Gaming Mechanic you hate the most!!!!

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KanHanderan

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Jun 2, 2011
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Stupidly hard RTS missions that can be dispensed whenever the designer wants.

Also, games with no mid-boss checkpoints. That's really petty, but I'm playing Outland, and the bosses require so much patience and pattern memorization coupled with no mid-fight save points-it gets to me.
 

-Dragmire-

King over my mind
Mar 29, 2011
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Hate the exploration mechanic and the roulette wheel mechanic



good story(as far as I got), good music and good art style minus the chess piece overworld part all marred by a bad gameplay mechanic.
 

sparkyk24

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Jan 3, 2010
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Taking away control of my character. Whether it be an enemy that freezes me, or just an entire game mechanic built around disrupting my ability to move, I don't feel like there's a point in playing a game if I can't actually PLAY THE GAME.
 

Monkestful

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Mar 29, 2011
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Does Unskippable Cutscenes right before a difficult boss battle count as a mechanic?

Because after the fifteenth try, I'm so interested in seeing the same animation again.
 

Quazimofo

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Aug 30, 2010
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MrMrAwesom said:
QTE, crappy stealth missions that were cut in @ the last second & loading bars for magic in WOW... mana OR loading bars! not both!

BTW I haven't played it in a long time but I don't care, because last time I checked it's like 300$ a year pay to play.
turns out its about half that if you do the 6 month at a time thing, but i see your point. though the casting time makes a little bit of sense (takes time to conjure the spell, especially the powerful ones) and it allows another option for them to fiddle with for game balance (because if magi were as powerful as they should be in games, it would not be fun for all non magi)

as for my personal least favorite game mechanic, never really liked quick time events, but they can be useful (like in infamous where to heal or leech people you had to do a very minor quick time event, like a double check to make sure you didn't accidentally do the karmatic opposite thing).
also hate time limits most of the time (again, sometimes they make sense)dislike invisible barriers (if i shouldn't go somewhere, lay a minefield or put a wall/fence/wall of men with guns on hair triggers and even shorter tempers) and it really bugs me with a noticeable lack of voice acting in single player games. just seems lazy.

and finally, dipshit Allied AI, because it seems the enemies sucked all of their intelligence and use it to absolutely destroy you, and your allies cant remember how to do much more than shuffle forward and pull the trigger at anything which resembles a mobile organism. becomes especially irksome on higher difficulties, when it would be nice if your allies could draw fire for more than a second, cover a flank, actually do some damage (in rts games and fps games. rpg games seem to not suffer from this problem as much)
 

Xeivous

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Apr 5, 2011
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Driving vehicles, can't control speed very well, brakes suck and I end up doing more damage to my own vehicles than enemy fire does to it...
 

Quazimofo

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Aug 30, 2010
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Monkestful said:
Does Unskippable Cutscenes right before a difficult boss battle count as a mechanic?

Because after the fifteenth try, I'm so interested in seeing the same animation again.
oh yeah, and this. the cutscene may have been interesting the first time, but it really isnt anymore after a second or third time.
 

-Dragmire-

King over my mind
Mar 29, 2011
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TheMadTypist said:
Completely Regenerating Health, because while having a layer of protection you can rely on when you're on your last legs is great, but cowering behind a corner for a few seconds to make it like you were never clumsy enough to get hit in the first place is terrible. It usually breaks the pace of the game, it breaks immersion (for me, although I can see an argument going the other way), and usually means that developers will compensate the reduced difficulty of health management by giving you hardly any health (which results in EVEN MORE FREQUENT hiding until the mortal wound fades away).
I think Resistance had a partial regen system that filled a section of life and you needed med packs of some kind to refill the next block. You commented on complete regen, just curious if you think partial regen is ok or no regen at all.

I liked the partial regen but mostly because it fit story-wise.
 

Antwerp Caveman

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Jan 19, 2010
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Quicktime events are the worst.
Example: Viking, Battle for Asgard.
You have to do the bash A for a while to
- kill an enemy
- summon a dragon
- untie prisoners
- Unlock a DOOR with a KEY

And there are a bunch of monsters that require you to trigger a QTE 3 times on them.
 

Bobby_D

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Jan 30, 2011
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I don't understand the uniform hate for QTEs. God of War did them very well, I thought.

OT: My least favorite is probably those arbitrary weapon and armor limits imposed on mages...as if mages can't wear chainmail...noooo they have to wear robes because that's what they wore in Tolkien...
 

