Ghosts of Tsushima Review thread

Dirty Hipsters

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This reminds me that I should really play the first game sometime.
 
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Hades

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First game had a hot guy, but of course the woman has to be plain. Why is she wearing men's clothing? Female samurai is historically inaccurate. Seems to her benefit to dress like a woman. Would confuse them. She would get shit for dressing like a man everywhere she went.

Would also hope that western music isn't in the game.
was it stated she’s a Samurai? She looks more ninja/outlaw to be.


It's dumb as fuck because it has zero consideration for social norms of the time, making the setting more pointless. In every public place she'd have to explain it again. The agenda doesn't care about logic
Friendly reminder that the setting is a hellhole for exiles and rogues. Would they care about any of that?
 
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Hades

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I am still exited but I can’t help but be a bit disappointed by the setting. The 1600’s are the common Samurai era while Ghost set itself apart by being set in the 1300’s. Also Kamakura city as a setting would both be thematic for Jin and set itself apart from the rural Tsushima.
 
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bluegate

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First game had a hot guy, but of course the woman has to be plain. Why is she wearing men's clothing? Female samurai is historically inaccurate. Seems to her benefit to dress like a woman. Would confuse them. She would get shit for dressing like a man everywhere she went.
Great narrative reason to cut down some assholes then!

"Got a problem with my being a woman? Come taste my sword".
 
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BrawlMan

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I am still exited but I can’t help but be a bit disappointed by the setting. The 1600’s are the common Samurai era while Ghost set itself apart by being set in the 1300’s. Also Kamakura city as a setting would both be thematic for Jin and set itself apart from the rural Tsushima.
I get what you mean, but I'm excited for whatever may come. I'm just happy we have a sequel in general.
 
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Satinavian

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First game had a hot guy, but of course the woman has to be plain. Why is she wearing men's clothing? Female samurai is historically inaccurate. Seems to her benefit to dress like a woman. Would confuse them. She would get shit for dressing like a man everywhere she went.

Would also hope that western music isn't in the game.
Don't see too much problems with the clothing as it is about a traveller on horse trying to hide among common folk. You wouldn't see clothing primarily meant for indoors or, worse, court.

The swords are indeed something one would not openly carry when trying to blend in.

As for the female samurai. Yes, that would not be accurate.

However, female members of samurai households getting proper education and weapon training did exist, were even common. They were not sent into war, but they were meant to be the last line of defense when defending their household.
But more importantly, female warriors not related to the samurai class also existed. In various forms, sometimes in all female units, but often just with regular ashigaru. Particularly the sengoku period saw huge numbers of low born combatants and they were not particularly picky. There have been excavations of battle sites with 30% of found remains female though admittedly not for open field battles and more for siege battles (where the "defender of the household" idea kicks in again)

But all the well known figures and stories are obviously of women of higher birth. And even those were not technically samurai themself, at best from a samurai clan.


At least for the 16th century. Tomoe Gozen, no matter how historicly accurate, is from another time where women in general had more power and freedom and the whole samurai class was still kinda newish and not as codified as later.

I am still exited but I can’t help but be a bit disappointed by the setting. The 1600’s are the common Samurai era while Ghost set itself apart by being set in the 1300’s. Also Kamakura city as a setting would both be thematic for Jin and set itself apart from the rural Tsushima.
I also liked that the first game picked such an early time and not Sengoku or Edo like nearly everyone else. But they still couldn't hold back on a lot of samurai tropes that would be way more at home later and they still had to focus on swords, thwarting my plan to have my character primarily be a horse archer with occasional polearm use. So close. But i guess you can't go too far against public expectation.
 
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Ezekiel

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was it stated she’s a Samurai? She looks more ninja/outlaw to be.
She carries samurai weapons and wears men's clothing, which is enough.

Friendly reminder that the setting is a hellhole for exiles and rogues. Would they care about any of that?
Doubt Hokkaido at that time would have treated women much differently than almost anywhere else in the world.

