking threat. WHY? After fighting 15,000 of these, I should be the Blobra-Killing MASTER even with its damage reduction. Tactical failure on the part of the characters for not knowing how to grow and adapt against ANIMALS. And by the way, whose idea was it to put a goddamn T-Rex in the school?

Okay, the school itself. Or any of them, really. Hmmm, a militaristic school designed to transform the youth into soldiers to fight an assumed enemy. Welp, nothing could go wrong there! That's certainly not going to ruin their lives in some mental or physical fashion, and putting these monsters into their brains certainly won't cause ANY problems whatsoever. I'm sure I'd remember something like that, right Ifrit? Sure, boss. What? You're saying I should randomly give them this magic lamp containing a harmful demon too? Okay! You train these young people, and then your final exam is a real warzone. Most of them are still naive and wet behind the ears. Oh, is that a self-repairing death-bot? I'm sure you'll all be fine. HAVE FUN, KIDS! Let's not forget that the uhhh...Gardens? Yeah, they're mobile for some reason, and apparently it's a good idea for you to take them directly into battle with each other, right? Well, maybe if you're the BAD GUY, who brought motorcycles and power-mechs to launch when all Balamb has is the Scooby Gang. Nice one, Cid!

Okay, let's see what else we got here. Mr. President, there is a SORCERESS on the line, as in our HATED ENEMY OF MANKIND. She wants to come into the capital WHERE YOU LIVE and throw some kind of party. Are you in? Yes? Okay... Nice knowing ya! (Dead.) Heh, so...we decided to throw a cage around the sorceress and then shoot at her with a bullet. Are we missing anything here? (How about the obvious barrier?) So, we threw this bitchy sorceress into stasis where she's helpless and put her into space, next to the monster-filled MOON. Anybody else thinking we should say...blow her up? Or send her hurtling off into space? No? (By the way, why aren't we bombing the moon that's full of MONSTERS?) Hey, we're in the super-advanced Esther civilization full of technological marvels! Should...somebody, I dunno, maybe consider shooting down that giant obelisk before it gets to us or, in fact, the thing that gives it power? (Geez, is EVERYONE here nuts? Damn it, it's like the place is run by a total mor- Oh HEY Mr. Machine Gun-Toting President!)

But the poorest tactical decision (aside from making the game) in the whole game is the plot itself. Check this out. The sorceress, Ultimecia, lives in the future and is ultimately unchallenged because everyone else is probably dead. She rules a dark future, basically. Oh, but she heard some prophecy or gained some information that a gang of sorceress-killers were going to kill her somehow in her future. So hey... Let's mess with time. Apparently, throwing your mind back into receptive individuals (flipping sorceresses) is the 'In' thing to do, so let's go mess up history, 'cause we're gonna compress time. Don't know why the fuck that's a good idea. In fact, what the hell WAS going through her mind at the time? What do you think, Griever? I...have no comment at this time. Right, so! Let's do this thing. We're going to hijack Edea (That's strange, this power she has seems kind of familiar...) and take over a country that deposed its own sorceress-ruler. This isn't unusual at all! Lets also kill the President of another country and assume control, but when it comes to killing, you know, THE PROPHECIZED ENEMY...we're gonna skimp a bit. Oh, what? They somehow managed to escape your cunning plans? Despite the fact that we have a TIME MACHINE and probably watch their every move? The devil you say! So, yeah. Despite all things, time compression happens. Great, you stupid STUPID *****. You brought it on yourself, dumbass. The heroes are HERE. Good work! Your entire plotline made you dead. Otherwise doing nothing about it would've allowed the dark rule to continue. Which is fine by me, because it was most bullshitty battle EVER (which requires an additional rant to get into), so YOU DESERVE IT.

*Sighs*

This concludes my session of 'Jack Gets Something Off His Chest'. Thank you for the time and Dr. Pepper. No, I will not return the unused portion. The rest of the time I asked for was so you'd have time to read it.
 

ChipSandwich

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Irridium said:
You destroying the Reaper in orbit around the one Brown Dwarf, and not, oh I don't know, USING IT AS EVIDENCE TO PROVE THE EXISTENCE OF THE REAPERS!