Vrach

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Jun 17, 2010
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QTEs. I can forgive them at times (ME2 conversations, Batman: AA blocking and such), but at their basic, I'm generally turning the game off and hurling it out the window.

Zelda_Lover26 said:
Time limits.... I do not work well under pressure. (Note: Turn limits, like in some turn based strategy games, I've had a more changeable relationship with... I'll let them slid...)
Close second indeed.
 

Sizzle Montyjing

Pronouns - Slam/Slammed/Slammin'
Apr 5, 2011
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Mario.
Oh wait! Sorry he's a plumber isn't he?
Well in that case the worst is going to have to be the only gaming mech-wait, you meant like... oh.
Eh.
Uh... i'll just go with time limits, or even time limitations, like Dead Rising or those annoying mini games.
 

boringanarchy

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May 27, 2011
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AI in Stealth games wherein a single guard can instantly spot you the moment you so much as allow the tip of your big toe to peak out from behind a wall and suddenly every unit knows your exact location, your description, your weapons, your blood type, your sexual orientation, etc. Yes there is a level of them being suspicious and vigilant, but honestly, unless they have magnified vision and super hearing, they shouldn't know for certain that someone is there because they heard a faint scratching noise...

That and open world games using their size to pad the length of the game. Yay, you created a vast uncharted world! How about letting me explore it at my leisure instead of putting a huge fucking patch of it between me and the next mission?
 

starwarsgeek

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Nov 30, 2009
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Poorly done stealth or vehicle sections.
Well...poorly done anything, really. I can't think of anything that I always hate.
 

SinCartier

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Jun 26, 2011
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Non-choice choices.

- Do you like pie? <Yes/No>
- No
- Oh come on! Who doesn't like pie. Do you like pie? <Yes/No>
- No
- Oh come on! Who doesn't like pie. Do you like pie? <Yes/No>
- No
- Oh come on! Who doesn't like pie. Do you like pie? <Yes/No>
- Yes
- Yeah I thought so. EVERYBODY likes pie!

I'm looking at you JRPG.

I also dislike it when games aren't Tomba. More games should be Tomba. (That's nostalgia talking, no idea if it stood the test of time)
 

Vibhor

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Aug 4, 2010
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plexxiss said:
Bobby_D said:
I don't understand the uniform hate for QTEs. God of War did them very well, I thought.
Yahtzee doesnt like them so people follow him like sheep.
Yeah, people who genuinely hate them are totally sheep and have no opinion.

This post is the most stupid thing I have heard today. Also, God of war sucked in terms of QTE. The button mashing, random and split second fast QTE were the only reason I don't like the series.
 

Kurt Horsting

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Jul 3, 2008
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DHC glitch. So basically, In the game Marvel vs Capcom 3. If you put your opponent into a "capture" state or a "cinematic" state, then dhc into another character (mostly a power-up super or a super that whiffs) the damage and hit stun scaling resets, allowing the next character to do whatever combo they want. Here are some examples...




They are much easier then they look, and they are basically 100% combos on a lot of characters. I would be ok with hit stun reseting, but damage reseting is a little crazy.
 

niktzv

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Feb 15, 2011
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limits to the amount of W/E you can carry. Im thinking inventory limits such as in mass effect,dragon age, oblivion, fallout, etc. I understand that this is supposed to make the player economize their inventory to add a strategic element to the game but i know im not in the minority when i say that all it does is make me collect junk until i have reached capacity go to the nearest store to sell the junk i dont need then return to the place i was picking the junk up from. Maybe this is all my fault for doing it, but the aforementioned games almost insist you do this in order to be able to afford all the good slash services you'll need to progress. A good game would accommodate for all gameplay strategies that a player may come up with when it comes to stuff like this. At least make it an option game developers!
 

kayisking

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Sep 14, 2010
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TitanAtlas said:
synobal said:
Well I don't really hate QTEs but a game that only uses them occasionally is annoying. You're not looking for a QTE so by the time you see it you're like huh? what? I mean would it be so hard to show a little pop up in the corner that says QTE scene so I'm not eating or drinking or something when a QTE suddenly happens!?
exactly... lost planet 2 was the worst with those... i didnt even knew the game had them... you could be on a cutscene nothing happened, but suddently qte... and there were no differences between cutscenes... you had to pay attention and watch them all...
Lost Planet was the worst? HAHAHAHAHA!!! You obviously haven't played Bayonetta.

OT: Guards that are more powerfull then the hero, especially in Oblivion.