Games With TOO Much Content?

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Ihateregistering1

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Strangely, I really liked Skyrim and didn't feel like it had too much, and if anything, the ability to mod it and add more really enhanced my love of the game.

Just Cause 2. I know it sounds ridiculous, but I started playing and looked at how absolutely ludicrously huge the map was, and I just lost interest.

Red Dead Redemption. I got completely bored with this game. It just felt like I was playing through mission after mission, and the story didn't seem to be going anywhere. Sure it had good characters and voice acting, but after 10 hours it didn't feel like I was one inch closer to John Marsten's ultimate objective.
 

quickmelt

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Tanis said:
I know most folks like to complain that there's not ENOUGH stuff to do in a game, but what about the flip-side of that?

Games with way TOO much stuff to do?
Only on the escapist would this be argued.
 

jetriot

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Sometimes I wonder if people on the escapist even like video games. People that ***** about Fallout 1, 2, 3 and NV or any other great open world game, but have obviously played them through to completion.... I mean you have your right to your opinion and everything but if you hate all this 'shit' so much than why do you bother?
 

Johnny Novgorod

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Zhukov said:
Every open-world game ever.

Assassin's Creed, GTA, TES, you name it.

They always seem determined to pile on the tedious filler at every opportunity.

I find that the only way to make them bearable is to skip everything except main story quests. Except then you're missing most of the content, so what's the point?
Mercenaries: Playground of Destruction does open-world stupendously. You should try it out.

Personally, let's go with Red Dead Redemption. I just complained in another thread about how you earn shit tons of money for doing anything and there's nothing to really spend it on. While I think it's a great game, sidequests and filler would be more appreciated if the main campaign had a certain necessity for them. As it is though, earning money in RDR is purely a greed thing, since there's nothing worth buying past a few add-ons.
 

The Enquirer

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Zhukov said:
Every open-world game ever.

Assassin's Creed, GTA, TES, you name it.

They always seem determined to pile on the tedious filler at every opportunity.

I find that the only way to make them bearable is to skip everything except main story quests. Except then you're missing most of the content, so what's the point?
Saints Row 2 actually got a pretty good idea for that stuff down. In order to unlock another story mission you had to have completed a certain number of the open world activities. But you could pick whichever ones you want to do so it still gives you a lot of freedom to do what you want to do. I wouldn't have touched them after a certain point but they made me and I'm actually quite glad that they did.
 

agent_orange420

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Batman Arkham City. I Love Arkham Asylum, for being taut, tense and concise. I didnt feel the sequel added anything by making it 4 times the size, adding in loads more different gadgets and the riddler stuff just became a pain in the arse by the end. And Catwoman, well, just No!
 

Foolery

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Content or tedious filler? Because I can think of plenty of games that have grindtacular repetitive shit disguised as content. I try not to bother with extra stuff if I'm not having fun doing it. What sucks is when doing that stuff is required to continue.
 

windlenot

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Juste Goose said:
I'm surprised no one has mentioned Just Cause 2 yet. Getting anywhere in that game is just like commuting in real life, only without music.

I mean, I know grapplechuteing around is more fun than driving, but it takes even longer.

All the missions are pretty same-y too.
I was also waiting for somebody to mention this. The game begs for a proper fast travel and that helicopter pilot really gets on my tits after a while.

Just Cause 2 is really the only one to come to mind... Maybe leveling yourself out in COD to the max level and prestige, but that's really you grinding out the same thing over and over, and if you like that kinda stuff, more power to you, I guess. Just not my thing.
 

KarmaTheAlligator

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Bertylicious said:
I would argue that "too much" content isn't the issue, it is "too much of the same" content that is the problem.
Yeah, I agree with this.

In Saints Row 3, for example, I enjoyed doing everything I could, all the side missions and all. Same for the last GTA I played extensively (San Andreas). In Skyrim I don't enjoy trudging through the same dungeon over and over, and that's why I stopped playing it, it got too tedious; and GTA 4 was very boring. My point is that if the content is fun to do, the more the better; if not, keep it low.
 

Michael Lapierre

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Well, I'm an 'older than dirt' gamer, and what I do, (specifically in this case referring to Skyrim), is to make my own rules, and see what it does to the game...
My last play through was 154 hours, and this time, I'm skipping all the 'Dragonborn' stuff this time. This has changed the game TOTALLY!

Suddenly dungeons are a lot more dangerous. since you have no 'shouts' to use...Strategy and smarts are needed, since you can no longer blow people across a cave.
I will say that it is a lot different, since I have seen only one dragon, (Alduin at Helgen), in the entire game.

I let them out when I say, and it becomes MY game. But, I'm 66 so I see these as experiences to enjoy, and not games to be 'beaten'...

Of course, not all games let you circumvent the design like this, but there is usually a 'back-door', and this is my way of getting around the fetch-quest Tango!
 

Rad Party God

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For SP games (non-MMO and no MP focus), I'll echo the sentiment that Skyrim is one of those games brimming with content, also pretty much any Bethesda RPG, especially Morrowind. If we get trendy and mainstream, I'd say go for GTA V and Saints Row 4 (although SR3 wasn't too shabby about it's amount of content).

