www.nme.com
Get your fucking head out of you ignorant and selectively oblivious ass. You've made it clear you don't enjoy any of these games. So why even bother? (don't even answer that; rhetorical) Of course this is said by white man that has issues with a Japanese woman being the lead protag in the next game. Yet hated the last game and claimed to not give a damn about the title, but gets his panties in a bunch because a woman is a main character and it's not "historically accurate". Go screw off and play Tomb Raider or whatever games gives you jollies to your unsatisfied nostalgia boner.I'm very deep into the 1970s Lone Wolf and Cub manga. The material was so miraculously researched. Such rich historical information. As a European living in America, I wouldn't dare make a video game about Feudal Japan. White people will never go that deep. Martin Scorsese's movie was interesting, but it was only three hours long, not thirty, with as many stories and places as in Ghost of Tsushima or Assassin's Creed Shadows. I guess the fact that a European or American-made game will never be truly authentic is one reason I can't remember ever wishing for such a game from them, even ignoring the ridiculous leftism. It's not as personal for them because it's not their culture.
Ezekiel, can't handle the truth.If you really want to not be racist, rather than demanding that everybody stay within their own bubble, maybe ask some people whose culture is being represented how they feel about it. Like, for instance, the editors of Famitsu, who gave the game a 40/40 (that being four reviewers who each gave it a 10/10).
Or the local government of Tsushima, who made Sucker Punch Productions their official tourism ambassadors.
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'Ghost of Tsushima' developers appointed ambassadors of Tsushima Island
The lead developers behind the open-world samurai title, 'Ghost of Tsushima' have been appointed ambassadors of the real-world island.www.nme.com
Or the general gaming population of Japan, where the game's platinum.
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Ghost of Tsushima sales top one million in Japan
Ghost of Tsushima has sold through one million copies in Japan, publisher Sony Interactive Entertainment announced.www.gematsu.com
Or, conversely, the people who accused the guy who played the shakuhachi for the game's reveal trailer of cultural appropriation without realizing he's an accredited master of the instrument.
Cornelius Shinzen Boots - The International Shakuhachi Society
This page about Japanese music specialist Cornelius Shinzen Boots may include information such as their biography, photo, list of recordings, and list of compositions.www.komuso.com
They know more shit than you. Suck it. Helps they're actually Japanese and know their shit. You don't and pretend you do like your the smartest one in the room. Once again, you can't handle the truth.Are those Japanese players and game magazine editors experts?
To you. Most of the classic TR games I found boring, even back then compared to what came out during the PS1 and PS2 era. Most new games are better than the Tomb Raider franchise, but we're getting off-topic.Thanks for bringing up classic Tomb Raider. Way more engaging than the majority of new games.
So only experts can have valid opinions. Well, then. With what measure ye mete, it shall be measured to you again.Are those Japanese players and game magazine editors experts? People of my home town would be happy to have the place used as a setting, regardless of detail, as long as the depiction isn't disrespectful.
You're not an expert on Ghost of Tsushima. By your own admission, you've never even played it. Therefore, by your own stated standards, your opinions about it don't carry any weight. And since you're not Japanese, by your own standards you're not in a position to objectively know how accurate it is or isn't.I'm sure the level of detail is unimpressive. Foreigners aren't gonna research adequately and don't already have the bed of knowledge on which to place that information. It's way harder for a foreigner. He'll get lazy and won't bother the Japanese Japan expert enough.
In regards to obscure historical facts ? Probably not.Are those Japanese players and game magazine editors experts?
I don't think it was the flute playing but the outfit he wore that brought about that accusation. Whether it was cultural appropriation I can't be sure, but a white guy in traditional Japanese garb, with the hat and everything, is going to make people raise an eyebrow. If he was just wearing a suit I don't think there would've been much hubbub.Or, conversely, the people who accused the guy who played the shakuhachi for the game's reveal trailer of cultural appropriation without realizing he's an accredited master of the instrument.
Cornelius Shinzen Boots - The International Shakuhachi Society
This page about Japanese music specialist Cornelius Shinzen Boots may include information such as their biography, photo, list of recordings, and list of compositions.www.komuso.com
Just the typical goal posting and selectively obliviousness.So what's even left in your post that actually means anything?
I wasn't even offended nor raising an eyebrow when that happened. My reaction was "Cool, that happened", and I moved on.I don't think it was the flute playing but the outfit he wore that brought about that accusation. Whether it was cultural appropriation I can't be sure, but a white guy in traditional Japanese garb, with the hat and everything, is going to make people raise an eyebrow. If he was just wearing a suit I don't think there would've been much hubbub.
gameranx.com
Maybe there would've been less, but I doubt there would've been none; the usual suspects would've been unhappy about a white guy playing a Japanese instrument instead of a Japanese person. But that's all speculation anyway.I don't think it was the flute playing but the outfit he wore that brought about that accusation. Whether it was cultural appropriation I can't be sure, but a white guy in traditional Japanese garb, with the hat and everything, is going to make people raise an eyebrow. If he was just wearing a suit I don't think there would've been much hubbub.
blog.playstation.com
Sucker Punch Productions shared an extended look at PlayStation 5 game Ghost of Yōtei on Thursday during Sony’s Yōtei-specific State of Play. It offered future ghosts more details about Atsu’s weapons, her journey across Ezo, and new and returning presentation modes.
Ghost of Tsushima’s Kurosawa Mode was a wonderful homage to the great Akira Kurosawa, director of some of samurai cinema’s best films, like Seven Samurai and Yojimbo, and it’ll return in Ghost of Yōtei. It features a black and white presentation, film grain, and Japanese dialogue with lip syncing.
The new presentation style, Takashi Miike Mode, puts the camera closer to the action and features more blood and mud during fights; Miike has directed a wide range of films, and western audiences might recognize best him from his 2013 samurai film 13 Assassins. Sucker Punch has also partnered with Samurai Champloo director Shinichirō Watanabe for a presentation mode that adds lo-fi beats to exploration and combat, for when you need a slightly more relaxed vibe in between Atsu’s revenge kills.
Thursday’s deep dive showcases new weapons — dual katanas, ōdachi, and kusarigama — in action. Atsu can switch between them on the fly during combat, and can disarm opponents during fights — or be disarmed herself. Exploration was a focus in the trailer; like in Tsushima, Atsu can follow wildlife to discover hidden areas. Sucker Punch also emphasized Yōtei’s Elden Ring-like discoverability, encouraging players to travel to cool areas off in the distance to see what they might have in store.
Limited Edition Ghost of Yōtei-themed consoles and controllers were shown off at the end of the presentation. The console plates showcase Mount Yōtei while the controllers feature Atsu.
While retaining the Ghost title, Ghost of Yōtei isn’t a direct sequel to Ghost of Tsushima; it takes place 300 years after the first game and is set in a different part of Japan, Ezo (now called Hokkaido). Ghost of Yōtei follows new protagonist Atsu as she sets out for vengeance against those who killed her family, called the Yōtei Six. As she wracks up a body count, both from her Yōtei Six targets and from bounties you can take on, Atsu will fully embrace the Ghost persona. Ghost of Yōtei will offer more narrative freedom for the player than the first game as you’ll be able to take down the Yōtei Six in any order of your choosing.
Ghost of Yōtei was originally announced during September 2024’s State of Play with a 2025 release window. It’s set to be released exclusively on PS5 on Oct. 2.