Gaming Concepts That Would Revolutionize the Industry or at Least Make for a Good Game

Shadow Tyrant

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Jun 18, 2008
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Much like Portal's...Portal concept, or Halo's "Hide behind cover to regain health" thing (I don't think it's the first to do that, but it's the most prominent), what are some concepts (New or just combined) you'd like to see used in games?

Personally, I'd like to see a more improved damage system:

You have a blood meter and a bullet counter. Every time you get shot, the bullet counter goes up, depending on how bad and where the injury is. The higher the bullet counter, the faster your blood drains. 0 = No blood loss, 10 or so = you're going to die within 20 seconds. If your blood meter is below 1/4, your screen starts to fade, making it difficult to see, but not impossible, until your blood meter reaches zero and you die. Med kits don't fill your blood meter, they just reduce your bullet counter. (Like patching up real wounds) However, your heart produces more blood, so over time if your bullet counter is at 0, your blood meter will slowly go back up. (And I mean really slowly. None of that "Hide behind a rock for three seconds" bullshit.) And running around with a high bullet count makes your blood meter drain faster than if you were just standing still.
 

Fire Daemon

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Dec 18, 2007
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There a re a few I want to see:

One is realistic health. For instance a shot to the head and chest and you're dead, to the arms and legs than that leg or arm is out. A shot to the gut and you're bleeding but not out.

The other is a map of the world. All of it. The entire world (or atleast a large amount of it) in a videogame. I doubt this will ever happen but damn it would be cool.
 

Anarchemitis

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Dec 23, 2007
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Sounds like a game mechanic than a keystone concept.

I would be very interested in a game in which time manipulation took a major part. (I will burn you if you say Timesplitters or Timeshift. Blinx I might exempt, though.)
Imagine a god-game- 'Kay. Think like this: Sim City, except you're constantly playing at the fastest time speed. You play for long-term effects and alteration via years, not seconds. If not an interesting concept for infrastructure, it'd be cool for natural growth. There is no such thing as time-lapse footage of a tree growing.
 

Bah

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Jul 13, 2008
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Your concept doesn't exactly sound fun. I suppose it might fit in with something like MGS, but for most games I think it'd be more of a negative. The reason for the " 'hide behind a rock for three seconds' bullshit" is because most gamers don't enjoy having to wait forever everytime they get shot.

Anyways... I'm not sure. I'd like to see games implement a RE 4 style inventory system that was slightly tweaked so as to actually affect the character's behavior. Example: the character might have, say, room for 10 items. If he chooses to carry 10 health potions, he'll be fairly light and jumping and speed would be improved. If he chooses to carry 10 rocket launchers, however, he'd be slower and less agile, but with greater firepower... sort of giving the player the in-game choice between switching from a speed player to a tank, without less worry about making an irreversible choice.
 

Shadow Tyrant

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Bah said:
Your concept doesn't exactly sound fun. I suppose it might fit in with something like MGS, but for most games I think it'd be more of a negative. The reason for the " 'hide behind a rock for three seconds' bullshit" is because most gamers don't enjoy having to wait forever everytime they get shot.
So don't get shot. It puts more of an emphasis on survival than just running and gunning. And you could increase the number of bullets it takes to kill you if you wanted to. I just put 10 as an example. And if you have armor, your bullet count won't go up. But you'll be stunned temporarily. Not unable to move, but just imagine if you actually got shot while wearing armor. It would hurt like a mo'fo.

Another concept/mechanic/etc. to go along with my first one:

You carry around a syringe, and if you run up to a dead enemy, you can suck out their blood and inject it into yourself, bringing up your blood meter slightly. Of course, the more you use the needle, the higher the chance of infection, which would slowly kill you. So you have the choice of either trying not to lose a lot of blood, or running the risk of infection.
 

Spleeni

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Personally, I think that GunZ- The Duel had it right (accidentally). The skills should be learned; a total noob should have no chance against a master. Or at least not much of a chance.
 

Novajam

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Shadow Tyrant said:
You have a blood meter and a bullet counter. Every time you get shot, the bullet counter goes up, depending on how bad and where the injury is. The higher the bullet counter, the faster your blood drains. 0 = No blood loss, 10 or so = you're going to die within 20 seconds. If your blood meter is below 1/4, your screen starts to fade, making it difficult to see, but not impossible, until your blood meter reaches zero and you die. Med kits don't fill your blood meter, they just reduce your bullet counter. (Like patching up real wounds) However, your heart produces more blood, so over time if your bullet counter is at 0, your blood meter will slowly go back up. (And I mean really slowly. None of that "Hide behind a rock for three seconds" bullshit.) And running around with a high bullet count makes your blood meter drain faster than if you were just standing still.
It sounds like that would work well in multiplayer. You could even impliment it so that different kinds of bullets cause you to bleed at different rates(as in shotgun blasts to the stomach bleed more than pistol rounds). But in single player I can see it getting annoying (i.e. I clear a room of bad guys but now I have to stay put while my health regenerates for 5 minutes because I don't have any medkits).

The other night I was thinking of survival games (never played one coincidentally) and I thought of a Pain system as opposed to death. The idea would be that being hit would result in pain, and too much pain would result in blacking out. However pain could be overcome by Asprin (low effect) prescription painkillers (medium) or morphine (great effect). Not sure how morphine would stand though with this Fallout 3 stuff.

It also seems more reasonable that Adrenaline injectors would reult in strength/speed boosts rather than health regeneraton.

