Articles shot up all over the place discussing the plot holes in the game (sometimes not even covering all of the same ones), yet the main man behind the guy is preaching about storytelling.Cleril said:Okay so Heavy Rain had some plot holes, big deal. At least it has a good story compared to 90% of games out there, that's moving the industry forward, no?Woodsey said:Move it where? To scripts full of plot holes, or to games that are trying to be movies instead of embracing the medium's full potential?Jumplion said:Sometimes you need a little pretentiousness to move the damn medium forward (but that's a different topic for a later day...)Woodsey said:David Cage seems like a pretentious dick to me, so I don't think I could have bear it if it did outstandingly well.
How is Heavy Rain trying to be a movie? So what if you don't press X to jump like Crash Bandicoot or that Heavy Rain is mostly about the story? Big whoop, not every game needs to focus on the gameplay strictly, not every game is Peggle, Audiosurf, etc. To me complaining or stating that Heavy Rain is less of a game is silly as gameplay can be about fucking everything nowadays. The mediums full potential has to do with grabbing the player and presenting them knowledge. If Heavy Rain needs to do what it does to do that (and it does) then what is your problem?
This is all opinionated of course but I find your reasons for it not pushing the medium at all forward is nonsensical.
You'll rarely find a person more keen on storytelling in games than me, so creating stories full of plot holes defeats the point of what he's trying to do, and makes him look ridiculous when he starts preaching about it.
If you want to advance storytelling in games then look at HL2 or The Sands of Time or Mafia - all different takes on how to handle it, all very worthy examples to take into consideration (and you won't fall into a black hole whilst recounting the plots).