Been a while, Ill try to respond to as many as I can
Otherwise for BoS...I guess in their base form they are kinda lawful evil since they are focused purely on their own selfish goals, and they had no qualms stomping out civilians if they came in between.
It's not quite the case for the BoS of fo4 though, thing is they still have some of Lyons in them even if its not obvious. More then any other faction, the BoS are patrolling the wasteland and actively fighting super mutants and raiders all over the map, in a sincere attempt to secure it for the locals of the commonwealth.
That is something the old BoS would NEVER have done. They might have their old intolerant tendencies back but they even then they are softer around the edges then they used to be (ex: the fact that Elder Maxon can be influenced in regard to Danse's storyline, if it was old BoS, he would have been inflexible), so at very least I'd say there are lawful neutral now. Honestly as long as you're not a synth or mutant, then the BoS are a friendly bunch still, they are still accepting recruits from the wasteland after all, which is part of Lyons legacy since the old BoS would never have done that either, only grudgingly accepting the pc from fo1 under exceptional circumstances, whereas in fo4 they literally welcome you with open arms.
Guess I might end up siding with them in a future playthrough after all.
Omg Shaun..I should have added that as a bonus question. The first time I met the shaun kid I felt like the institute was fucking with my pc. When I was on my way out after priming the institute reactor to explode and was told there was this kid that wanted to come along.. It was like the final insult from the institute, and my pc reacted with total hostility "You're NOT shaun, shutup shutup shutup!". Truth be told i half expected this kid to kill me in my sleep years down the line as part of the institutes revenge. Anyways since shooting the kid here and there wasnt an option, I just left the kid at the doomed institute.
*piper disliked that*
Well screw you piper, ive been through a lot with my kid and this is kinda a sore spot for my pc.
You'll need at least 8 settlements if I could recall+other settlement development quests you have to do on the way if you want to reach the end game with them.
The silver lining is they do seem to get some fun late game quests where you have to defend the castle against the other factions, finally giving you a reason to restore the castle and make it into an impenetrable citadel.
Otherwise fair enough, Ive actually only found curie this morning xD I passed by that vault but only got the quest leading me to curie on my most recent visit mostly cos i still couldnt believe there was a vault that did not have some sort of screwed up science experiment as its primary purpose. Turns out my suspicions were right!
Institute is the faction you want imo, they are basically a ticking bomb in their default form, so with your pc as their boss... The world is doomed
Regarding the institute.. Evil is such a big word, Id prefer misguided. The thing with the institute is they mean well, at least in theory but living in their ivory tower means they cocoon themselves in their delusions, thinking they are somehow helping humanity even as they mess with FEV for no real reason other then scientific curiosity, or mass producing a race of -I cant even call them robots because by generation 3 they are practically human- synths and giving them sentience then treating them like crap and sowing the seeds for when a synth revolution wasn't just likely, but inevitable.
Still it's not like the other factions don't have their downsides.
Except the minutemen, they are too boring to have any negatives.
Hum since im replying to multiple people and post is getting super lengthy..Making this into 2 parts, hopefully that doesnt run against forum etiquette.
Gah I totally forgot about that gun when making OP but yeah that was one of the best uniques I found in the game, even the name is friggin epic: have a taste of my RIGHTEOUS AUTHORITY you super mutant freak!Elfgore said:Favorite Weapon- I got a special place for the Righteous Authority laser rifle. That epic sound, that pretty good damage, and high ammo count. I'm in love.
Otherwise for BoS...I guess in their base form they are kinda lawful evil since they are focused purely on their own selfish goals, and they had no qualms stomping out civilians if they came in between.
It's not quite the case for the BoS of fo4 though, thing is they still have some of Lyons in them even if its not obvious. More then any other faction, the BoS are patrolling the wasteland and actively fighting super mutants and raiders all over the map, in a sincere attempt to secure it for the locals of the commonwealth.
That is something the old BoS would NEVER have done. They might have their old intolerant tendencies back but they even then they are softer around the edges then they used to be (ex: the fact that Elder Maxon can be influenced in regard to Danse's storyline, if it was old BoS, he would have been inflexible), so at very least I'd say there are lawful neutral now. Honestly as long as you're not a synth or mutant, then the BoS are a friendly bunch still, they are still accepting recruits from the wasteland after all, which is part of Lyons legacy since the old BoS would never have done that either, only grudgingly accepting the pc from fo1 under exceptional circumstances, whereas in fo4 they literally welcome you with open arms.
