Ghosts of Tsushima Review thread

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Dreiko

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Well then, that's just hilariously stupid.

By the way, are cavalry not able to ride the protagonist down in the first game? They both get off their horses in this video, to stand around and wait their turns like the infantry. No, not even waiting for their turns; most of them wait for her attack.
She’s supposed to be an onryo, like a vengeful spirit of a fallen warrior. It’s the power of suggestion.

In the first game there’s a move where you just instakill like 4-5 regular dudes in a row if you do it right by accepting one on one duels with each of them and timing the move right so this is normal. Part of the realistic feel.
 

BrawlMan

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She’s supposed to be an onryo, like a vengeful spirit of a fallen warrior. It’s the power of suggestion.

In the first game there’s a move where you just instakill like 4-5 regular dudes in a row if you do it right by accepting one on one duels with each of them and timing the move right so this is normal. Part of the realistic feel.
Don't forget that Zekey boy never played the first game, nor hold any interest to begin with. Yet acts like he knows everything despite not touching either game. It’s almost as if he's talking out of his butt. Who would have thought?
 

PsychedelicDiamond

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Barely started the game, just a couple of quests in, had a couple fights, got the dual katana but here's my first impressions:

One, it's a game that's very concerned with cinematic presentation, mostly for good, sometimes to a fault. It was in one of the first quests when I was approaching a location and the weather suddenly changed from slightly overcast to a thunder storm to have the correct visual framing for the cutscene and subsequent fight that happens there. That sort of thing comes off quite funny and seems representative for the sort of central push and pull between the freedom to go wherever you want, whenever you want of an open world title and having bespoke, director driven setpiece moments of a story heavy game. It's the sort of a thing linear titles like the old Meta Gear games or a Last of Us or Alan Wake don't have to worry about, you experience every setpiece exactly as the creators intend, but an open world game adds variables the games have to be scripted around. I don't think those are irreconcilable or anything but that's the kind of moment that really displays the friction between the two.

The other, somewhat related, matter that stuck out to me is a bit more abstract but it's about contextualizing its locations. It's another one of those difficulties that narrative heavy open world games have had. To phrase it in a hopefully catchy way, the intention to turn spaces into places. Give all those locations you pass through while going through main quest and side content some background, invoke some personal connection. Which this game does, to a large part, through flashbacks that emphasize the protagonists childhood growing up in this world. To make them not just another outpost or enemy camp or save point on the wayside but to turn them into a place that means something to the player. I wonder whether it'll be able to keep this up for the entire game.

Apart from that, it feels like it's a pretty decent evolution of the first game. Rests on that weird boundary of cross pollination that western movies and samurai movies have had. The one on one duels in scenic locations are still the big highlight. When talking about action movies I like to say that in a good action movie, the action scenes serve the same purpose the songs do in a musical, they tell you something about the characters, punctuate emotions and set the mood. The duels in the Ghost games very much embrace that philosophy, the way they're stylized turns them into dramatic punctuation.

Which I guess their stories kinda lean into. First game had avery basic outer conflict where the enemies were the literal mongol hordes which the game never even really tried to make sympathetic. I didn't like how the inner conflict then ended up boiling down to "Should I follow our, admittedly archaic, code of honor or commit war crimes?", which I don't think it resolved satisfyingly but overall Jin's personal character arc was the most compelling part of the story.

Yotei starts again with a very simple, video gamey conflict about revenge, Lady Snowblood is the obvious inspiration but I' d have to lie if I said my first association wasn't Kill Bill. So far Atsu herself seems to be the focus but I'm wondering whether this time the bad guys will actually be interesting. Last I played was a flashback scene that did give the primary antagonist some depth. Wonder if the other targets will get anything.
 

Ezekiel

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She’s supposed to be an onryo, like a vengeful spirit of a fallen warrior. It’s the power of suggestion.

