I quit for the same reason. Well that and the unskippable cutscenes.Tiswas said:Shadows of the Damned. Wasn't particularly amazing but was enjoyable enough.
Then came to the Big Boner section. Just put it down and quit the whole thing with that.
I quit for the same reason. Well that and the unskippable cutscenes.Tiswas said:Shadows of the Damned. Wasn't particularly amazing but was enjoyable enough.
Then came to the Big Boner section. Just put it down and quit the whole thing with that.
Um I wouldn't say that you quit it since that usually implies you didn't beat it.Misterian said:Prince of Persia: Sands of Time.
I felt it was too short, I completed it in just 1 day.
I assume you mean where you play as Altair? hold the jump button below the wooden thing for 5 seconds, then release. The jump mechanic works fine, it's just there is no situation other than that where it can be used, and you aren't told how to do it.endtherapture said:Quit Assassin's Creed 2 because I had to CLIMB A TOWER to CONTINUE THE STORY, with the stupid tower climbing jumping mechanic thing which didn't bloody work properly.
Quit Assassin's Creed 1 because I had to fight AN ARMY OF TEMPLARS despite the rest of the game being based on escaping your enemies and not fighting giant groups.
manic_depressive13 said:Half Life 2. I got stuck somewhere in Ravenholm and I couldn't figure out where to go next. I ran around for a while but after the second time the enemies respawned I gave up. It was probably some stupidly obvious lever that I just never noticed. I decided I ought to look it up but I never got around to it and I doubt I even have the save file anymore.
It was after that. I looked around and there appeared to be a platform above me connected to a sort of conveyor mechanism. I couldn't find the thing that activated it. Like the title says, it was a stupid problem. It was probably one of those situations where you get stuck in a game and when you finally find out where you're meant to go you feel like a dolt because it was right in front of your nose the whole time and you just managed to repeatedly overlook it somehow.saltychipmunk said:manic_depressive13 said:Half Life 2. I got stuck somewhere in Ravenholm and I couldn't figure out where to go next. I ran around for a while but after the second time the enemies respawned I gave up. It was probably some stupidly obvious lever that I just never noticed. I decided I ought to look it up but I never got around to it and I doubt I even have the save file anymore.
the level was actually designed so that you use the gravity gun to kill stuff.
also was it the part where you had to crush zombies with cars?
Well Bethesda has never been good with writing just making a large place with a lot of padding. A lot of people also have a problem with Little Lamplight for not making any sense as well.Berenzen said:Fallout 3, I when you learn that you need something to purify the ocean of radioactive material. RADIATION DOESN'T WORK LIKE THAT. It's been 200 years, so most of the extremely dangerous radioactive materials will be in very small amount, it's the GODDAMNED OCEAN, dropping every atomic weapon would barely affect the radioactivity of one of the great lakes, let alone the fucking ocean. And it's set on earth, so it's not like Bethesda has the excuse of saying it's in another universe. Not to mention if they wanted to 'purify' the water, all they needed to do was create a proper fucking filter.
God I hated that so much. Companies need to do their goddamned research if they want to set a game on earth.