Yopaz said:If it is as simple as you claim. Explain it to me. What is the difference between a used digital game and a new digital game? Digital data can't be "used" in the same way physical objects can. There's no loss of data, there's no damages.
Seriously, this just sounds like GameStop is trying to earn money from piracy.
suitepee7 said:No, it isn't simple at all. the previous person never owned a physical copy of the game, never had a physical manual etc. the previous owner never actually had that copy, they had files which ran the game. it isn't technically a used game then, and there would be no reason to ever purchase new if you can get a copy exactly the same second hand digitally.
the fact that digital prices are adjusted more frequently to reflect how old the game is as well confuses me.
OT: the ONLY way i see this working is if when buying a second hand copy digitally, you re not buying the online pass to go with it. other than that, i just don't get it.
The former person owned a copy of the game. After selling its copy to another person, he no longer holds the license, and the other person does. The drop in price comes from the fact that neither distributor nor publisher have a say in the price, it's just between buyer and seller. This does not affect regular "first sale" prices because the amount of used copies are limited in number, therefore their impact on new sales' market price is limited.Keltrick said:But we're talking the same time frame. Once they ARE both available, it doesn't matter to me anymore. There is no difference.
Provided I can still buy a new digital copy at any point I like (and why shouldn't I, its not like they have to produce them) then what is different? I am getting the exact same product whether I go to Gamestop for a used copy, or the producer. Availability is only an issue for Gamestop in that they have to acquire the game keys and are therefore artificially limited on how many they can sell.
If I decide I want Skyrim and I can get the files from Gamestop (provided they have one to sell) OR I can get the exact same files from Bethesda ... what incentive other than price do I have for either? Just because its 'used' doesn't change the product I'm receiving at all and therefore shouldn't lower the cost. Yeah he first week Gamestop may not have many keys to sell, sure, so the producer may have a temporary monopoly and be able to charge what the like, and I'll have to buy from them, but once the codes are out in the market and gamestop has many to buy/trade/sell then the difference is gone.
Then it isn't new or used, its just two people competing to sell the same product.
Adjusting the price of the game as time passes makes sense: it's a availability scale thing. The people who consider the game worth the full price would've probably bought at launch. Therefore, to increase revenue and build customer base for future launch, the price drops, causing people that didn't consider the original price tag acceptable to reconsider the purchase at the new price.
People underestimate the value of time. Having something NOW is more valuable than having to wait months to buy it. People who wait for price drops and sales are trading time they could be playing now for money. It's a fair trade.
At best, digital used property causes the prices in digital retailers to drop slightly earlier than in the usual timetable. At worst, there isn't enough used property available to affect the regular prices. People is making way more of a deal of this than it really is. It's just property changing hands.