That Star System(where the relay is, I think its Hawking Ete or something) is in Citadel space, since you went there in the first game. This means you can bring Citadel ships there. Which means you can bring people there to prove all this reaper stuff to them. Which would give the council reason to help you, and bolster their forces for the Reaper threat.

Cerberus also dropped the ball there. All the researchers going insane could have been stopped buy just doing routine checkups on them. If TIM did that, he would see that they were going crazy, and could rotate them out with other researchers. This could also be a place to study indoctrination. And don't get me started on studying all that reaper tech.

I know sometimes people have to act stupid for the plot and all, but come on Bioware. Your better then this.
And also someone else mentioned that they should take a video of this and send it to the council. However, you're forgetting one very important thing:

The council have seen Sovereign first-hand in the battle of ME1, they had their scientists pick the pieces of Sovereign out of the Citadel AND STILL found no evidence that Sovereign was anything other than an extremely advanced Geth construct (from conversation with Anderson in ME2). If they have Reaper parts themselves and can't figure it out, what do you think a grainy video of some other "Reaper" (ah, yes...) would tell them. LOLZ MOAR GETH.

The things that really bothered me about ME2 were the stupid Warden, taking everyone with you after the IFF, Ashley/Kaiden surviving despite being one of the first people to get frozen and the compulsory Cerberus membership.
 

EHKOS

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The Junkman in NFSU 1. Did you really think you could win in a hello kitty car?
 

Arsen

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cyrogeist said:
i would have to say when you have Rapha as a guest in final fantasy tactics....
DURR run into the group of ninjas!
DURR run into the assassins!
as an added bonus i think in both of those missions she cant die because you will lose
The Elmdor battle with the assassins after you fight Wiegraf? Yeah, you have to get lucky with that fight to finally beat it.
 

8bitlove2a03

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Mar 25, 2010
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Half-Life 2:

At first she was like:
"We don't go to Ravenholm anymore"
But then:
"Hurry DOG! Send Gordon through the Ravenholm tunnel!"

-_-'
 

ReaperzXIII

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Ganondorf is the worse offender! "Let's put all the weapons needed to fight the boss in the same temple the boss is in! Don't worry we'll defend the weapon with a miniboss only slightly stronger than normal enemies which Link has slaughtered in the thousands, I'm not stupid pfft!"

Gears of War both COG and Locust sides: "We'll send in 4 Gears to the Locust Stronghold because that is all we need against the bulk of their forces!" or the Locust's "4 guys have a higher kill count than death, lets send 5 or so Locust at them at any one time instead of you know sending one of those Brumak things to kill them"

Or every JRPG ever, "Now I must take this opportunity to taunt the hero despite the fact that it is well known that when he is angry he enters a state that can only be described as: How the hell did he wrap my lungs up using my own intestines?!"
 

Lt.Snuffles

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Halo CE: Where the Captin goes and releases the flood
New Vegas: He should have made sure you were dead
 
Jan 27, 2011
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Crystal Chronicles: the Crystal Bearers was FULL of ridiculous tactical errors by the villain.

Wall of spoilers in 3...2...1...
For reference, the main villain is a general of the ruling tribe, who wants to take over the kingdom. The Hero is a mercenary with the power of gravity. Magic is essentially a forbidden art, so everyone hates people like the hero.

- General is hiring Hero, because he gets the job done. Hero proves he can get job done, saves entire airship of nobles at the beginning, right in front of the general. General then makes a deal with the Hero's friend (who handles all the merc paperwork), basically hiring him and the hero to track down the mage-creature that nearly killed everyone on the ship.

- Hero then gets into trouble with the law because he uses his magic to stop guards from beating the crap out of him while a thief girl tried to hide behind him. Despite this, the Hero still continues to work for the general through his friend.

- Rather than just let the incident slide since the hero is STILL working for him and is useful, the general sends a hit squad of gunmen after the hero. Hero easily deflects bullets and continues his investigation that is helping the general.

- General sometimes pops up to try to trap the hero (AGAIN, despite the fact that the hero is helping him, and doing a good job too). Despite his campaign to bring the hero in over one stupid charge of obstruction of justice, however, the general NEVER seems to let the rank and file soldiers know, so you can run into any town you want and the soldiers will not try to arrest you.

- General makes the Hero's only friend (from a tribe of brigands) his lieutenant. Eh, not a bad idea, since the guy is easily manipulated, so I'll let that one slide.