I expect her to fight big men like a man too, rather than make up for her limitations as a woman in other ways, because the agenda doesn't care about logic.

But I heard that first game was full of stronk women already. I don't like these people.

 

BrawlMan

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But I heard that first game was full of strong women already. I don't like these people.
Suck it up. Lady Masako and Yuna, both say hi. Both of them kicked plenty of ass. Jin even learned some of his fighting techniques from Masako. As stated and implied in the story.

Jensen Is doing nothing wrong as far as I'm concerned. There are plenty of games made for different people from different walks of life, played by people from different or similar walks of life, and vice versa. I don't know what got your panties in a bunch, and I really don't care.
 
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Casual Shinji

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I expect her to fight big men like a man too, rather than make up for her limitations as a woman in other ways, because the agenda doesn't care about logic.
What, you mean like by wielding two swords and having a rifle?

Oh wait.

ghost-of-yotei-trailer-HD-scaled.jpg
Ghost-Of-Yotei-3-1024x576.jpg

Afterall, Jin simply fought with his man-strength alone. He didn't use swords, or a bow, or bombs, or throwing knives, or any of that to even the odds when faced with multiple larger enemies.
 

Catfood220

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Well seeing as this is going to be the only game Sony have coming out, hopefully it'll have something to do in the open world other than random combat encounters and make the world worth exploring. I can't be doing with fields and fields of nothingness again with nothing but the occasional yellow bird to tell you where a collectible is, just in case stumbling across it yourself got too exciting.
 

Silvanus

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was it stated she’s a Samurai? She looks more ninja/outlaw to be.
She is presumably an Onna-Bugeisha or Onna-Musha. They were martially trained and fought alongside Samurai, including in the 1500s and early 1600s when this game is set. Women with the title 'samurai' would be inaccurate; women trained in martial weaponry and fighting alongside them is factually not.

She carries samurai weapons and wears men's clothing, which is enough.
lol, you can't complain about historical accuracy and then say something so enormously historically illiterate.

The clothes she wears in the trailer are actually quite characteristic of Onna-buheisha of the period. For the weaponry, records of Onna-buheisha and Onna-musha show them using naginata, tanto and bows primarily. But there's nothing stopping someone picking up a larger blade. That's like complaining that Bond can pick up and use a British army rifle in Goldeneye rather than limiting himself to Navy or MI6 weaponry.
 
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Ezekiel

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Go back to post 300. Prominence and description of Onna-musha, suspicious. Could design her as a thug or misfit. But still feminine, for sales (me). From poverty. Because hunger and desperation don't care about class and norms.

Someone told me, "D&D did away with differences in genders 30 years ago, please get with the time :rolleyes: :rolleyes: and yeah changing the core gameplay because the main toon is a woman would be a cause ( and rightfully so) for complain…"

Why, though? Changing the core gameplay because you're playing a woman sounds pretty exciting to me. Devs forced to be creative, win-win.
 
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Ezekiel

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Jesus Christ, we're here again, huh?
Yes. Yes, we are.

Voice actress possibly hired for political reasons.



Sure she does/is. Like we needed to know.

Used her position to promote Harris and Walz in a weird video, who represent the duopoly/uniparty, not the peasants.


These people are insufferable. Basically, this:

"It's less that I'm 'offended' and more so that I'm simply bored of their ilk and I like to call them out when and where possible. These people are spiteful mutants and narcissists who contribute very little to society beyond deluding themselves into thinking that they need to spend every waking moment injecting their political views into absolutely everything. I'm a firm believer in the idea of companies operating with a degree of tact and keeping things fairly professional and apolitical.

"I plan to ignore the game as I do not want to fund such individuals even indirectly.

"Given that pattern recognition is a thing, the chances of the voice actress and company itself being able to restrain themselves with the activism is also highly unlikely."