Edit: And I wanna see my feet in first person games. I don't like being a pair of floaty arms.
 

Alphavillain

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Jan 19, 2008
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I think it was Shinji "Devil May Cry" Mikami that said he had an idea for what he called something like "the ultimate game" (I can't remember the exact phrase he used). It was: you have one life in the game, when you die, that's the end of the game. Imagine a game being so well-made that this concept was workable and rewarding? Not to easy (cheating) and not so tough as to be self-defeating? It's a very, very tough idea to work out, and I'm sure it'll never happen, but it is intriguing.
 

Ultrajoe

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Apr 24, 2008
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My dream concept?

Heirachical battles, so like this.

One player has an RTS view of the battlefield, he can build buildings and upgrade units...

who are players, who play an FPS shooter, under the orders of the 'overlord'

They have no map and their skill determines which squads win, the overlord buys them bodies and weapons, and can pt markers on their HUD.

That would be sweet.

Or! a world-wide RTS, with many players, from regiment commanders up to world controllers who callously ask their underlings to take france for gods sake.
 

TheIceface

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May 8, 2008
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Ultrajoe said:
My dream concept?

Heirachical battles, so like this.

One player has an RTS view of the battlefield, he can build buildings and upgrade units...

who are players, who play an FPS shooter, under the orders of the 'overlord'

They have no map and their skill determines which squads win, the overlord buys them bodies and weapons, and can pt markers on their HUD.

That would be sweet.

Or! a world-wide RTS, with many players, from regiment commanders up to world controllers who callously ask their underlings to take france for gods sake.
You just described "Savage", which, btw, you can download for free. You can be the overlord, or the FPS whatever dude.
 

Spidey78

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Jun 21, 2008
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TheIceface said:
Ultrajoe said:
My dream concept?

Heirachical battles, so like this.

One player has an RTS view of the battlefield, he can build buildings and upgrade units...

who are players, who play an FPS shooter, under the orders of the 'overlord'

They have no map and their skill determines which squads win, the overlord buys them bodies and weapons, and can pt markers on their HUD.

That would be sweet.

Or! a world-wide RTS, with many players, from regiment commanders up to world controllers who callously ask their underlings to take france for gods sake.
You just described "Savage", which, btw, you can download for free. You can be the overlord, or the FPS whatever dude.
Yeah, thats practically exactly what you do in Savage. I think Savage 2 is better though because you can actually control some units as Commander instead of just giving orders to humans.

Anyway, I think that the whole "one-life" type game would only be made and implemented during Virtual Reality. I mean, respawning doesn't make sense if you see everything through your eyes right? How could you choose quit or start from last save in VR?
 

Bling Cat

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Jan 13, 2008
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Shadow Tyrant said:
You have a blood meter and a bullet counter. Every time you get shot, the bullet counter goes up, depending on how bad and where the injury is. The higher the bullet counter, the faster your blood drains. 0 = No blood loss, 10 or so = you're going to die within 20 seconds. If your blood meter is below 1/4, your screen starts to fade, making it difficult to see, but not impossible, until your blood meter reaches zero and you die. Med kits don't fill your blood meter, they just reduce your bullet counter. (Like patching up real wounds) However, your heart produces more blood, so over time if your bullet counter is at 0, your blood meter will slowly go back up. (And I mean really slowly. None of that "Hide behind a rock for three seconds" bullshit.) And running around with a high bullet count makes your blood meter drain faster than if you were just standing still.
try STALKER, it has a concept quite like that, except bleeding drains your health, not your blood meter, but it still has a Bleed-O-Meter kind of thing.
 
Feb 13, 2008
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Nintendo having a new idea.

Peter Molyneux fulfilling his wild promises.

Diablo style randomised dungeons in an MMO.

Wii style cross pollination of MMO characters.

And most of all, not having to pander to the core demographic.
 

curlycrouton

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Jul 13, 2008
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I'd love to see a game with a really advanced sword combat system where you can do pretty much whatever you like with whatever weapon you have, in which you are part of a HUGE horde/army in a fantasy universe. and I'm talking BIG
Of course the game would have to be reasonably centered around you otherwise you'd probably just be killed straight off like most of the horde but just fighting in such a massive rush of people would be awesome, no?
as well as that, you could interact with EVERY piece of scenery, and pretty much the whole landscape
e.g. your swords been knocked out of your hand, so you pick up a sharp rock on the floor and jam it in your attackers eye before picking up your sword again and beheading him.
it's a long shot i know but i can still hope :D
 

Singing Gremlin

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Jan 16, 2008
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Fire Daemon said:
There a re a few I want to see:

One is realistic health. For instance a shot to the head and chest and you're dead, to the arms and legs than that leg or arm is out. A shot to the gut and you're bleeding but not out.

The other is a map of the world. All of it. The entire world (or atleast a large amount of it) in a videogame. I doubt this will ever happen but damn it would be cool.
Evil Genius has a world map, which you use to discover acts of infamy and send your minions out across the globe for nefarious duties.
 

TheIceface

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May 8, 2008
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Alright, here's one I want. A world where all the items and furniture, and maybe even some buildings, are fully destructible. However, when you smash up a chair, you can pick up pieces of it and stab/smash people with the pieces. The pieces of objects should vary in damage, durability, range, and weight.

After that, perhaps you could add the ability to make advanced weapons out of things. Like taping a steak knife to the end of a broom and spearing people. I think this would be a kind of cool zombie survival things, although I'd be happy if it was more like "The Sims" where you can do normal things, or go on a brutal rampage, if you desire it.