It's kind of interesting to look take all of this in context, for instance Guitar Hero + Rock Band. There are two major types of people who play those games, those who want to be challenged and those who like rocking out, and it's interesting to see how cheats, practice mode, and the like all serve to bridge the gap between the two.
But on the other end there are games that exist to serve as a challenge, and an "easy mode" or "win button" somewhat defeats the purpose of the game. Demon's Souls is the most recent example I can come up with - the game isn't about (theoretical) breathtaking vistas or the sweeping narrative, it's about an obstacle to be overcome. I mean, take away the challenge and what's left?
If Demon's Souls did provide an easy option, I do wonder how it would change the dynamic of the game. I wonder how many people would opt for an easier game, and of those who would be unable to beat the hard version and those who would have more fun at the hard version? (It should also be noted that, due to PvP constraints, something like Demon's Souls would have to work out a tradeoff system for the difficulty as well - something like worse loot for easier enemies, and switching difficulty on the fly would be difficult if not impossible, maybe at the level hub or something.) It seems like it would do more good than harm, but it's hard to tell.
Still, I do like the idea that most games should have an easier option (and a hard option that doesn't just give all the NPCs aimbots).
But on the other end there are games that exist to serve as a challenge, and an "easy mode" or "win button" somewhat defeats the purpose of the game. Demon's Souls is the most recent example I can come up with - the game isn't about (theoretical) breathtaking vistas or the sweeping narrative, it's about an obstacle to be overcome. I mean, take away the challenge and what's left?
If Demon's Souls did provide an easy option, I do wonder how it would change the dynamic of the game. I wonder how many people would opt for an easier game, and of those who would be unable to beat the hard version and those who would have more fun at the hard version? (It should also be noted that, due to PvP constraints, something like Demon's Souls would have to work out a tradeoff system for the difficulty as well - something like worse loot for easier enemies, and switching difficulty on the fly would be difficult if not impossible, maybe at the level hub or something.) It seems like it would do more good than harm, but it's hard to tell.
Still, I do like the idea that most games should have an easier option (and a hard option that doesn't just give all the NPCs aimbots).