Gaming sections that could be avoided by using simple logic

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archvile93

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Sep 2, 2009
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ReservoirAngel said:
Woodsey said:
ReservoirAngel said:
Woodsey said:
Perhaps removing the rubble would only damage the structure of the building further, leading to more potential harm for those inside - didn't think about that, did you? Eh? EH?!
I suppose that's somewhat valid. Maybe I just hate Ravenholm on account of never being able to get out of there alive.
You mean you've never gotten past it?
Not once, no.
The whole purpose of Ravenholm is to make you realize how useful the gravity gun is. At least that's the only reason I can see that they littered the area with heavy objects that it can pick up yet have virtually no ammo around.

OT: It seems everyone already mentioned the good ones, maybe I can mention how game charcters have no problem wearing a new suit of body armor over the one that was damaged.
 

SimuLord

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Aug 20, 2008
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Just a thought, but if I have to "rescue" someone who game dialogue has strongly implied if not outright stated is a powerful NPC who just happened to get the worst end of circumstance, I should be able to give them a decent weapon and suit of armor and have them fight like Boone on Psycho and Buffout. But inevitably this oh-so-wonderful NPC fights like the Adoring Fan with 800 rads in him and severe hunger, thirst, and sleep deprivation debuffs.
 

Superior Mind

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Feb 9, 2009
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How about in Fallout 3 where you have to die from radiation poisoning to start the water purifier even if you have a giant walking talking radiation-absorbing best friend who would be able to turn it on without anyone having to sacrifice themselves.
 

ReservoirAngel

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archvile93 said:
The whole purpose of Ravenholm is to make you realize how useful the gravity gun is. At least that's the only reason I can see that they littered the area with heavy objects that it can pick up yet have virtually no ammo around.
I failed even when determined to only use the gravity gun. I kept losing the saw-blades and stuff, so I ended up throwing cans and empty bottles at zombies. A can of paint isn't very effective against a fast headcrab zombie, lemme tell ya.
 

Pumpkinmancer

The Pumpkin is our salvation!
Sep 20, 2010
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What bothers me is when I have to pay for everything even though I'm saving the village/world/continent/group of people. Diablo, as example, where I'm saving all of Tristram from the darkest lord of evil, and no one seems interested in actually -helping- me by giving me whatever I need to save their useless lives.

It felt great seeing what happened to them in Diablo 2. They deserved every bit of that horror!

Edit: RPGs: 'Your the chosen one to save the world! Have a look at what I'm selling, bet it would be usefull.'
 

warm slurm

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Dec 10, 2010
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Probably in every Phoenix Wright game. It's so glaringly obvious who the culprit is, but no, you can't just SAY THEIR NAME and then point how obvious it is...

(Another thing from that game that is just logic fail: when the court has decided it isn't your client, they can STILL be declared guilty if you make enough mistakes. :| wtf)
 

mornal

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Aug 19, 2009
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Insurmountable waist high fences are infuriating, especially when you have a jump button, but you just can't jump over that fence.
 

Slavik_91

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Superior Mind said:
How about in Fallout 3 where you have to die from radiation poisoning to start the water purifier even if you have a giant walking talking radiation-absorbing best friend who would be able to turn it on without anyone having to sacrifice themselves.
Funny thing is that they fixed that on the Broken Steel DLC, you can actuality send Fawkes in. :D
 

Heart of Darkness

The final days of His Trolliness
Jul 1, 2009
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Nalgas D. Lemur said:
Heart of Darkness said:
How about "Do you want to save the world?"
>No
"Come on, save the world!"
>No
"Come on, save the world!"
>No
...
>Yes
"You sure seem eager to do this!"
The GC Paper Mario (The Thousand Year Door) is awesome for actually letting you say no. It'll double check with you a couple times to make sure, but it will allow you to decline to go on the main quest of the game (and as a result lose the game before you even get control of your character). I had to try it just to see what would happen when it asked me, and it made my day.

"Do you want to save the world?"
"Not really."
"You sure about that? It'd kind of suck if no one does anything about that whole looming apocalypse thing..."
"Yeah, too bad. Don't feel like it."
And then the world ended and everyone died. The end.
Yeah, the original Golden Sun on the GBA did this, too. After the eruption of Mt. Aleph, you can choose to not accept the quest to save the world. As soon as you leave the sanctuary, you're greeted with a "And the world was destroyed" message not even two hours into the game. Shortest. RPG. Ever.
 

Stoink

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Slavik_91 said:
Superior Mind said:
How about in Fallout 3 where you have to die from radiation poisoning to start the water purifier even if you have a giant walking talking radiation-absorbing best friend who would be able to turn it on without anyone having to sacrifice themselves.
Funny thing is that they fixed that on the Broken Steel DLC, you can actuality send Fawkes in. :D
really? ive never heard of that, do you just tell him to or what
 

Slavik_91

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May 2, 2009
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Just tell him and he goes. The vid still calls you a chicken for not sacrificing yourself, which is totally gay tbh.
 

