I feel - and this is my own personal preference in gaming, that good challenge is gaming should not feel like you're running into a brick wall over and over again until you manage to break through, or the one occasion where quantum mechanics works your way, and the wall's molecules "decide" to let you all the way through the wall.
What it should feel like is that, well, I over-came something difficult, and without requiring physical aptitude or lightning reflexes. Split-second platformers like Mega Man are okay, and twitch fests like Devil May Cry and Ninja Gaiden are okay, but my reflexes are good, but they're not great - and if a game requires great reflexes to get past a certain point. That's not cool.
The two other games I had problems with in a similar fashion were the Need for Speed Games (particularly Carbon and ProStreet), where in both cases I had situations where I ended up with only a sub-optimal car late in the game because of mechanics in the game (getting pulled over by the police in Carbon without a Get Out Of Jail Free Card - because they were handed out so sparingly), and getting my best car totaled without any spare repair chits in ProStreet. In theory I could have recovered from this, but I would have had to grind the races I'd already beaten to get the cash to do it. I don't consider that to be fun. That's running repeatedly into a brick wall.
Again - I don't have problems if my character dies on a level. I don't have problems if I get a game over. I do have problems if I'm going over the same portion of the game over and over ad infinitum, without any sign of process.
Oh, and as far as the "What Do I Do Now" button - I could really use that for FPS games, as I often get lost in those games, and having a FAQ open just doesn't help. Even some of the guys playing Half-Life 2 for Rebel FM's game club are having that problem with some of the late stages of Half-Life 2, and they've played it before!
What it should feel like is that, well, I over-came something difficult, and without requiring physical aptitude or lightning reflexes. Split-second platformers like Mega Man are okay, and twitch fests like Devil May Cry and Ninja Gaiden are okay, but my reflexes are good, but they're not great - and if a game requires great reflexes to get past a certain point. That's not cool.
The two other games I had problems with in a similar fashion were the Need for Speed Games (particularly Carbon and ProStreet), where in both cases I had situations where I ended up with only a sub-optimal car late in the game because of mechanics in the game (getting pulled over by the police in Carbon without a Get Out Of Jail Free Card - because they were handed out so sparingly), and getting my best car totaled without any spare repair chits in ProStreet. In theory I could have recovered from this, but I would have had to grind the races I'd already beaten to get the cash to do it. I don't consider that to be fun. That's running repeatedly into a brick wall.
Again - I don't have problems if my character dies on a level. I don't have problems if I get a game over. I do have problems if I'm going over the same portion of the game over and over ad infinitum, without any sign of process.
Oh, and as far as the "What Do I Do Now" button - I could really use that for FPS games, as I often get lost in those games, and having a FAQ open just doesn't help. Even some of the guys playing Half-Life 2 for Rebel FM's game club are having that problem with some of the late stages of Half-Life 2, and they've played it before!