- Hero tracks down the mysterious mage-creature he's been hunting for the general, and almost has it cornered. However, the General decided to also hire another Merc to track down the mage-creature (this merc has the power of fire, and is also an untrustworthy psycho), who then burns down an entire monastery while attacking the hero, almost letting the mage-creature escape. After the Hero corners the mage-Creature, the general calls in a squad of gunmen to shoot down the hero AGAIN. Even though he already proved that he can deflect bullets with no trouble, AND pretty much completed the job. Result? The hero and the mage-creature manage to escape.

- Hero finally pieces together (with the help of the mage-creature) how the general could almost destroy the world wit his plan, but isn't totally convinced. General reveals that he ALSO has crystal-magic and attempts to insta-kill the hero rather than try to convince him that he's a good guy.

- Hero's friend manages to catch up to the hero moments before the hero tries to escape through a portal. General sees this, and instead of having his troops attack the hero, he HOLDS THEM BACK and orders the hero's friend to shoot the hero. .....Yeah, that never works. Hero's friend pulls out his gun, but gives the hero the signal to hit him, and escape. Hero does so, escapes, and the General allows the friend to stay on as lieutenant.

- Despite the hero now being his worst enemy (good going there), the general stops hunting him down, and STILL does not tell the troops to attack on sight.

- General THEN decides to kidnap the ENTIRE tribe (the brigand-like tribe) of the hero's friend, and stuff them all in a floating prison. And...Aside from one battle with a pack of mechs, there is no resistance stopping the hero from breaking in. General THEN attempts to murder the entire tribe and turn them into crystals for his use, and kills the tribe leader, totally getting the hero's friend to hate him.

- This whole time, there was a thief girl (the one the hero helped before) who was running around with a picture of the General using his powers. That's heavily incriminating evidence (and the General was VERY aware that she might have evidence against him). And yet, he barely spent any time chasing her. Surprise surprise, after the prison incident, she takes this info to the princess, general gets arrested, but not before he attempts to insta-kill anyone while roaring like a lunatic.

That's pretty much all I can remember of his screw ups. I mean...If the HERO is HELPING YOU, and he's got useful forbidden magic, you don't want to antagonize him.

Seriously, the villain was an idiot. He had the advantage half the time, and he just kept screwing himself over!
 
Jan 27, 2011
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Stammer said:
There's a mission in Command & Conquer Red Alert 3 during the Soviet campaign where your entire army is sent via paradrop right into the heart of the enemy base. It's almost hilarious watching such a huge army die before they even touch the ground because the enemy has such a huge defense around where you dropped your guys.

By the end of the massacre you only have one Conscript and one War Bear that safely dropped outside of all those defenses. Lieutenant Dasha comes on screen and is like "That... wasn't supposed to happen" haha!
OH YEAAAAAH!!!! I remember that! (I was one of the testers for that game)

There was another stupid mistake made later in the soviet campaign:
Soviet leader: So, I'll order the hero to kill off this troublesome asshole general who I feel is a thorn in my side, by saying that guy is a traitor!

Me: ....uhh...Ok...I don't think he was a traitor...ah well, he was an ass anyway.

Soviet leader: Ok, Hero, I want you to be there at this diplomatic meeting with our enemies, but then I want you to kill them all!

Me: Ok, so I killed off their dignitary in my trap and then had to fend off an army they had prepared in case this happened. So, we gonna attack the US now?

Soviet leader: I am afraid you have outlived your usefulness. You're too good a commander and I don't want to risk the people wanting YOU to rule them instead of me. So I will send my army to attack your army!

Me: ....what? So you admit I'm a better commander than you and yet you try to kill me by sending an army at my army??? WHAT?
 
Apr 28, 2008
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ChipSandwich said:
Irridium said:
You destroying the Reaper in orbit around the one Brown Dwarf, and not, oh I don't know, USING IT AS EVIDENCE TO PROVE THE EXISTENCE OF THE REAPERS!

That Star System(where the relay is, I think its Hawking Ete or something) is in Citadel space, since you went there in the first game. This means you can bring Citadel ships there. Which means you can bring people there to prove all this reaper stuff to them. Which would give the council reason to help you, and bolster their forces for the Reaper threat.

