Ah yes but chainsaws in general aren't slapstick right? Right?GamesB2 said:You had a freaking chainsaw on the end of a gun... and a grossly overpowered shotgun that blew enemies to bits.
Did anyone genuinely think the violence wasn't slapstick?
I still think GoW is much more realistic than most people think it is. I'd go as far as to say that it has the most realistic death sequences out of any game on 360. MovieBob's vid yesterday did a lot to explain how a game like Gears, which features peoples heads popping off, (entirely feasible) can be comical when viewed from the outside. The reality is that's what guns do. A powerful shotgun from close range will tear somebody apart and explosives will send a person's limbs and organs flying in different directions if they were close enough at detonation.GamesB2 said:Depending on your interpretation on how realistic COD and Halo are weapons wise then I too would agree that Gears of War is more realistic in the way bullets and weapons shred the body.Electrogecko said:Idk....I feel like being blown to smithereens is a more realistic depiction of the effects of a shotgun than CoD or Halo features...especially considering the weapon is supposed to be futuristic. The sniper headshot too seems entirely believable...I'm no expert on the subject, but I don't think the skull commonly remains intact when pierced by a high caliber rifle bullet.
Do any of us really KNOW what's realistic and what's over the top when it comes to lethal weapons? (and futuristic ones at that) I always thought the game simply didn't hold back...I still think it's pretty realistic. I guess my point proves that it's all meaningless and open for interpretation. The public perception of reality matters more than reality itself.
But it is taken too far, it hits realism then skips right over it laughing like a madman.
And that, Gears... is why we love you.
My general experiences with chainsaws have been in rather less than serious manners.Nouw said:Ah yes but chainsaws in general aren't slapstick right? Right?
Ahh the beauty of Gears of War physics... everything is taken to ridiculous extremes, but I do see the connection between real life happenings and the madness taking place on screen.Electrogecko said:I still think GoW is much more realistic than most people think it is. I'd go as far as to say that it has the most realistic death sequences out of any game on 360. MovieBob's vid yesterday did a lot to explain how a game like Gears, which features peoples heads popping off, (entirely feasible) can be comical when viewed from the outside. The reality is that's what guns do. A powerful shotgun from close range will tear somebody apart and explosives will send a person's limbs and organs flying in different directions if they were close enough at detonation.
I remember one time the leg of a teammate who was boomer'd a significant distance away landed right next to me as I crouched behind cover. This was not programmed into the game to amuse me or anybody else- it was simply a result of the physics engine and is incredibly rare. Don't get me wrong- it was hilarious, but this occurrence is entirely possible in a real war situation, and in a real war situation, it would be a petrifying and traumatizing experience- especially if you knew or cared about the soldier. Death can be unexpected, instantaneous, and gratuitous. If you were to experience one of these battles through the eyes of Marcus Phoenix, you would not question it's authenticity and you would not find anything about the experience remotely funny.
Didn't his own game character even call him out on that?Frozen Donkey Wheel2 said:Well, I'm glad that he KNOWS just how goofy his games are. Giant Worm, anyone?
If that's Eldar Swooping Hawks then I think you should know, chainsaws in Warhammer 40,000 is serious business.GamesB2 said:My general experiences with chainsaws have been in rather less than serious manners.Nouw said:Ah yes but chainsaws in general aren't slapstick right? Right?
Ahh the beauty of Gears of War physics... everything is taken to ridiculous extremes, but I do see the connection between real life happenings and the madness taking place on screen.Electrogecko said:I still think GoW is much more realistic than most people think it is. I'd go as far as to say that it has the most realistic death sequences out of any game on 360. MovieBob's vid yesterday did a lot to explain how a game like Gears, which features peoples heads popping off, (entirely feasible) can be comical when viewed from the outside. The reality is that's what guns do. A powerful shotgun from close range will tear somebody apart and explosives will send a person's limbs and organs flying in different directions if they were close enough at detonation.
I remember one time the leg of a teammate who was boomer'd a significant distance away landed right next to me as I crouched behind cover. This was not programmed into the game to amuse me or anybody else- it was simply a result of the physics engine and is incredibly rare. Don't get me wrong- it was hilarious, but this occurrence is entirely possible in a real war situation, and in a real war situation, it would be a petrifying and traumatizing experience- especially if you knew or cared about the soldier. Death can be unexpected, instantaneous, and gratuitous. If you were to experience one of these battles through the eyes of Marcus Phoenix, you would not question it's authenticity and you would not find anything about the experience remotely funny.
Using the Boomshot I once managed to cause three players on the enemy team to essentially 'take off'.
They were ripped to shreds and their torsos travelled rapidly in an upwards direction.
Though the force of such a weapon would almost definitely send people flying if hit by or even in close proximity to the detonation of one.