malestrithe said:
Bioware. To me, the company is not advancing the medium in any meaningful way. They are hucksters that have been making one game ever since 1996. How many of them cast you, the person with a mysterious past, as the is the only one that can save or enslave the world? It does not matter where the game is located when you playing the exact same one over and over again.
How sad is it, when the most innovative thing Bioware has done in the last five years is DA2. Bare with me for a sec. The sarcastic (to the point of
Bards Tale sometimes) protagonist, the character interactions, that it was genuinely funny... and that's it... the rest was the same standard issue blue and red morality we've been getting from them since KOTOR.
I'll still play it for a laugh, but
nothing else from them since, maybe, Jade Empire (or failing that, Neverwinter Nights) has done anything original. And even those were only original in technical ways, not narrative. (Though JE was a novel setting for a western RPG).
Not trying to hijack your post, but while I'm on the subject, Bioware's definition of "moral" is sometimes disturbing as fuck... it's a moral/ethical/good/whatever decision to encourage someone to become a memory junkie? Seriously guys? What the hell? And lets not forget, standard military discipline is
evil (apparently). And of course, threatening someone into backing down is always
more evil than shooting them in the head and calling it a day.