Heh the railroad ending surprises me. I thought they would take over the institute via some sort of synth uprising rather then blow it up entirely... But no matter what they would ensure synth production continues.IceForce said:Alright, an update: (Spoilers!)
Anyway, I'm happy with the ending that I got. Synth mass-production and forced-servitude has now ceased, and the existing synths have been freed.
Oh, and I also... err, 'adopted' uhh 'Shaun', the kid. Blowing up the Institute and taking that kid as my son feels... remarkably weird. I swear this game is messing with my head...
Guess I might end up siding with them in a future playthrough after all.
Omg Shaun..I should have added that as a bonus question. The first time I met the shaun kid I felt like the institute was fucking with my pc. When I was on my way out after priming the institute reactor to explode and was told there was this kid that wanted to come along.. It was like the final insult from the institute, and my pc reacted with total hostility "You're NOT shaun, shutup shutup shutup!". Truth be told i half expected this kid to kill me in my sleep years down the line as part of the institutes revenge. Anyways since shooting the kid here and there wasnt an option, I just left the kid at the doomed institute.
*piper disliked that*
Well screw you piper, ive been through a lot with my kid and this is kinda a sore spot for my pc.
Minutemen are a faction all right, even if they are less interesting and fleshed out then the others.SlumlordThanatos said:I'm not sure if the Minutemen are a faction that you can side with in the endgame; if they are, I should probably start building settlements (ick).
You'll need at least 8 settlements if I could recall+other settlement development quests you have to do on the way if you want to reach the end game with them.
The silver lining is they do seem to get some fun late game quests where you have to defend the castle against the other factions, finally giving you a reason to restore the castle and make it into an impenetrable citadel.
Otherwise fair enough, Ive actually only found curie this morning xD I passed by that vault but only got the quest leading me to curie on my most recent visit mostly cos i still couldnt believe there was a vault that did not have some sort of screwed up science experiment as its primary purpose. Turns out my suspicions were right!
Eugh no wonder I wasnt finding it.. Tyvm for the tips, esp the door mat! Now i can spawn directly on top of my doom tower.WolfThomas said:Its under misc items to build can place it anywhere. There is also a door mat that changes the fast travel location.
Im afraid game doesnt allow you to rp a true lone wolf :/ You'll always roll with a faction and be forced to be somewhat sociable and civilized..At least so the fools will think, mwahaha!God said:Faction? considering my character and who I like to play based on what I've heard I would probably go brotherhood or institute mostly because I want to exterminate life and keep the chaos going. But if neither one holds that then I go with myself.
Institute is the faction you want imo, they are basically a ticking bomb in their default form, so with your pc as their boss... The world is doomed
Aw at the rping, it does make all the interactions with your son more interesting if you play along with it so totally approve ^^ I played that as my characters motivation as well but once he found Shaun..It was nothing like he expected and game turned into some greek tragedy where the father was forced to slay the wayward son in order to save the world (at least thats how it was from my angle). Glad that at least your story had a bittersweet ending (since im guessing Shaun still dies no matter what..but you kept the new kid Shaun Im guessing).Veldie said:I sided with the Institute honestly they are not as evil as they are talked about if as any as any other faction.
I was roleplay in a mother desperate for her family and wanting to get her son back no matter who she had to take down
Regarding the institute.. Evil is such a big word, Id prefer misguided. The thing with the institute is they mean well, at least in theory but living in their ivory tower means they cocoon themselves in their delusions, thinking they are somehow helping humanity even as they mess with FEV for no real reason other then scientific curiosity, or mass producing a race of -I cant even call them robots because by generation 3 they are practically human- synths and giving them sentience then treating them like crap and sowing the seeds for when a synth revolution wasn't just likely, but inevitable.
Still it's not like the other factions don't have their downsides.
Except the minutemen, they are too boring to have any negatives.
Hum since im replying to multiple people and post is getting super lengthy..Making this into 2 parts, hopefully that doesnt run against forum etiquette.