Rachmaninov said:
I've got to admit, I'm little offended that you join in at the conclusion of a discussion,
If it helps, I read the entire argument after seeing your comment, following the line of quotes back. You can do that, you know. Unfortunately, it didn't do much (anything) to change my conclusions. It also doesn't change the statements I presented here.
judge my argument entirely on one paragraph,
No, I
one paragraph.
You can comment on more than you quoted, just like you can read more than the post to which you respond. This is not dark magic. I shorthanded your post with what I felt was most significant.
Well, I guess I'll go line-for-line this time, just so you won't immediately assume I DIDN'T read it solely because I didn't explicitly quote it.
and then try to paint me as though I'm some Chicken Little character.
You do know that one can speak generically, right? I'm just checking.
I've gone into detail as to why shareholders would find a reason to panic, earlier in the argument, and I really get the impression you just haven't read it.
And I think it's nonsense.
There is precedent for the collapse of large companies bringing the rest of their industries with them, even in the video game industry [http://en.wikipedia.org/wiki/North_American_video_game_crash_of_1983]. And as that link mentions, a core reason for Atari's collapse was the fact that it spent more money on Pac-Man and E.T. than it could recover in sales.
Yes, there's precedent. Yes, it happened in gaming. The thing is, there are a lot of variables in that scenario, and few line up with the current scenarios. People have been bringing up the 80s crash for over a decade now, treating it as imminent, and it hasn't happened yet. The sad thing is, a lot of these people have been constantly predicting it and will feel like freaking Nostradamuses if it eventually should happen. Even if they have to predict it for another 50 years.
Gaming is ALWAYS about to crash. Unless, of course, you are realistic.
Then look [http://www.pcgamer.com/2012/06/15/dead-space-needs-around-five-million-fans-to-survive-according-to-ea/]
You don't seriously believe that needing "5 million sales" to continue is the same as making a profit for EA, right? Kingdoms of Amalur sold like 1.2 million copies globally, and was heralded as a success. And that one had a studio embroiled in a complete clusterfuck financially.
to now [http://en.wikipedia.org/wiki/Prototype_2#Reception]
Doesn't help your argument. It's no surprise that they didn't think it reached a broad enough base. While, funnily enough, it did better than Amalur, it was from a different publisher, and a sequel in an era where sequels are seeing almost exponential growth. Not to mention that its sales in total were about the same as the sales for the PS3 version of the original game.
So you're telling me a game that sold worse than its predecessors was canned by the publisher? Shock.
and I'm not the only one saying it [http://www.polygon.com/2012/10/1/3439738/the-state-of-games-state-of-aaa].
Oh, good. Your argument boils down to "other people are wrong, too."
But I'm not going to argue it with you, because I'll end up in exactly the same place as I was with BreakfastMan. Maybe, instead of trying to get me to repeat myself, you should go read my already written arguments.
I did. They're poor arguments. This is probably why you spent so much time talking about me as opposed to gaming.