Easy to boycott all her games. I did it by accident, lol.
 

bluegate

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Used her position to promote Harris and Walz, who represent the duopoly/uniparty, not the peasants.
In the US' broken system, realistically speaking there are only two political choices right now.

If the lot of the peasant is something you're worried about, then Harris/Waltz is the better choice. If you're unhappy about the lack of a valid third party alternative then I'm sorry to say that right now is not the timing to advocate for it, the election is a month away.


Sure she does/is. Like we needed to know.
Don't go looking up someone's Wikipedia page if you don't want to know about them.

I didn't see any of that mentioned in the marketing material for Ghost of Yotei 🤷‍♂️
 
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BrawlMan

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WTF does election have to do with anything Ghost related? Save the debate in the thread we're actually discussing it in. @Ezekiel, if playing as a woman or this woman specifically bothers you so much, then you can take your angry miserable butt somewhere else and playing something else.

Now then, on to more important matter. I freaking called it! Exactly why SP changed up the protag and date.


Sucker Punch Creative Director Jason Connell shared an interesting insight onto what the studio is thinking about in improving what they did in Ghost of Tsushima onto Ghost of Yotei.


As reported by WCCFTech, Connell shared this revelation in a recent interview with the New York Times:


“One challenge that comes with making an open-world game is the repetitive nature of doing the same thing over again. We wanted to balance against that and find unique experiences.”



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We certainly wonder if those of you who did play Ghost of Tsushima felt that it was particularly repetitive. Perhaps Connell isn’t talking about Ghost of Tsushima in particular, but making an observation about the open-world game genre in general.


And on that end, we can see how opinions may vary on games being repetitive. On a more abstract level, repetition is a core tenet of game design. If a player can see that certain challenges can get more and more difficult, but can be beaten with more familiarity, that engenders a sense of achievement when you do meet that challenge.


On the flip side, it’s also true that variety can help make a game be more interesting for the player. That is, unless you have loaded them with too many things to think about that it becomes overwhelming. FromSoftware fans who enjoyed the harsh but simple game loops of a Bloodborne, may not be as willing to meet the challenge of learning the complex piloting and upgrade systems of an Armored Core 6.


And repetition and variety can both appear on the same game. But what Connell may be referring to here is developing emergent gameplay for Ghost of Yotei. These are ideas that sound fun and great on paper, but are not as easy to pull off when you’re deep in the roots of game development.


We know you know of a lot of The Legend of Zelda: Breath of the Wild players who were not as eager to engage in the building mechanics of The Legend of Zelda: Tears of the Kingdom. The players who liked them seemed to really like them, so this system seems divisive. But it’s also the natural next step to the sandbox that Nintendo conceived of.


It may be that the divisiveness of this idea alone is why many critics and peers chose to pass The Legend of Zelda: Tears of the Kingdom over for GOTY awards for the harsh tabletop game ruleset of Baldur’s Gate 3. So that’s how important it is to nail these game design decisions when developers choose to commit to them.


But that’s just speculation on our part, and maybe Atsu will be up to something else. Maybe Sucker Punch genuinely has something cooking that will make Atsu even more beloved than Jin Sakai. If you think about how many fans spoke out about wanting to return to playing as Jin, then you can see just how ambitious Sucker Punch is in wanting to ‘defeat’ those sentiments with an even better game.



Alternatively, "make the game you want yourself"
I remember when a bunch of angry, dismissive, and apathetic (white) gamers would use that on people who wanted more diversity in games back in the late 2000s. Welp, it happened in the indie scene, and bitchy white gamers throw the biggest hissy fits now, or seeing a POC, woman, or trans person gets their panties in a bunch, because they're being "replaced" (not really). They can't take what they dish out.
 
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Knowing Rockstar’s history it should’ve been a given GTA6 wouldn’t hit a 2025 release date. People just can’t help but set themselves up for disappointment I guess.

I mean, 2026 makes more sense anyways. They’ll just have to make sure it stays in that window somehow without much crunchy crunch…
 
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