Gaming plot holes

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Silver Patriot

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Aug 9, 2008
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Darren716 said:
Pohaturon said:
Darren716 said:
-The Russians would have to fly over Europe to get to America. Why didn't any countries see the planes and warn America?
Dude, you just went full retard.
Don't ever go full retard.
go look at a world map. Seriously, look at it.
I can't breathe from laughing right now.
Woodsey said:
Darren716 said:
-The Russians would have to fly over Europe to get to America. Why didn't any countries see the planes and warn America?
Uh... the world is round, man.
May I direct all 3 of you to the following cutscene.


According to this they attacked from both sides. I can buy that they could hit the West coast without being immediately discovered, but how in the hell were they able to land on the East coast, and in FORCE I might add. Europe, Canada, Greenland, South America. I don't care which way they came from, no one noticed a fucking army fly over them?
 

Kopikatsu

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Slaanesh said:
Don't know if its a plot hole, but Dead Space had something that bugged me. You play an engineer. Just some shmook who goes to the Ishumora(spelling?) to fix the thing. The necromorphs start to show up and you kill them. Tons of them. Yet, an escape pod with 1 fucking necromorph docks onto a military ship and takes out nearly the whole damn ship. Either this is a plothole or that necromorph was the reincarnation of Bruce Lee.
Malkav said:
I can easily explain all that: Ghosts and magic. It's Skyrim damnit!
It's shown many times in the EU that military-grade weapons are pretty worthless against Necromorphs. They all shoot bullets at beyond supersonic speeds and have very high to extreme armor piercing capabilities. This causes the bullets to harmlessly pass through Necromophs. It took a full squad multiple handgun magazines EACH to bring down a single Slasher in one of the movies.

The only reason I find it a little hard to believe is because the soldiers had Stasis modules, but eh. Maybe it was too close and they're Stasis themselves if they tried (Isaac being immune to that via plot hax)
 

Slaanesh

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Aug 1, 2011
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Kopikatsu said:
Slaanesh said:
Don't know if its a plot hole, but Dead Space had something that bugged me. You play an engineer. Just some shmook who goes to the Ishumora(spelling?) to fix the thing. The necromorphs start to show up and you kill them. Tons of them. Yet, an escape pod with 1 fucking necromorph docks onto a military ship and takes out nearly the whole damn ship. Either this is a plothole or that necromorph was the reincarnation of Bruce Lee.
Malkav said:
I can easily explain all that: Ghosts and magic. It's Skyrim damnit!
It's shown many times in the EU that military-grade weapons are pretty worthless against Necromorphs. They all shoot bullets at beyond supersonic speeds and have very high to extreme armor piercing capabilities. This causes the bullets to harmlessly pass through Necromophs. It took a full squad multiple handgun magazines EACH to bring down a single Slasher in one of the movies.

The only reason I find it a little hard to believe is because the soldiers had Stasis modules, but eh. Maybe it was too close and they're Stasis themselves if they tried (Isaac being immune to that via plot hax)
Thing is, the standard military issue weapon is the Pulse Rifle(the one you can get in game). The weapon's projectiles are designed to not pass through targets, dealing a ton of damage to bones and muscle. And in-game, the weapon has shown to be very efficient at dealing with most necromorphs(whether you dismember them or not). So those on the ship were well enough equipped to deal with the typical slasher that would exit the pod.

But then again, it was likely Bruce Nec-Lee.
 

Xarathox

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Malkav said:
Not much of a plothole, but you see it all the time. Especially in Skyrim.

You're entering a dungeon that has been sealed off for centuries. It's clearly evident by all the seals that you're the first adventurer for a long time who enters here.
But somehow, EVERY dungeon is brightly lit by candles and torches. Fresh ones.

Of course, it's a mistake to think for a single second how this makes no sense. It's done so you don't have to carry a torch for 50% of the game. But there's one quest that makes it impossible to not notice this.
You're in a secret part of a castle that hasn't been entered by anyone for centuries, with the possible exception of one person you hope to find here. Again, you find the place brightly lit, fresh blood, partially lived in. You're looking for clues like these, because you want to know wheter that person is still here. Spoiler alert, he/she hasn't been around for another lifetime.
There's a book in the game that specifically covers that particular issue. The Drauger relight torches and do "some" maintenance around the dungeons from time to time. Doesn't mention how fresh apples get in there... but, still...
 

sanquin

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Jun 8, 2011
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ME3 plotholes huh? Well, apart from the earth missions at the end the plot itself is actually quite consistent.

