Sorry.RedDeadFred said:The guy I quoted replied to me with the same thing. While I agree that they seem to have realized the balance issues, that doesn't seem to be the major thing preventing them from increasing the level cap. The unanticipated issue is that it could literally break the game. That's what I was referring to. Balance issues can be adjusted by nerfing certain skills when used in combination with others. That doesn't seem to be the major issue.GonzoGamer said:Actually, after reading the article, some of the issues seem like things they should've anticipated: like how certain perks might clash or make the character OP. They should've seen that coming at least. It seems like they put a lot of thought into the perks and how they could cap off at 50...just not beyond?RedDeadFred said:Did you even read the article? This obviously isn't something they anticipated. Also, the end game isn't THAT hard. With the right loadouts for each area/raid boss you can solo anything. Sure it may be challenging but what the fuck is the point of playing if you can just roll over everything like in the first game?Supermane1985 said:That's bull. Anyone played the most recent DLC and agree with this? I've got multiple level 50 characters and some of the new Level 53 enemies are crazy hard even with a good skills combo and full loadout of legendary weapons. Current endgame design basically requires good co-op partners, an increased level cap may strain an xbox's hardware but no way would it break the game for 95% of players. Regardless, they could have let people know this from the start instead of letting us expect the cap raise for 6 months. Very poor form Gearbox, I expected more from you.
Still, not the biggest deal in the world. At this point I have three characters to completely play through the game with and some really bitchin lv 50 hardware.
Also, the same thing (re, perks & guns) happened with B1 when General Knoxx came out and few seemed to mind.
It does seem like there would be issues "under the hood" to raise the cap. Still, it seems like they should've tested for this kind of thing in the initial development...especially considering the level 50 achievement/trophy is something like "capped off...for now" isn't it.