Sixcess

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Feb 27, 2010
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Tomb Raider. You'd think a rope and a grappling hook would come in useful in Lara's line of work, but the last time I recall her using one is the opening cutscene of the first game. I get the whole thrill seeker facet of her personality, but there's a point where being an adrenalin junkie turns into having an actual death wish.

While I'm on the subject of Tomb Raider... Lara, if you're exploring a sunken ship don't you think it would be a good idea to bring some bloody scuba gear with you? Or at least 'borrow' some from one of the fifteen divers you just murdered. I swear the crazy ***** gets off on almost drowning.
 

Wutaiflea

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Mar 17, 2009
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I try to refrain from using logic due to my habit of ruining table-top roleplaying games with it (one guy won't speak to me in the street for pointing out that 6 heavily armed men standing in silence in a small room with a metal floor, with the sole purpose of guarding that room, would probably notice if the cast of Alien Resurrection threw a hand grenade with a 60 minute timer in there with them).

As such, I try not to give any thought whatsoever to all those billions of tiny inconveniences that games turn into massive issues. I particularly like games that poke a bit of fun at their randomly enforced bullshit with lines such as:

Questgiving NPC: Before I give you this important plot update, I was wondering if I could ask you a favour?
Player: Why not? Everyone else does.
 

Eclectic Dreck

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Sep 3, 2008
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Drakmeire said:
most games. I have a rocket launcher. but there is a wooden gate in my way. why do I need a key when I have explosives?
I remember when Red Faction promised to free us of the tyranny of such things. And after a level or two of being able to make your own path with firepower and fortitude the game flipped and stuck you in indestructible corridors for the next 20 hours.
 

Mr Pantomime

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Jul 10, 2010
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In Persona 3, I was walking outside my dorm, and I saw a girl in the alley. There alley had a waist high fence I couldnt get over, then I tried to use the back door of the dorm, and it was locked. Cant I just ask for the key? Better yet, why cant I talk to her over the fence. Its like I have to make physical contact to talk to people.

ReservoirAngel said:
Woodsey said:
ReservoirAngel said:
Woodsey said:
ReservoirAngel said:
Woodsey said:
Perhaps removing the rubble would only damage the structure of the building further, leading to more potential harm for those inside - didn't think about that, did you? Eh? EH?!
I suppose that's somewhat valid. Maybe I just hate Ravenholm on account of never being able to get out of there alive.
You mean you've never gotten past it?
Not once, no.
I always play HL2 on easy - don't tell anyone - unless, of course, you've tried that.
I might just try that...I feel embarrassed now for not being able to get through the place.

*runs into a corner to cry*
Dont worry, Im halfway through half life 1 and im stuck. on easy....
 

ultrachicken

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Dec 22, 2009
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Quite a few of Portal's puzzles could be solved if Chell used her hands.

In most RPG's, locked chests/doors don't make any sense. If I can hurl fireballs the size of the moon and fart lightning bolts, why is this door held together by biscuits and duct-tape such a menace?

I've always thought that the villains should make their armor out of the doors.
 

imnot

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Apr 23, 2010
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ReservoirAngel said:
Games do make massive liberties with simple human logic in order to get you to do more shit in-game, but what are examples you can think of that strike you as particularly stupid. I have one from Half-Life 2:

To make you go to Ravenholm, the game cuts you off from your proper destination by way of falling debris. This is good, but there's two problems with it:

1) You have Dog on your side of the rubble, who was already shown to be able to lift massive fucking rocks
2) You have the fucking gravity gun, which can lift heavy things.

Surely with the combination of these 2 things, Gordan and Dog ahould be able to dig their way pretty easily through the tunnel-blocking debris, but NO! They make you go through Ravenholm, despite clearly saying earlier that nobody goes there for any reason.
Most of half life could have been avoided with logic.
Dont keep headcrab as a pet.
Smash down doors ect.
Still love it though.
 

OmegaWarmech

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Jun 1, 2009
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Saint's Row 2. I don't see why I bother trying to get all those full-automatic guns if my character always uses that stupid pistol I never even carry with me.
 

xXGeckoXx

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Jan 29, 2009
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ReservoirAngel said:
Woodsey said:
ReservoirAngel said:
Woodsey said:
ReservoirAngel said:
Woodsey said:
Perhaps removing the rubble would only damage the structure of the building further, leading to more potential harm for those inside - didn't think about that, did you? Eh? EH?!
I suppose that's somewhat valid. Maybe I just hate Ravenholm on account of never being able to get out of there alive.
You mean you've never gotten past it?
Not once, no.
I always play HL2 on easy - don't tell anyone - unless, of course, you've tried that.
I might just try that...I feel embarrassed now for not being able to get through the place.

*runs into a corner to cry*
Man you think that's hard wait till the entrance sequence to nova prospekt. I don't want to spoil anything but I have to say this.

2 choppers. 1 Rocket launcher.