Damn, Gearbox really fucked their reputation with gamers. This is not a friendly thread, not that I can blame anyone for a lack of enthusiasm for this news.
Gearbox was faced with either prolong the joke of DNF development or put this chapter of Duke to bed. since they had just purchased the rights and was probably well aware that nothing could live up to the hype, they decided on the latter. Thinking about the long term and when they could put the rights to good use in the next game that didn't have a decade of hype.DVS BSTrD said:To be fair, Gearbox was the one who assembled all those pieces of fail it into a game, but I can't imagine they were very thrilled once they actually saw what they were dealing with.
Company of Heroes was rated higher... and like Homeworld, was developed by Relic.DVS BSTrD said:cursedseishi said:Eh... So you are saying this title has a better chance because the people there want to work on it? Duke Nukem would love to speak to you...SajuukKhar said:fun fact, DNF wasn't made by Gearbox, it was made by 3D rRealms, and released by Gearbox.To be fair, Gearbox was the one who assembled all those pieces of fail it into a game, but I can't imagine they were very thrilled once they actually saw what they were dealing with. By comparison with previous outside IPs this one is lucky to have relatively few strings attached and Gearbox has no other pet projects to distract them. Homeworld has a chance for a completely fresh start, and there is nothing I'm aware of to prevent them from making a good game out of this. We know they are good with stats at least.flarty said:I wouldn't waste your breath, everyone refuses to believe it.
Wasn't the first Brothers in Arms the highest rated WW2 game ever?Andy Chalk said:The studio that brought you Aliens: Colonial Marines and Duke Nukem Forever is now going to work its magic on Homeworld, and while I'm perhaps being a bit harsh for the sake of a zing - after all, Gearbox is also responsible for the reasonably decent Borderlands and Brothers In Arms - I can't say that my heart is aflutter with relief that it's these guys who ended up with the rights to Relic's storied space opera RTS.
Maybe they'll turn this into a shooter.fix-the-spade said:Maybe they're sick of making shooters over and over?
I'm actually quite torn on whether or not I would have wanted Stardock to get the rights. Sure, they can make a great game, and I've yet to see a game of theirs without a deep lore behind it, but none of them had a campaign.Whatwhat said:OH THE HUMANITY!!
To add insult to the injury Stardock and Paradox Interactive were second and third in the bidding war.
"Starts leaping up and down, screaming something about the awesomeness of Galatic Civilizations and Stardock in general"The Gentleman said:No love for Stardock?
Oh well I guess I will have to be happy with more Crusader Kings II dlc and Sins of a Solar Empire expansions if I want to play any real new strategy games that I haven't mastered yet. (maybe Europa Universalis IV shall quench my thirst for world domination for a while when it finally comes out)
How so? As far as I know, SEGA and Gearbox had the relationship of pub->dev for Aliens:Colonial Marines and now that the game is finished they have nothing to do with each other anymore.omicron1 said:Gearbox is associated with Sega.
I'd agree with you but this is Gearbox. When discussing Aliens:Colonial Marines in the dev diaries, the tweets and the countless interviews they had, it gave me hope because they seemed to genuinely want to make an Aliens game and a good one at that. Of course when the game was released, all of this meant jack. Acta non verba Gearbox.DVS BSTrD said:Gearbox CAN make this work, it's certainly got a better shot by virtue of being acquired title someone there actually WANTs to develop.
It says right in the game:cursedseishi said:Snip
True. They just worked to acquire the rights to it. They saw the unfinished, poorly designed, buggy, shit state the project was in. Then decided to release it anyway, as is, with an insultingly undeserving sixty dollar price tag.SajuukKhar said:fun fact, DNF wasn't made by Gearbox, it was made by 3D rRealms, and released by Gearbox.
Meh. Wouldn't have happened.Darth Sea Bass said:People, people chill it could have been worse... EA could have bought the rights! I'll leave you with that nightmarish thought.
When did Command & Conquer ever try to compete with Starcraft?Therumancer said:Well, I think the issue is that Blizzard set the mark so high, and has dominated the scene so intensely with Starcraft that most companies are afraid to even try, the last real attempt was from the "Command And Conquer" franchise and it didn't go all that well.mirage202 said:Well, that killed my hopes for Homeworld 3.
RTS really is a dying genre isn't it?
I see what you did there.Yoshisummons said:Good bye Homeworld franchise.
Wait! on the maintenance frequency... I'm receiving a signal from the cryo trays in orbit, one of them is suffering a massive malfunction.
Just looking at it you can see something amazing potentially happening.Bill Nye the Zombie said:Sega also owns Creative Assembly. I feel like Sega is going to "suggest" that both Relic and Creative Assembly "help" Gearbox with this one, just so Gearbox gets some good press for something other than Borderlands. Or cause Sega wants to put out good game. Either works.omicron1 said:Gearbox is associated with Sega. Sega owns Relic. Gearbox have a history of studio collaboration.
I say they're working together.