Yey nice to see this thread still kickin'.
Have been doing a quick new playthrough of FO4 with some mods (nothing too fancy yet alas), mostly focusing on rushing the main storyline on the institute side to get their perspective aswell as making Red Rocket Garage into my own personal doom fortress (challenge being the build area is kinda small, but that was no problem, just ended up making a badass tower of Babel stretching all the way to the sky, with its floors brimming with turrets for the poor random mutant patrols that somehow make their way up here every now and then).
I said I'd stick to the institute and so I did but bloody hell it was hard... I was barely aware of half the crap they got up to in the game in my last playthrough mainly due to sticking close to the BoS after discovering the FEV lab but turns out they are just even more messed up then I realized.
Highlights of new game included:
-Discovering to my horror that them tales of institute replacing people with synths is actually true and normal.
I honestly thought the stories were exaggeration and the shock of people discovering friends they have know their entire lives were synths from the start but nope, turns out they really do take people (for an undisclosed fate since no one from the institute would explain this to me, sorely making me miss the old skol RPG conversation systems where you had to type words in and npcs would react to it if it was in their library) and replace them.
valium said:
my decision to leave came after finding a terminal with the experiment where they kidnapped a farmer, tortured him for information, put a synth in his place, planted some strange shit on his farm, then killed everyone when the experiment was finished.
o0 The rabbit hole goes ever deeper. Bloody hell how can anyone side with these guys once you've sifted through their history? They have 0 redeeming qualities and EVERY horror story told about the institute was 100% true it seems.
So they don't just take people but outright torture them too? Friggin sick bastards, and they have the nerve to keep justifying their actions with BS statements like "its for humanity" or "think of how many lives we are saving".
-Discovering the Institute is actually a lot like the BoS when it comes to tech hoarding... Heck even worst.
Institute sees tech it wants, it goes in and KILLS EVERYONE in epic bloodbath leaving nothing but horror in their wake, all to prevent technological advancement for surface dwellers and prevent them from being a united force.
In order words, the institute actively works to keeping the wasteland lawless and in anarchy.
TLDR there's an area called University Point that seemed to be the HQ of a previous attempt of common wealth goverment, it also housed super reactor tech from before the war, which scientists were in the process of uncovering.
Institute gets a wind of it, and well TLDR end up butchering the entire community.
-Despite all this, stuck with the institute since that was the point of this playthrough, my companions got epically pissed at me after the end of game in a way that they certainly weren't when I went the BoS route.
So yeah in conclusion, I gave it a try, but I'm now convinced more then ever Institute are irredeemable as an entity even if you have individually good scientists in the lot.
Next playthrough I'll go the railroad route.