Cerberus also dropped the ball there. All the researchers going insane could have been stopped buy just doing routine checkups on them. If TIM did that, he would see that they were going crazy, and could rotate them out with other researchers. This could also be a place to study indoctrination. And don't get me started on studying all that reaper tech.

I know sometimes people have to act stupid for the plot and all, but come on Bioware. Your better then this.
And also someone else mentioned that they should take a video of this and send it to the council. However, you're forgetting one very important thing:

The council have seen Sovereign first-hand in the battle of ME1, they had their scientists pick the pieces of Sovereign out of the Citadel AND STILL found no evidence that Sovereign was anything other than an extremely advanced Geth construct (from conversation with Anderson in ME2). If they have Reaper parts themselves and can't figure it out, what do you think a grainy video of some other "Reaper" (ah, yes...) would tell them. LOLZ MOAR GETH.

The things that really bothered me about ME2 were the stupid Warden, taking everyone with you after the IFF, Ashley/Kaiden surviving despite being one of the first people to get frozen and the compulsory Cerberus membership.
Well, if they took a voice file from some random Quarian as 100% reason to discharge their best agent(without even contacting him to defend himself), I think a video feed from you would help things. If anything Anderson might help push them over the edge.

But, like you said. It requires the council to be smart. Which is a long-shot.
 

MrJKapowey

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FalloutJack said:
MrJKapowey said:
FalloutJack said:
OT: Final Fantasy 8. All of it. Need an explanation? Give me three hours and a Dr. Pepper.
You asked for it

[http://img197.imageshack.us/i/drpeppercan.jpg/]
[http://img202.imageshack.us/i/1292045332onehour.gif/]
[http://img202.imageshack.us/i/1292045332onehour.gif/]
[http://img202.imageshack.us/i/1292045332onehour.gif/]
Well shit. My bluff has been called. I prefer a 20 ounce bottle, but I'll do it. (Actually, this will take considerably less than three hours, but I thank you for the time.)

Okay...

Alright, so I said "Final Fantasy 8 (all of it) is a dreadful tactical choice. Why I think so:

To start with, I never liked the choice of a gunblade as a weapon. Granted, there are a number of unorthadox weapons in Final Fantasy, this game being no exception, but I feel the choice to pursue the explodey-gun-swordy-thing was probably a bad choice on Squall's part alone. Lord knows his father (Hey, I'm IN the spoiler tags, so no worries.) simply favored a machine gun. But then, many of the characters make poor decisions. We all know that Seifer is basically retarded for charging blindly into things, getting all of his teammates into trouble with a botched assassination attempt, and then willingly working for the bads as well. We all know that Rinoa also fails in tactics (and that's part of the STORY), more or less screwing up everything for everyone else every time she makes a move. Incidentally, points for Edea for ever being a sorceress in a world that bloody HATES that sort of thing, even before the villainess came back through time and stuff. I'm sure NO CONSEQUENCES SHALL BEFALL US.

Oh, hey! Junctioning and drawing magic systems! In or out of the game, this was a poor decision. Yes, let's design a system where you have to collect magic to junction to your stats or use for a limited amount of time since apparently MP doesn't exist in a world of SORCERY. GOTTA DRAW THEM ALL!! No, seriously. And going after GFs and having to junction THEM (and getting them forcibly removed just when you had things the way you wanted 'em too) was a poor decision in whoever decided to make it that way in the world and just the designer of the game as well. But while we're on the subject of poor decisions in making the game, let's also include the idea where you never get stronger than any of the mooks or most of the bosses. We keep adding different enemies, but we also want the same shit you dealt with on Level 1 to be a fucking threat. WHY? After fighting 15,000 of these, I should be the Blobra-Killing MASTER even with its damage reduction. Tactical failure on the part of the characters for not knowing how to grow and adapt against ANIMALS. And by the way, whose idea was it to put a goddamn T-Rex in the school?

