Dear Escapists,
As someone who has been watching good gaming series get mutilated over the past decade, I have for you a question: how can developers intentionally butcher their own work and, not only be entirely oblivious about it, but also genuinely think they are doing an excellent job?
Who could think Simcity would be vastly improved by only allowing down to 3 cities per region (all the size of the smallest/second smallest map in SC4), and removing customizable terrain and the 'urbanised bee hive' feel?
How is Max Payne a better game if Max spergs bitter self-destructive bile at everyone and -thing?
How is Hitman supposed to be more enjoyable if the colourful and varied locations and themes and sandbox nature are replaced by a linear path in a 'downtown Destroit' environment?
How can Crysis expect to be taken seriously if Psycho, a slightly off-his-rocker but respectable and morality-bound soldier, is given a "bloody 'ell, didya fockin' see tha'!" chav character? Not even including the immortal tube general, and a nanosuit that can splice alien DNA and record and overwrite memories and personality. Could it also make a toast with jam? Pretty please?
Who asked for Dead Space to be Gears of War with more fancy over-the-top action scenes than the later Die Hard films?
I have so many more examples, but you get the idea. This cannot be blamed entirely on publishers/investors/underpants gnomes, the dev group could and should not have let this shit pass so easily. Gaming is becoming dead to me, with only a few series remaining I can still respect and enjoy. I want to know why they are doing this.
As someone who has been watching good gaming series get mutilated over the past decade, I have for you a question: how can developers intentionally butcher their own work and, not only be entirely oblivious about it, but also genuinely think they are doing an excellent job?
Who could think Simcity would be vastly improved by only allowing down to 3 cities per region (all the size of the smallest/second smallest map in SC4), and removing customizable terrain and the 'urbanised bee hive' feel?
How is Max Payne a better game if Max spergs bitter self-destructive bile at everyone and -thing?
How is Hitman supposed to be more enjoyable if the colourful and varied locations and themes and sandbox nature are replaced by a linear path in a 'downtown Destroit' environment?
How can Crysis expect to be taken seriously if Psycho, a slightly off-his-rocker but respectable and morality-bound soldier, is given a "bloody 'ell, didya fockin' see tha'!" chav character? Not even including the immortal tube general, and a nanosuit that can splice alien DNA and record and overwrite memories and personality. Could it also make a toast with jam? Pretty please?
Who asked for Dead Space to be Gears of War with more fancy over-the-top action scenes than the later Die Hard films?
I have so many more examples, but you get the idea. This cannot be blamed entirely on publishers/investors/underpants gnomes, the dev group could and should not have let this shit pass so easily. Gaming is becoming dead to me, with only a few series remaining I can still respect and enjoy. I want to know why they are doing this.