Games With TOO Much Content?

Juste Goose

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I'm surprised no one has mentioned Just Cause 2 yet. Getting anywhere in that game is just like commuting in real life, only without music.

I mean, I know grapplechuteing around is more fun than driving, but it takes even longer.

All the missions are pretty same-y too.
 

Drummodino

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Jan 2, 2011
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The Feed the Beast/Tekkit modpacks for Minecraft. I love these packs but there is just so much to do (last time I checked there were over 80 mods in FTB) that it can be really overwhelming. You kind of have to pick and learn the mods one at a time.
 

sanquin

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Sadly I agree with a previous poster. Every open world game ever. Don't get me wrong, they can be a lot of fun for plenty of hours, and they could be incredibly fun all-round if done right. But so far every single open world game I've seen or played went with dozens if not hundreds of simple errand quests. All while you're supposed to be THE hero. The destined saviour of whatever world you're in. A hero like that wouldn't do simple errands. It would be far better to forgo those quests, and instead make the main story-line more interesting and/or longer.
 

IceForce

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Juste Goose said:
I'm surprised no one has mentioned Just Cause 2 yet. Getting anywhere in that game is just like commuting in real life, only without music.

I mean, I know grapplechuteing around is more fun than driving, but it takes even longer.
I came in here to mention this.

As you said, grapplechuting around takes longer than driving/flying/boating, since you can only grapple so far ahead each time.
And it only works over land. If you want to cross a body of water, you're shit out of luck, and you have to commandeer a boat or air vehicle instead.
 

Cowabungaa

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Going out of a limb here but:

D&D.

Yes. Dungeons & Dragons. I know, hate me for it, you may. I love D&D honestly but holy crap there's so freakin' much in terms of pure possibilities that I end up going for awfully plain solutions and whatnot. And it also makes DM's who aren't very creative all the more disappointing.

Zhukov said:
Every open-world game ever.
There's some exceptions I'd say. Fallout circumvents it by having actual quality side-content. Red Dead Redemption circumvents it by having just enough side content for it not to become repetitive. Even those hunting quest thingies (except the flower gathering) were alright (but just alright), it's mostly those Stranger things that are pretty cool.
 

MrFalconfly

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Gran Turismo 5.

Too damn many boring and utterly pointless econoboxes.

Why does GT5 feature a Toyota Yaris and not the Group-B rally cars?!?
 

DanielBrown

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Dec 3, 2010
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Just Cause 2 fits well.
Been replaying it for the past couple of days and iirc there are 61 side quests, seven main story quests, 369 areas to discover(as well as getting 100% in) and 300 collectibles. If you really want to 100% the game you also have to complete every race, stunt jump and probably some more stuff I have forgotten about.

Huge game, but tons of fun.
 

Zhukov

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Cowabungaa said:
Zhukov said:
Every open-world game ever.
There's some exceptions I'd say. Fallout circumvents it by having actual quality side-content. Red Dead Redemption circumvents it by having just enough side content for it not to become repetitive. Even those hunting quest thingies (except the flower gathering) were alright (but just alright), it's mostly those Stranger things that are pretty cool.
Which Fallout are we talking here?

The first one, sure. It was actually pretty focussed, with just a few potential detours.
The second one was a bloated and buggy mess. Nothing but detours.
Fallout 3 all felt the same no matter what you were doing.
New Vegas was just Fallout 3 again but with the green filter replaced by a brown one.

Red Dead... yeeeeaah... almost. It didn't truly overstay its welcome for me right up until the final region. That and everything after it felt like a chore. It did have some cool side content though, like the treasure maps (except the first map, that one can go suck a sweaty sausage).
 

HellsingerAngel

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Cowabungaa said:
Going out of a limb here but:

D&D.

Yes. Dungeons & Dragons. I know, hate me for it, you may. I love D&D honestly but holy crap there's so freakin' much in terms of pure possibilities that I end up going for awfully plain solutions and whatnot. And it also makes DM's who aren't very creative all the more disappointing.
100% agree. I understand Wizards needs to make money but when a DM gets up to 20+ starting races and 30+ classes all with 20+ different routes to take, it becomes impossible to juggle or balance them all out evenly. It's a massive problem that D&D provides too many options for a player and not enough levels to usefully pick up a few in the lifetime of a campaign. I always feel like a lot of it is wasted.
 

aozgolo

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Before you go giving free passes to game developers to make less "fluff" side content filler, I would advise they make their main quests a little more "dynamic". As excellent and amazing as Skyrim and KoA:R are, they are greatly bogged down by the fact that each subsequent playthrough invariably feels the same on some level due to very limited options for progressing through quests. It gets even worse in other Sandbox games like GTA and Saint's Row which let you build up an awesome arsenal of skills, weapons, and vehicles only to be shoehorned into using what's provided you for a set mission.

Without the extra content these games rapidly decline in replay value and I think that's the key. Massive amounts of content aren't there in games like Skyrim and KoA:R for a single 100% completion game run, though that is feasible, they are there to promote the idea that you can play this game more than once, start to finish and have a different experience.
 

putowtin

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imahobbit4062 said:
KevinHe92 said:
Assassin's Creed 3 was just fucking packed with useless crap, a literal overwhelming amount to 'do'. Amounted to jackshit, it did.
This. They had the formula for these games nailed with Brotherhood. Revelations was alright. Then we got...whatever the fuck 3 was.
this x2, love the Ezio based games, they have just the right amount of "other stuff" (collectables, upgrades etc) but the third was a mess of, collect xyz, take it to Tom, Dick & Harry who'll sent you to.... you knowwhat, amin missions and I quit!