As far as I've heard, Red Dead Redemption is pretty long too, especially if you add the Undead Nightmare DLC (wich is brilliant).

Darksiders 2 is a pretty long game too, the base game without any DLC has around 30 hours of gameplay (if you don't tackle secondary quests and don't abuse the fast travel), add an extra 6 to 8 hours with the DLC, nowhere near Skyrim's legenday amount of content, but it'll definitely keep you entertained for a while.

Divinity 2 will take you a while to finish too, especially if it's the Director's Cut (PC only).

Okami is the longest Zelda clone you'll ever see (only Darksiders 2 is just as long), it's even longer than any Zelda ever made.

Metroid Prime Trilogy is an awesome deal too, each game will take you around 15 to 20 hours.
 

kilenem

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To much content or to much of the same content because their are some RPG's that need to cut down on grinding.
 

Username Redacted

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canadamus_prime said:
Juste Goose said:
I'm surprised no one has mentioned Just Cause 2 yet. Getting anywhere in that game is just like commuting in real life, only without music.

I mean, I know grapplechuteing around is more fun than driving, but it takes even longer.

All the missions are pretty same-y too.
Oh why didn't I think of that one. If you try and go almost anywhere without using a plane or a helicopter you must be glutton for punishment because even with a plane or helicopter it takes forever to get anywhere. Certainly if you're trying to go to the other side of the map anyway. And most of the side missions outside of the racing ones, which I couldn't be asked to do, just involve going to a place and blowing shit up. Also hunt for mcguffins.
Based on transit times I actually calculated that JC2s world map is about the same size as the county that I live in. Yeah, I was fine with my ~25% completion rate.
 

Juste Goose

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windlenot said:
Juste Goose said:
I'm surprised no one has mentioned Just Cause 2 yet. Getting anywhere in that game is just like commuting in real life, only without music.

I mean, I know grapplechuteing around is more fun than driving, but it takes even longer.

All the missions are pretty same-y too.
I was also waiting for somebody to mention this. The game begs for a proper fast travel and that helicopter pilot really gets on my tits after a while.

Just Cause 2 is really the only one to come to mind... Maybe leveling yourself out in COD to the max level and prestige, but that's really you grinding out the same thing over and over, and if you like that kinda stuff, more power to you, I guess. Just not my thing.
I really don't get the point of prestiging. Like, the diehard fans work so hard and put so many hours into getting to that level, only for a new game to come out a few months later and have to start from the ground up. I would think they'd get tired of doing that after it happened, like, twice...
 

Tanis

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@jetriot:
Where did I say I 'HATED' anything?

Not everyone is a NEET or whatever.
Some of us have jobs, families, friends, and other 'real world' stuff that's more important than our hobbies.

There are also some games that pad their play time with meaningless/boring content, just to put words on a box.
-Hey, this game has over 100 hours of content!
-Sure about half of it is the same damn fetch quests with different NPCs or changing killing a chicken to killing a duck.
 

Scarim Coral

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Guild Wars 2....

I mean this is what you can do so far in the game-

Doing the story or exploring
Dungeon run either the theme dungeon or the randon portal dungeon (Fractual of the Mist).
Structure PVP (standard PVP)
World vs World vs World (mix between PVE as in exploring the area and PVP since you're up against other players).
Minigames

Don't get me started on the bi weekly content!

I'm pretty sure I am missing out one or two things but come on! Only someone who is rich and got nothing to do in real life can played all of those content at ease!
 

windlenot

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Juste Goose said:
I really don't get the point of prestiging. Like, the diehard fans work so hard and put so many hours into getting to that level, only for a new game to come out a few months later and have to start from the ground up. I would think they'd get tired of doing that after it happened, like, twice...
Being a person who has prestiged multiple times, never close to the whole way though, it's really just the addictive gameplay and nature of either unlocking shit or it's on the road to perfecting guns or challenges. It has its niche, a very VERY large niche.
 

IamLEAM1983

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I don't know about Skyrim, really. It'd be more fair to say the game contains several 20-hour experiences to be enjoyed in one package than to tackle the fairly daunting implications that having to go through hundreds of quests with a single character can suggest.

In my very personal opinion, there is no such thing as a game that's packing too much content - there's only gamers who haven't learned to partition their enjoyment of said content. I have one Main Quest character in Skyrim - paired with a Thieves Guild and Dark Brotherhood combo, a Companions-dedicated character, and one for each of the expansions. That allows me to keep things on a manageable level. It allows me to avoid burning myself out on the entirety of Skyrim's content or to face a situation where I'll have put in hundreds of near-consecutive hours in, only to become bored of it all.
 

shootthebandit

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MrFalconfly said:
Gran Turismo 5.

Too damn many boring and utterly pointless econoboxes.

Why does GT5 feature a Toyota Yaris and not the Group-B rally cars?!?
GT5 does have a lot of superfluous cars

all i did was buy a clio v6 and maxed out all the upgrades and i was blitzing pretty much every hyper car in the game. it wasnt until i started racing le mans cars in the final tier that it started to struggle

seriously just buy the clio v6 and fully upgrade it you want be disappointed (its tricky to set it up, you need to change a load of settings to make the handling good)