There's a few points though:
1: If you destroyed the collector base in ME2, the semi in-tact reaper will still be in TIM's base. How? We see everything get vaporized in ME2's destroy ending. The base, ships thousands of miles away, everything. Yet TIM managed to salvage a mostly in-tact human reaper? It was at the heart of the explosion.

2: Why didn't the reapers attack the citadel first, and then the planets? The whole point of ME1 was that the reapers' tactic was to control the citadel, thus controlling all the relays, cutting all planets off from each other. There was no reason for them to suddenly change tactic. Heck, there were reasons against changing tactics. For one, keeping communications and travel between planets accessible.

3: When the reapers do take the citadel and control the relays, they close them all for travel...except the sol relay. For no reason whatsoever. Heck, they bring the citadel to that place for no reason whatsoever as well. It's one of the worst places to bring the citadel, even.

4: Guns magically appearing on characters in cutscenes, when they weren't even equipped with those weapons.

5: The conduit in ME3. That beam thing that takes you up. That is not the conduit. It doesn't look like the conduit from ME1 at all. You can say it's a 'different' conduit, but come on, really? They even specifically named it the same, and it provides the same basic function of 'teleporting' you directly to the council area. And if the beam thing isn't the same conduit indeed...why not use the conduit on Ilos to get into the citadel? (this one's particularly insulting to the intelligence of the players imo. As if we'd forget the entire focus of your mission: To find out what the conduit is and to then find it.)

6: Heavy weapons have no effect on reapers in the previous games. Yet a cain in ME3 can take down a reaper with a GtA gun attached to it? They even took away heavy weapons as a standard weapon slot like you had in ME2.

7: The beam is used to transport humans to the citadel. What happened to their previous method of transporting humans? They don't use seeker swarms, don't appear to have shuttles...any means to transport humans really. So how did they do it before? (this one's a plot hole in the sense that something wasn't explained in the plot at all, and then something else took it's place.)

8: If the beam can penetrate the hull of the citadel (you see the beam hitting the citadel while it's closed off) why not just fly into the beam with a shuttle? Or if the citadel was open at the bottom, why not just fly through that hole?

And after this we pretty much get to the final run to the beam and the ending, and I'm not doing that part.

Oh, one more btw. A minor one that didn't really bother me. When the entire fleet arrives in the sol system, they arrive near Jupiter. From there they go at 'normal' speeds, not FTL speeds. (no FTL blur around vehicles, no red/blue-shifting, etc.) So what, did the entire fleet just slowly fly to earth over the next hour or two while they were in such a hurry? Or did they jump back into FTL speeds again? It's not explained at all.

EDIT:
Oh, actually one more I remembered. >.> The space battle between the fleet and the reapers... The space ships fire their largest guns at the reapers. One of those slugs hitting earth can disrupt an entire eco system in that area. They're firing hundreds of those at the reapers, and not nearly all of them hit. Not to mention all the debris from the space ships and few destroyed reapers also falling back to earth. Earth should have been a wasteland after the battle, yet in the extended cut (which is canon now) we see them rebuilding a planet that's still fairly in-tact.
 

RedEyesBlackGamer

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Jan 23, 2011
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Fallout 3.
Why are we stopping the Conclave? Aren't they trying to do the exact same thing as the player?
 

Innocent Flower

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I still don't understand fallout 3's use of the mass water purifier. I mean, other than the president of the enclave wanting to use it to poison the water (poison which could be administered anywhere). There's no reason to fight over a device which is supposed to clean ALL the water for everyone in order to make the wasteland a better place/less of a wasteland.
 

SajuukKhar

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Innocent Flower said:
I still don't understand fallout 3's use of the mass water purifier. I mean, other than the president of the enclave wanting to use it to poison the water (poison which could be administered anywhere). There's no reason to fight over a device which is supposed to clean ALL the water for everyone in order to make the wasteland a better place/less of a wasteland.
First off, it doesn't clear all water, it cleans all the water in that basin area.

Secondly, if the Enclave take control of the purifier, and by Enclave, I mean Autumn, all he will do is use it to exploit people. If autumn wins it doesn't clean all the water for everyone, it cleans the water for whoever sides with autumn, everyone else gets to rot, essentially turning everyone into a salve.