Okay, the school itself. Or any of them, really. Hmmm, a militaristic school designed to transform the youth into soldiers to fight an assumed enemy. Welp, nothing could go wrong there! That's certainly not going to ruin their lives in some mental or physical fashion, and putting these monsters into their brains certainly won't cause ANY problems whatsoever. I'm sure I'd remember something like that, right Ifrit? Sure, boss. What? You're saying I should randomly give them this magic lamp containing a harmful demon too? Okay! You train these young people, and then your final exam is a real warzone. Most of them are still naive and wet behind the ears. Oh, is that a self-repairing death-bot? I'm sure you'll all be fine. HAVE FUN, KIDS! Let's not forget that the uhhh...Gardens? Yeah, they're mobile for some reason, and apparently it's a good idea for you to take them directly into battle with each other, right? Well, maybe if you're the BAD GUY, who brought motorcycles and power-mechs to launch when all Balamb has is the Scooby Gang. Nice one, Cid!

Okay, let's see what else we got here. Mr. President, there is a SORCERESS on the line, as in our HATED ENEMY OF MANKIND. She wants to come into the capital WHERE YOU LIVE and throw some kind of party. Are you in? Yes? Okay... Nice knowing ya! (Dead.) Heh, so...we decided to throw a cage around the sorceress and then shoot at her with a bullet. Are we missing anything here? (How about the obvious barrier?) So, we threw this bitchy sorceress into stasis where she's helpless and put her into space, next to the monster-filled MOON. Anybody else thinking we should say...blow her up? Or send her hurtling off into space? No? (By the way, why aren't we bombing the moon that's full of MONSTERS?) Hey, we're in the super-advanced Esther civilization full of technological marvels! Should...somebody, I dunno, maybe consider shooting down that giant obelisk before it gets to us or, in fact, the thing that gives it power? (Geez, is EVERYONE here nuts? Damn it, it's like the place is run by a total mor- Oh HEY Mr. Machine Gun-Toting President!)

But the poorest tactical decision (aside from making the game) in the whole game is the plot itself. Check this out. The sorceress, Ultimecia, lives in the future and is ultimately unchallenged because everyone else is probably dead. She rules a dark future, basically. Oh, but she heard some prophecy or gained some information that a gang of sorceress-killers were going to kill her somehow in her future. So hey... Let's mess with time. Apparently, throwing your mind back into receptive individuals (flipping sorceresses) is the 'In' thing to do, so let's go mess up history, 'cause we're gonna compress time. Don't know why the fuck that's a good idea. In fact, what the hell WAS going through her mind at the time? What do you think, Griever? I...have no comment at this time. Right, so! Let's do this thing. We're going to hijack Edea (That's strange, this power she has seems kind of familiar...) and take over a country that deposed its own sorceress-ruler. This isn't unusual at all! Lets also kill the President of another country and assume control, but when it comes to killing, you know, THE PROPHECIZED ENEMY...we're gonna skimp a bit. Oh, what? They somehow managed to escape your cunning plans? Despite the fact that we have a TIME MACHINE and probably watch their every move? The devil you say! So, yeah. Despite all things, time compression happens. Great, you stupid STUPID *****. You brought it on yourself, dumbass. The heroes are HERE. Good work! Your entire plotline made you dead. Otherwise doing nothing about it would've allowed the dark rule to continue. Which is fine by me, because it was most bullshitty battle EVER (which requires an additional rant to get into), so YOU DESERVE IT.

*Sighs*

This concludes my session of 'Jack Gets Something Off His Chest'. Thank you for the time and Dr. Pepper. No, I will not return the unused portion. The rest of the time I asked for was so you'd have time to read it.
My hat goes off to you, sir, for you have actually bothered to explain and not just go 'CBA'.

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Fr said:
anc[is]In the intro of one of the Dawn of War games the commander orders his squad carrying heavy weapons to charge up a hill directly into the Ork horde. Fuckin noob
But we are the....

SPEHZZ MAHREENZ! DEFENDAZ OF THAH EMPERURGH! WE PHEEER NUFIN! WE BOUGH TO NO MAN! (etc etc)

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The Tip of The Spear - Why launch a massive charge using relatively unarmoured jeeps and quadbikes (with probably less than 100 men involved in total) with minimal air support (like two-four small transports) against the largest cocentration of enemies on the planet?

The Covanent had ground attack/fighters (Banshees) and field artillery/Main Battle Tanks (Wraiths), missile (fuel rod) turrets, and even anti aircraft guns.

And in the cutscene...

Why did the marines in the 'Hog behind you try to jump the gap from the destroyed bridge? They didn't have to, and they had more than enough time to turn to a different path forewards.