In the first game there’s a move where you just instakill like 4-5 regular dudes in a row if you do it right by accepting one on one duels with each of them and timing the move right so this is normal. Part of the realistic feel.
It still appears insanely stupid.
Don't forget that Zekey boy never played the first game, nor hold any interest to begin with. Yet acts like he knows everything despite not touching either game. It’s almost as if he's talking out of his butt. Who would have thought?
Sony overprices their PC games, even for sales years later. I've knowingly gotten into slop before, but I won't do it for forty dollars anymore.
 

BrawlMan

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Sony overprices their PC games, even for sales years later. I've knowingly gotten into slop before, but I won't do it for forty dollars anymore.
That had nothing to do with what I was talking about.

but I won't do it for forty dollars anymore.
Your money won't be missed, considering you never bought either of these games to begin with. So, you're still talking out of your butt. Give it up, dude. No one here cares, nor does the majority of the people in the gaming sphere. Aside from the vocal minority alt-right grifters, but they don't count for shit and are all thundering dumb-asses as usual.
 

BrawlMan

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Casual Shinji

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Yotei is similarly odd like Tsushima, in that it's very much AAA except when it's like 'nah'. For example, it's obviously an open-world, except when it suddenly isn't. In games like Breath of the Wild, Horizon, and Red Dead Redemption 2 you can go anywhere that is within the map. In Yotei you can't. There are parts that teleport you further up a mountain range, including that big ass volcano, which is kind of a shame.

Also, the swimming. Games like God of War 1 and 2 (on the PS2) have better swimming animations than Yotei. Which is probably why so few bodies of water in the game are even deep enough to necessitate swimming.

There's just parts to the presentation that are remarkably tepid, that studios like Naughty Dog or Santa Monica wouldn't be caught dead with. Maybe Sucker Punch is a smaller studio, or maybe they just couldn't be bothered to jump through all these hoops just so the game could show off more.

Oh, anyone annoyed by the letterboxing during some of the horse riding, you can turn those off/on by clicking R3.
 

Catfood220

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One thing I need to know, as it's unlikely that I'll get this game.

Do you need to open doors in the game?

In Tsushima, I realised that I could just slash open the paper doors and walk into the peoples houses and never opened another door again as there was no consequences for my actions. If you can no longer do this, then this game has taken a massive step backwards 😂 .
 

NerfedFalcon

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I don't have this one yet, but I plan to pick it up when I can. Guess Silksong might be staying on the back burner for a little while.

Great to see everybody* having a lot of fun and/or thoughts about the game.
 

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I don't have this one yet, but I plan to pick it up when I can. Guess Silksong might be staying on the back burner for a little while.

Great to see everybody* having a lot of fun and/or thoughts about the game.
I am starting my playthrough later tonight. I keep y'all updated.
 

Ezekiel

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That had nothing to do with what I was talking about.


Your money won't be missed, considering you never bought either of these games to begin with. So, you're still talking out of your butt. Give it up, dude. No one here cares, nor does the majority of the people in the gaming sphere. Aside from the vocal minority alt-right grifters, but they don't count for shit and are all thundering dumb-asses as usual.
If you're gonna keep reacting like this when I answer your assumptions about me, then don't state them. "Sony games on PC are overpriced" and "I'll play some slop for the right price" are my answers to "He didn't play the first one and has no intention."

I have a PS4, but only use it for real exclusives.
 

Brokencontroller

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I am not having fun with this game. I put in about 4 hours so far and I feel so aimless. I think the free form mission structure is kind of cool in concept but i dont like it. It sort of triggers my ocd and fomo when I might not run in the right spot to be stopped by someone to tell me about a thing to do.

And the overall story also feels really weak. Like with Jin he built allies against a clear foe and the whole invasion of the island was a nice broad big objective to deal with. Here they try to frame the Yotei 6 in the same light as sort of island wide oppressors but it likes all impact when there isn't a more solid mission structure.

Which also means the pacing is busted because instead of dealing with open world filler when you feel like between big plot missions, you have to do the filler in order to find the big plot missions.

I dont like it. It isnt bad or anything and im sure people will like it just fine, but it ain't for me at all.
 

