Mairsil the Pretender said:
In a fight between MC and gordon, I would like to point out that gordon wins out in one particular area: brains. halo is, crudely put, an "insipid boom-fest." (Yahtzee) you kill things by shooting them. end of story. Gordon, on the other hand, has a long history of puzzle-solving, implementation of terrain and surrounding objects, and elimination of targets via non-traditional means. MC is, admittedly, a master of military tactics, but Gordon is just plain smarter and more versatile/flexible.
None of this changes the fact that MC has an extremely powerfull regenerating energy sheild that gordon isnt very well-equiped to bring down (no plasma weapons). On the other hand...gordon might well have more health/armor than the MC...it's so hard to judge, because the power levels of the two games are so different.
It's not like plasma weapons are necessary, explosives work too. Also, what the heck do you call the assault rifle secondary fire orb of freaking insta-kill disintegrating doom?
And I giggle at everyone who says that MC is stronger than Gordon (or on the flip side, that Gordon can't move fast with his ten guns), since Gordon is both faster AND stronger, clearly shown by gameplay (He can forward-hop at a tremendous speed that MC could frankly, never match. All while wearing ten guns of varying sizes. MC does have the psychic flip that only works on overturned vehicles though.)
Gordon cannot only carry "three rockets, three weak grenades, five concussion grenades, three pulse orbs, and whatever he's holding with the gravity gun.".
He can carry a handgun, about ten clips for it, a very heavy and obscenely strong magnum revolver and six or so chamber-fillings worth of ammo, a submachinegun with a built-in grenade launcher, about three of those grenades and about ten reloads worth of submachinegun ammo (and of course, getting in the general few-meter vicinity of MC with the grenade launcher will insta-kill him. Explosives tend to do that to him.), a big assault rifle, three huge pulse orbs and about six or seven reloads worth of ammo, a big shotgun and a bunch of ammo, a huge crossbow and a bunch of big, heavy pieces of rebar-turned-ammo, a rocket launcher and a few rockets, several concussive grenades, an infinite supply of yucky orbs that cause a bunch of huge, ferocious insects to blindly attack whatever they're thrown at AND the very big and heavy Gravity Gun.
AND what the gravity gun's holding.
MC can hold: Two weapons. Spare ammo. A bunch of grenades.
I'm at a loss for seeing how this could possibly be translated into MC being more physically capable than Gordon.
Ignoring stationary weaponry (of which Gordon have some anyway, so it's not like MC is alone in using turrets), a fight would logically go something like this...
MC and Gordon meet, both armed with the cookie-cutter soldier-weapon-of-choice (Assault rifle for MC, SMG for Gordon). MC opens fire, gordon uses the secondary fire and kills Chief in a single underslung grenade, taking a bit of damage from MC's fire, thinks "That's a funny-looking combine" and moves on.
Or quite possibly, Gordon holding a filing cabinet to act as an impenetrable shield, hopping forward at a speed that MC could never even theoretically match, and then unleashing about two hundred pounds of steel flying at 150m/h at MC's skull. Gordon moves on without taking any damage, since any grenades thrown at his feet he can out-bounce before they go off.
Put simply, MC is nowhere near as powerful as you'd think when compared to more old-school FPS heroes like Gordon Freeman. Having a hit point measured in percentage is a very powerful perk, giving you enough stamina to survive very many things that would kill the chief in a second or two. (Sustained weapons fire comes to mind)
Getting more than two weapons is an infinite boon as well, since this lets Gordon decide exactly how to fight, while Chief is limited to his gear. If he does not find a sniper rifle, for example, Gordon can use the rocket launcher and it's laser-seeking function to accurately insta-kill MC (or the crossbow to the same effect, if you prefer to funnily nail MC's skull to the wall) without the chief having much in choice of retaliation.
MC, while strong by his world's standards, and quite possibly by the standards of all wolverine-healers that seem to be so popular in action and FPS games nowadays, is nowhere near as powerful as one of the older heroes whose hitpoints are measured from one to a hundred on the HUD.
In short, even without Gordon's incredible button-pushing MIT science knowledge, Master Chief is gonna get his booty handed to him HARD by someone who's wearing glasses.
If the combine are wimpier than the covenant, possibly. But remember that the covenant even on easier difficulties will kill MC real (REAL) fast if you expose yourself, while even on the hardest difficulty the combine rarely prove a difficulty for Gordon.