CAPTCHA Charming Man... great now I'm gonna have The Smiths stuck in my head for the rest of the day!
 

vid87

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Not so much that there's "too much," but my first playthrough with Arkham City threw a lot of stuff at me from the beginning - I have to get the Titan canisters, but there's some dudes over here I can punch and a riddle I can solve but wait now I'm tracking Deadshot and Zzas is calling me on the phone and making me travel halfway across the map now I've lost my place and OOH VR TRAINER!!

It makes you lose focus is my point.
 

aozgolo

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Dr. McD said:
Bertylicious said:
I would argue that "too much" content isn't the issue, it is "too much of the same" content that is the problem.

Kingdoms of Amalur, great example btw, is a tremendous game and some of the questlines, the warrior guild questline for instance, have both clever little set pieces, tracking the merchant caravans and gathering clues, as well as story arcs that relate to the wider world. Those are fine and I would say you can never have enough of quality stuff like that.

KoA also has a metric fuckton of "deliver a letter to A", which is purely there to introduce the player to new areas and should be handled by the 'quality' content, and the good old "kill 10 wolves and brang the pelts" bollocks.

Now I would argue that GTA 5 does not do this. It has the whole "strangers and freaks" side-quest system which I would regard as quality and distinct content and not dross.

Skyrim is... I dunno, I think I'm going to have to be a tad hippoctritical here and say that I really enjoyed all the bloat. The fact I could roll up almost anywhere and be given loads of stuff to do was something I found really positive when I started playing. I guess now it is a little bit like porn you've seen loads of times before? You know what's happening next so you just put it on fast forward.
Pretty much this, although I disagree about Skyrim. I found Skyrim and Fallout 3 completely shit.

Fallout 3 in particular is my go-to example of how to make shit games, there's lots of SPACE, but not a lot of actual content, Bethesda don't actually into game design with a basic idea of what the fuck they want to actually do, and it shows, because Fallout 3 could easily been made by any other company in one year, let alone the five that Bethsoft took.

They made the game take place on the east cost, so why take ALL the major factions from previous Fallout games? Because Bethesda can't write (nor can they code, model or animate). That's why.

The game takes place in a post-apocalyptic setting, so why are weapons, ammo and food so common? Bethesda can't balance gameplay (rarer ammo could have easily been fixed by having it do more damage).

Towns should actually be poor, and be under threat from raiders. I can understand Megaton being safe for example, but Girdershade should have been taken over already from the sheer amount of raiders that appear in Fallout 3. Bethesda can't write.

Little Lamplight, it does not fit in, and why did Bethesda decide the problem with the ghost girl in Fallout 2 was that it fit in with the setting too much? Bethesda can't write (NEWS FLASH! The problem with talking Deathclaws WASN'T that it wasn't stupid enough).

The point is, it all has the same problem, Bethesda made a massive space for content, but they didn't make much content for it. There's items that don't do shit like rusted tin cans, but there isn't any roleplaying (just the usual good/bad binary) and the story is full of plot holes.
While I generally disagree with your points on Skyrim and Fallout3 as I did enjoy them quite well, I realize neither is "War & Peace" level of writing nor is it necessary to be, I grew up playing a plumber who buttstomped turtles, I have enough willing suspension of disbelief to properly enjoy both.

What I will agree on is the sense of empty space. Having played Morrowind I often felt Skyrim and Oblivion especially felt remarkably barren in the overworld, though Skyrim improved greatly in dungeon design, they still can't hold a candle to the epic-ness of finding uber loot in Morrowind's dungeons, and everything being hand placed with an explicit attention to detail definitely showed. As far as filler loot, Skyrim actually has FAAAAAR less of this than Oblivion and Morrowind did, in Morrowind you could loot every single piece of garbage you could find, and it was glorious.

Not everything needs to be there for a specific use or story purposes, in the case of Elder Scrolls it adds detail and atmosphere which makes the world much more fun to be a part of.

Plus it's a great modder's resource for expanding the game in new and interesting ways that actually makes use of these assets.
 

Canadamus Prime

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Juste Goose said:
I'm surprised no one has mentioned Just Cause 2 yet. Getting anywhere in that game is just like commuting in real life, only without music.

I mean, I know grapplechuteing around is more fun than driving, but it takes even longer.

All the missions are pretty same-y too.
Oh why didn't I think of that one. If you try and go almost anywhere without using a plane or a helicopter you must be glutton for punishment because even with a plane or helicopter it takes forever to get anywhere. Certainly if you're trying to go to the other side of the map anyway. And most of the side missions outside of the racing ones, which I couldn't be asked to do, just involve going to a place and blowing shit up. Also hunt for mcguffins.
 

lapan

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Jan 23, 2009
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There is no such thing as too much content, as long as that content is of a good quality.
 

Phrozenflame500

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Skyrim has been mentioned a billion fucking times in this thread, but seriously, Skyrim.

The radiant quest system provides a practically infinite amount of shitty quests for you to suffer through if you're into that sort of stuff.
 

Ruzinus

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Um.

A Valley Without Wind

"Procedural Generation means the game is infinite!"

...yep, it sure is. But barely anyone seems to play it for very long.
 

Pseudonym2

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I never got around to playing Dragon Age. One look at the back of the box revealed I'd never have enough time play it. There was an article on the Escapist a few years back talking about how modern games have gotten too long. I don't have time or the attention span for some of the longer games no matter how good they are or how they avoid repetition.