I understand the First Sale doctrine just fine, and it makes perfect sense for physical goods where degradation is present. A physical copy of a game experiences wear over time. You will eventually reach a point where it's unusable. There is value in buying a new copy over a used one because wear has occurred, no matter how minor.Crono1973 said:You just don't understand. You sell something, it then belongs to the new owner so let me break it down for you.
- Publisher sells game to Gamestop, Publisher gets paid
- Current Owner: Gamestop
- Gamestop sells game to you, Gamestop gets paid
- Current Owner: You
- You sell it back to Gamestop, You get paid
- Current Owner: Gamestop
- Gamestop sells it to someone else, Gamestop gets paid
- Current Owner: Someone else
...and so on.
That's the First Sale Doctrine. The publisher gets paid only for the First Sale.
With a digital copy of a game, no wear ever occurs. Game Stop isn't even really selling the same data. I can guarantee they won't keep harddrives full of used data in the back to transfer later. A CDKey != A game. Buying a digital game is NOT buying the game. It's buying the ability to play the game.
If you insist on treating a digital copy like a physical copy, be prepared to pay the price. You really think prices won't skyrocket the instant you start treating a copy like it has value? If a single copy can be sold twenty times with the developer only being paid once, they must raise prices to make up for the massive loss of income, or go out of business.
No, you can't sell back a digital copy right now, but you're getting it for much cheaper in exchange for losing that ability. (Assuming you're buying a game release by a publisher that isn't !@#$ing retarded) Indie game devs can (and do) release games very cheaply and put them on sale 75% off because every sale is a new sale. They don't have to worry about accidentally selling too many copies on sale and then not selling any more copies for the next forever.
So, because I have other things to do today (Which are almost as useful as arguing on the internet), I suppose I'll put it this way: What you are suggesting is not impossible. It is a point of view which can be legitimately taken. But by taking that point of view, you will require game developers to raise prices and be more cautious with sales in order to avoid losing their entire income for the next year just because they agreed to go 75% off on the Steam Summer Sale.