BrawlMan

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I am loving the shit out of this game! Yotei is off to a much faster start, and does not wastes the player's time at all. I am using the shit out of Wantanabe/Nujabes/Shin02/Samurai Champloo Mode. I did my first bounty mission, and got smoke bombs for it. I needed the money so I can get the bow and arrow. SP has done it again! I love my samurai-ninja games! They did it for the good of humanity....
 

Casual Shinji

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I'm playing in Takashi Miike mode in Japanese (voices), and I'm having a blast. It is comical how not just bloody but muddy everyone is now. Simply running around will cause Atsu to get covered in mud up to her waste, and the little kid vendor you meet from time to time is pretty much covered from head to toe just standing in place.

It does unfortunately use the English dub as subtitles instead of translating the Japanese dialoge directly. 90% still matches (probably), but certain differences between the English and Japanese dialoge aren't accounted for.
 
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Dreiko

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I'm playing in Takashi Miike mode in Japanese (voices), and I'm having a blast. It is comical how not just bloody but muddy everyone is now. Simply running around will cause Atsu to get covered in mud up to her waste, and the little kid vendor you meet from time to time is pretty much covered from head to toe just standing in place.

It does unfortunately use the English dub as subtitles instead of translating the Japanese dialoge directly. 90% still matches (probably), but certain differences between the English and Japanese dialoge aren't accounted for.
Dubtitles are sadly the norm for most games, it’s less subs and more just the dub in text form. This game is not as bad as the recent final fantasy titles where I just turned off the subs entirely to not be annoyed every 3 minutes, but nowhere near as good as the recent p3R translation which is actually my golden standard going forward. Even metaphor added too many western renaissance fair-isms to the mix but p3R was greatly accurate.

Thankfully, this is less of a matter in games with little unvoiced content like Yotei, in rpgs on the other hand there’s tons of silent text and that’s all the dub version. I’ve had to actually switch the text to JP too in some cases but sadly few games offer that option unless you buy the JP version of the game.
 

Casual Shinji

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Don't know exactly what it is, since Yotei is very similar to Tsushima in terms of gameplay, world, and story, but I'm enjoying it far more compared to the original. The combat in Tsushima for example never quite got there for me, but in Yotei I'm fucking digging it.
 

BrawlMan

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Don't know exactly what it is, since Yotei is very similar to Tsushima in terms of gameplay, world, and story, but I'm enjoying it far more compared to the original. The combat in Tsushima for example never quite got there for me, but in Yotei I'm fucking digging it.
That's because it gets rid of the stance system that kind of dragged the first game down a bit. You get actual weapons and mid combat weapon switching now. I wasn't able to play yesterday due to really being busy, but as soon as I get home from work, I'm popping this game in.
 
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Casual Shinji

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That's because it gets rid of the stance system that kind of dragged the first game down a bit. You get actual weapons snd mid combat weapon switching now. I wasn't able to play yesterday due to really being busy.But as soon as I get home from work, I'm popping this game in.
I don't remember what stance it was, but I do remember the triangle charge attack on one of them being able to cut through pretty much every enemy defense, and I relegated to just using that during combat, which made it kinda boring.

Played the game-within-a-game thing in Yotei, with the coins. It can be kinda tricky, because one mistake and your opponent pretty much wins the game, but it seems actually worth it for some very nice Charms. I won a Charm that let's you set your weapon a blaze if you counter an enemy's fire weapon, and when on fire your weapon will completely circumvent the enemy's guard and set them on fire. It's pretty sick.
 

NerfedFalcon

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I won a Charm that let's you set your weapon a blaze if you counter an enemy's fire weapon, and when on fire your weapon will completely circumvent the enemy's guard and set them on fire. It's pretty sick.
Damn, that actually sounds incredible. I know the previous game had some fire weapons, but that's on another level.
 

Casual Shinji

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Damn, that actually sounds incredible. I know the previous game had some fire weapons, but that's on another level.
The game thows a lot of pretty powerful stuff your way, and I actually keep forgetting I have it. Like I need to remind myself that I have Spirit attacks, flash bombs, and that I can drink sake to refill my Spirit charges.