This brings to mind the transcription of the SCOTUS case Schwarzenegger v EMA in which the Dep Atty Gnl clearly states that violence performed on creatures not human would not fall under the scrutiny of the enforcement.
Which would mean if Gears of War was purely against aliens and featured zero violence against human opponents then it could be sold to minors in California were that law to pass as it has just been interpreted in front of God and Country.
And yet I highly doubt Cliffy B had that in mind when he made these remarks. The idea of slapstick acts in a wargame makes me want the game even less. The idea of giggling while you are dismembering someone puts me in league with the likes of the Joker. Who is one of the most popular villains of all time but who in their right mind would actually want to be like him? Keep in mind that the Joker is a psychopathic serial killer with no other aim than to "make the world burn."
There is a certain credit to be given in the effort to not take violence seriously, but I fear that even in that regard there is potential for misinterpretation. Being so blase about violence in a game is dangerous, Cliffy B. This could very well turn around and bite you in the ass.
Electrogecko said:
GamesB2 said:
Electrogecko said:
Idk....I feel like being blown to smithereens is a more realistic depiction of the effects of a shotgun than CoD or Halo features...especially considering the weapon is supposed to be futuristic. The sniper headshot too seems entirely believable...I'm no expert on the subject, but I don't think the skull commonly remains intact when pierced by a high caliber rifle bullet.
Do any of us really KNOW what's realistic and what's over the top when it comes to lethal weapons? (and futuristic ones at that) I always thought the game simply didn't hold back...I still think it's pretty realistic. I guess my point proves that it's all meaningless and open for interpretation. The public perception of reality matters more than reality itself.
Depending on your interpretation on how realistic COD and Halo are weapons wise then I too would agree that Gears of War is more realistic in the way bullets and weapons shred the body.
But it is taken too far, it hits realism then skips right over it laughing like a madman.
And that, Gears... is why we love you.
I still think GoW is much more realistic than most people think it is. I'd go as far as to say that it has the most realistic death sequences out of any game on 360. MovieBob's vid yesterday did a lot to explain how a game like Gears, which features peoples heads popping off, (entirely feasible) can be comical when viewed from the outside. The reality is that's what guns do. A powerful shotgun from close range will tear somebody apart and explosives will send a person's limbs and organs flying in different directions if they were close enough at detonation.
I remember one time the leg of a teammate who was boomer'd a significant distance away landed right next to me as I crouched behind cover. This was not programmed into the game to amuse me or anybody else- it was simply a result of the physics engine and is incredibly rare. Don't get me wrong- it was hilarious, but this occurrence is entirely possible in a real war situation, and in a real war situation, it would be a petrifying and traumatizing experience- especially if you knew or cared about the soldier. Death can be unexpected, instantaneous, and gratuitous. If you were to experience one of these battles through the eyes of Marcus Phoenix, you would not question it's authenticity and you would not find anything about the experience remotely funny.
That's pretty much what I had in mind in putting my previous thoughts here. Well said.
Now if there is one game that actually does do violence in an amusing fashion, it is Team Fortress 2. The models are caricatures and therefore not even meant to be taken seriously. If Cliffy B truly meant Gears of War to be in the same light then perhaps a bit less realism should have been used in the game. Granted it isn't as realistic as Modern Warfare or Bad Company, but still it is closer to that degree and much further from the style used in TF2.
The people he is trying to persuade that Gears of War shouldn't be classified in the same subject of violence as Postal 2(to name an extreme) to Grand Theft Auto are still going to see blood and gore depicted in a realistic fashion. Not to mention alienate some who would just as soon not see such a depiction to be considered "slapstick."
Moral here: Stick to your guns and quit trying to sugarcoat your product so it looks better to detractors than what it really is. Gears of War was built to be a fun shooter with some unexpected additions like a chainsaw on a gun. Trying to make it look like Team Fortess 2 is going to be a waste of time when people are going to see it closer to being Kane and Lynch.
(If anything it would be better to paint it as being a helluva lot better than K&L. And you would be right)