Reaper195 said:
Half-Life 2. No...seriously. There is a reason FPS games stopped having grenades and melee weapons as entirely separate weapons. The story seems to have a shit load missing. Alyx Vance is NOT interesting (Nor is she really that likeable). I have no idea where the fuck the game takes place, aside from somewhere in eastern Europe (Possibly one of the Soviet satellites). What the hell happened at the end of the first game, which somehow connected with the second, and why is the G-Man even still....anything?
Seriously....Half-Life 2 seems like the kind of game people SHOULD be spending large amounts of time in the Internet complaining about, instead for complaining about how ME3s ending was crap. It seemed the only thing the game had going for it was the physics system and graphics.
What's to complain about? the very high standard of writing and characterization? the great understanding and implementation of a character/player driven narrative within an interactive context? the unique use of visual design elements as world building and expository devices? well balanced and dynamic gameplay that easily incorporates action, puzzling and mood building? pioneering a physics engine as a gameplay element? the masterful pacing?
Even your few criticisms have little actual weight... it doesn't really matter where the game takes place... it's not relevant to the story... having separate weapon slots is important to the pacing and flow of action... if it were set up... like say... CoD... it would suffer the same problem... in that the action would be far too fast paced to concentrate on anything else and seeing as how puzzles and thinking are an actual element in the game you can't just faze out and just run around shooting people in the face... as far as the story goes let's not forget that it's an episodic series and we're still waiting for some details that will no doubt be cleared up in Half-Life Episode 3 or Half-Life 3 or whatever... and a lot of the details concerning Half-Life 1 connecting to Half-Life 2 are actually easily cleared up in the second game... there are very few things... aside from the G-Man that hasn't been cleared up... that's relevant to the overarching plot anyway...<.<
Also, the bit on Alyx Vance is a matter of opinion...
OT: The Halo games... they've always been really bleh... nothing special... I mean they do nothing particularly wrong... but at the same time they do nothing particularly right... just always somewhere in the middle... though I suppose that's why... just bland enough to have a mass market appeal...<.<
Fallout 3/ New Vegas... I mean they're quite innovative I suppose... but that's it... clunky interface... clunky gameplay... impossible to roleplay... boring world... boring characters... boring plot... just nothing I particularly like about them... though I suppose up against everything else lately the series is a breath of fresh air... though I find it utterly unpolished...