It's 2am right now so I can barely think but FEAR 2: Project Origin comes to mind.
So many annoying little things I hate about that game. It ruined FEAR for me. FEAR 1 was brilliant fun. But I absolutely hated the following things about (the PC version of) FEAR 2:
- Excruciatingly bad voice acting, especially noticeable when listening to the newer Replica soldiers. It was so forced, whereas the older Replicas in the first game actually sounded convincing enough.
- The stupid neon glowy effect that happened to all enemies you were fighting while you had Slow-Mo activated. Is it supposed to make my enemies easier to see or something? It just looks retarded.
- The AI was incredibly dumb compared to the highly excellent AI of the original. The newer Replicas, contrary to what the game may tell me, are NOT an upgrade at all. They are a pretty noticeable downgrade, especially if they can't even perform basic combat maneuvers. The Replicas in the original game, however, were actually freaking smart and did all they could to outsmart me at every turn, making every fight fun. Fights in FEAR 2, thanks to the enemy AI, are little more than exercises in bullet expenditure.
- The Replicas in Project Origin wore freaking body armor. METALLIC ARMOR. That's probably another reason they performed so poorly in combat. They wore unwieldy armor that slowed them down, which could serve as an explanation as to why they couldn't move around all that much. Meanwhile, the older Replicas in the original FEAR wore kevlar (or something similar) that was somehow A LOT STRONGER than the metallic armor their successors used in Project Origin. The first Replicas took a reasonable amount of bullets to take down, but the newer Replicas are piss-weak and can take about half as many rounds to the stomach as their predecessors. What the hell is that about?
- Somewhat connected to the above point, the newer Replica Heavies in FEAR 2 looked like heavily armored, shiny deep-sea divers. And their nail guns were a serious downgrade from the earlier model used in the original FEAR. Meanwhile, the original Heavies actually looked scary and ominously evil every time you ran into one and, despite wearing even more kevlar than their fellow Replicas, were incredibly hard to take down compared to their deep-sea diver-resembling equivalents. Also, in the original, Replicas worked together in conjunction with Heavies to outsmart their opponents while in FEAR 2, they simply fight together.
- The gore in FEAR 2 was just far too common. I loved it in the original FEAR because it didn't happen so often and when it did it was sweet because of that. But in FEAR 2, it happened way too much, so it quickly got boring.
- In the original FEAR, you were allowed to carry 10 medkits AND WITH GOOD REASON; the Replicas, after all, were very efficient killers and suitably more difficult than their so-called successors. In FEAR 2, you were only allowed to carry three, but don't get me wrong; I'm not complaining about the decrease in medkit storage space. What I'm complaining about is that you didn't even need three medkits because the enemies were so incredibly stupid that you could just power straight through any gunfight as long as you had enough slow-mo to begin with.
- You were not allowed to save your game wherever you pleased. The game utilized save points and by doing so, decided for you. This is not acceptable for a PC shooter.
All these traits together gave me the overall impression that FEAR 2 is a boring run-of-the-mill console shooter; even when playing it on PC, it's like playing a standard console shooter with a mouse and keyboard.
I could go on but I won't.