Games With TOO Much Content?

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Shoggoth2588

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Zhukov said:
Every open-world game ever.

Assassin's Creed, GTA, TES, you name it.

They always seem determined to pile on the tedious filler at every opportunity.

I find that the only way to make them bearable is to skip everything except main story quests. Except then you're missing most of the content, so what's the point?
I was going to say "GTA-San Andreas" but that one goes right under your blanket. I'm just pissed off at that game because I tried getting into it again and, was overwhelmed by how bad I was at it...and how bullshit bits of it turned out to be after all these years...

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Open-World games is a nice blanket statement. Can't really add on to that...oh wait, yes I can because JRPGs. It's one thing to require 30 to 100+ hours to beat the main game but then you factor in things like side quests, NPC quests, treasure hunting, pain-in-the-ass treasure hunting (like magazine hunting in FF8 or, the Excalibur quest in FF9)...JRPGs are fully loaded...many times with fluff.
 

Mycroft Holmes

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There's no game with too much stuff to do. There's only games that stretch themselves too thin and sacrifice quality for quantity.
 

Yoshi4102

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Anoni Mus said:
Banjoo Tooie and Donkey Kong 64 sometimes felt a big overwelming.
I never played Banjo Tooie, but yes! Donkey Kong 64 has a crazy amount of content to it! It's amazing when it takes a relatively small amount of the total bananas to complete the game fully. Regardless DK64 is still a fantastic game and I'll love it forever.
 

Pixelspeech

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Too much content in a sandbox or RPG seems like a somewhat silly complaint to me, so instead I'll say Okami. It was a fun game, but when I beat Orochi after 25 hours of gameplay, I was kinda ready to see it all end. Turned out I was barely halfway.

Still a great game, but each new twist started to grate on me after that.

EDIT:

Yoshi4102 said:
Anoni Mus said:
Banjoo Tooie and Donkey Kong 64 sometimes felt a big overwelming.
I never played Banjo Tooie, but yes! Donkey Kong 64 has a crazy amount of content to it! It's amazing when it takes a relatively small amount of the total bananas to complete the game fully. Regardless DK64 is still a fantastic game and I'll love it forever.
Good point, I've been itching to replay Donkey Kong 64 for a while, but whenever I remind myself of all those times I had to backtrack the obscenely large levels to find one of the character-swapping barrels, I just let out a sigh and replay Fable 2 for the eighteenth time instead.

Banjo&Tooie wasn't too bad, in my opinion, but I do agree that the tasks were less fun than in its predecessor, as well as requiring a whole lot more backtracking.
 

thethird0611

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Several people have said it so far, but im gonna comment on it. (I really need to have some funner topics after posting in super serial ones.)

Skyrim. To much land. To much area to cover, not enough to fill it up. I remember once in an early game I had, what I think, was a random event happen, and after that not a single one. Its not to fun for me to walk for 5-10 minutes to a location, cus I could do that in actual life! I want story or events or something in them. Just to much land man, to much.
 

Pixelspeech

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thethird0611 said:
Several people have said it so far, but im gonna comment on it. (I really need to have some funner topics after posting in super serial ones.)

Skyrim. To much land. To much area to cover, not enough to fill it up. I remember once in an early game I had, what I think, was a random event happen, and after that not a single one. Its not to fun for me to walk for 5-10 minutes to a location, cus I could do that in actual life! I want story or events or something in them. Just to much land man, to much.
I actually had a different problem with Morrowind. You simply trip over stuff at every turn and all of it just ends up in your log, you have to walk a ludicrous distance towards the goal and by then you've got 3 more items on the list. Cities like Vivec were a nightmare, man.
 

Tanis

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I'd forgotten about Morrowind.

THAT is a game that could have used a better journal/fast travel system.

I don't think I've ever gotten 100% in it.
 

Sarah Kerrigan

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Skyrim. It was the reason I stopped playing. I got too overwhelmed and I didn't know what to do right away or to wait on. *shrugs*
 

kingthrall

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Train simulator for sure. I think this would be one of the most spectacular game simulators ever made if it didnt have a hundred thousand seperate dlc content.
i love this video really gets you in the moment, just a shame im appealed by its dlc.
 

Bonk4licious

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I feel GTA4 was the definition of. I forgive it now, because GTA5 was awesome and it clearly had a lot of influence and path-making, but honestly I didn't like GTA4 much because it had too many sub-par minigames they forced on you just because they put time into making it on the side, like bowling and a lot of the dating side-stuff, and the fact that the main mechanics like driving and shooting weren't strong on PC or console (choppers were damn-near impossible on a keyboard). They just had a lot of boring stuff laying around, and it wasn't until Gay Tony for me that I felt they really did anything with any of it.
 

selfty

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Alot of games are guilty of this most notably Skyrim and Fallout 3/New Vegas for me. I spent hundreds of hours exploring what Skyrim had to offer then eventually decided I had just had enough and rushed through what I had left of the main story which kind of ruined the experience.
 

Zeckt

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Dark Cloud 2, I could never beat it due to all the camera pictures and research and fishing the game expects you to do. Simply lost interest by feeling overwhelmed. Any game that forces a fishing mini game on you should be shot.
 

Pixelspeech

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FrozenLaughs said:
Final Fantasy Eleven.

It would take me hours to explain to anyone why, but if you played it, you know.
I gave up on every single Final Fantasy since FF7. I tend to play them for some hours, realize that 20 hours in the crew still doesn't have the slightest idea as to what to do and then lose interest.
 

FrozenLaughs

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Pixelspeech said:
FrozenLaughs said:
Final Fantasy Eleven.

It would take me hours to explain to anyone why, but if you played it, you know.
I gave up on every single Final Fantasy since FF7. I tend to play them for some hours, realize that 20 hours in the crew still doesn't have the slightest idea as to what to do and then lose interest.
Eleven was their first MMO. It was brutally long, demanding, and overwhelming in every single aspect of the game. JRPG-MMO, and not how 14 is now all westernized with WoW and GW flavoring.
 

Pixelspeech

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FrozenLaughs said:
Pixelspeech said:
FrozenLaughs said:
Final Fantasy Eleven.

It would take me hours to explain to anyone why, but if you played it, you know.
I gave up on every single Final Fantasy since FF7. I tend to play them for some hours, realize that 20 hours in the crew still doesn't have the slightest idea as to what to do and then lose interest.
Eleven was their first MMO. It was brutally long, demanding, and overwhelming in every single aspect of the game. JRPG-MMO, and not how 14 is now all westernized with WoW and GW flavoring.
Oh dear, the thought alone scares me. How has the human race survived this?
 

MeChaNiZ3D

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I've never come across one. The problem I have with games with large amounts of content isn't volume, it's repetition. Take Skyrim's Draugr crypts. Gets old after about 5.
 

xshadowscreamx

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Kingdoms of Amalur:Reckoning was that game for me, so much to do,but it did not make me care about what I'm doing.
 

Tanis

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quickmelt said:
Tanis said:
I know most folks like to complain that there's not ENOUGH stuff to do in a game, but what about the flip-side of that?

Games with way TOO much stuff to do?
Only on the escapist would this be argued.
Some of us don't have years to dedicate to a game.
There's also the issue of padding something out.

I think Skyrim would have been a HELL of a lot better if the 'fetch quests' weren't so damn similar, and only there for the EXP boost.