You didn't get the gist of the OP.Outright Villainy said:The game market is expanding. The casual market won't just supplant the hardcore one, they're aiming at two entirely different sets of people.
We have blockbuster films, and indie arthouse ones; they can easily co-exist since there'll always be different niches for different people. Gaming will change, but there'll always be something for you. Because you have money, and by god they want your money.
Two different sets of people...sure....in different numbers too (majority/ minority)...willing to spend different amounts of money on products of differing complexity/ cost. Sure, casual will not completely supplant hardcore...but it might divert a substantial amount of resources (time and money) if it really turns out to be the place "where the money is" (what the analysts are trying to achieve by way of a self-fulfilling prophecy).
Sure...the industry wants your money....but they would rather have the less risky, but larger aggregate of it. And that's what it's really about...risk-aversion and profit maximization. The industry is tired of producing costly blockbuster titles with zero room for failure (and therefore practically no room for radical innovation). Going casual is their way out...but there's a price: one the hardcore gamer will pay. The hardcore gamer will be taking the backseat and getting a lot less titles that are catered to him....because the bulk of the attention/ resources will be going to the casuals.
I hope this fear proves to be based on nothing....but following business logic alone it is credible enough.