Sidney Buit said:
Why does everyone latch onto the "Used Games" part of these stories while ignoring the absolutely atrocious part. You must always be online to use the console.
Maybe I'm the only one that lives in the dark ages, but the internet is a very expensive thing (especially at the speeds they'll require)and until recently I didn't even have access to high-speed at all. If any console requires that I be online to play my games - whether or not they allow used game sales - I simply won't be able to justify purchasing the console nor the games. I don't know when I'll be forced to cancel my internet subscription and I don't know when I'll have to move down the street where there isn't cable access...
Yes. Yes you do live in the dark ages.
The most recent statistics I've heard on internet access are that 71% of households have internet access.
The immediate argument is that 29% is still a big number, but you have to consider a couple things.
1. A large portion of that 29% are poor families.
While poor people do enjoy video games as much as the next person, they are unlikely to be able to afford a new console. If they do buy a console, they're likely to get a previous gen one, from a garage sale, so they are not potential customers for sony/microsoft.
2. Of that 29% a large remainder are senior citizens.
I will be the first to admit that gaming is constantly broadening it's demographics, but most senior citizens don't play video games. The few that do are most likely also the few that are tech-savy enough to have internet access as well, so this also isn't a big concern for sony/microsoft.
3. Console gaming -should- get it's online stores fixed for this gen.
The current gen was the console makers treading the water for online sales. This gen should see much more robust online services/stores. So long as the console makers aren't completely braindead, they're likely to take notes from the current successful digital distributors (like steam) which means we're likely to see a lot more sales and discounts in our next gen digital stores. (this gives poorer consumers a viable alternative to used games)