Gaming sections that could be avoided by using simple logic

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xXGeckoXx

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Jan 29, 2009
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AnAngryMoose said:
New Vegas and it's fucking invisible walls.
Fallout new vegas gives you the ability to jump slightly higher than in FO3 which makes it JUST possible to reach the top of that mountain to overlook the enemy camp and shortcut an hour of walking through enemy filled wasteland. Until you realist that the mountain has invisible fucking walls.
 

TheDarkestDerp

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Dec 6, 2010
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Stoink said:
Slavik_91 said:
Superior Mind said:
How about in Fallout 3 where you have to die from radiation poisoning to start the water purifier even if you have a giant walking talking radiation-absorbing best friend who would be able to turn it on without anyone having to sacrifice themselves.
Funny thing is that they fixed that on the Broken Steel DLC, you can actuality send Fawkes in. :D

really? ive never heard of that, do you just tell him to or what
Yep. In the expansions they added "make your helper do it" options. Which was one of my BIGGEST complaints in the game as well. I had RL-3, a freaking robot who is unaffected by radiation, and there I am arguing with Lions over who is going to die the noblest death that day.... Jeebus...

So far I agree with everything present, but will add Every Single RE game in which I had to huint down the chess piece/puzzle tile/marble/hairpin/bowl of spaghetti or whatever to unlock the statue to get the crank to turn the handle to open the drawbridge to get the spider to catch the fly, I don't know why she swallowed the fly... wait, what? Anyways... and in the end, any and all of those items take up the SAME amount of space in my amazing tube-top mini-skirt ensemble.
 

AnAngryMoose

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xXGeckoXx said:
AnAngryMoose said:
New Vegas and it's fucking invisible walls.
Fallout new vegas gives you the ability to jump slightly higher than in FO3 which makes it JUST possible to reach the top of that mountain to overlook the enemy camp and shortcut an hour of walking through enemy filled wasteland. Until you realist that the mountain has invisible fucking walls.
I still firmly believe it's to funnel you into hordes of Deathclaws and Cazadors if you try to go north (to Alaska).
 

AnAngryMoose

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xXGeckoXx said:
ReservoirAngel said:
Woodsey said:
ReservoirAngel said:
Woodsey said:
ReservoirAngel said:
Woodsey said:
Perhaps removing the rubble would only damage the structure of the building further, leading to more potential harm for those inside - didn't think about that, did you? Eh? EH?!
I suppose that's somewhat valid. Maybe I just hate Ravenholm on account of never being able to get out of there alive.
You mean you've never gotten past it?
Not once, no.
I always play HL2 on easy - don't tell anyone - unless, of course, you've tried that.
I might just try that...I feel embarrassed now for not being able to get through the place.

*runs into a corner to cry*
Man you think that's hard wait till the entrance sequence to nova prospekt. I don't want to spoil anything but I have to say this.

2 choppers. 1 Rocket launcher.
You forgot to mention how ridiculously fiddly the rocket launcher is. Well, for me anyway.
 

Neverhoodian

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Door key puzzles in many Star Wars games.

My character has Force powers and a lightsaber (a weapon that can cut through ANYTHING), and you're telling me I have to backtrack the entire level to find a key to open a door?!

That was one of the few things The Force Unleashed did right. Door blocking your way? Slash/blast it open!