Casual Shinji said:
And how is mid-attack telling you too late? I can't say I have the fasted reflexes, but I have very little issue spotting the telegraphed attacks and responding by either blocking/parrying or dodging. This game never springs an unblockable attack on you out of nowhere. If it's unblockable it flashes red; simple. Which is why complaining about a similar enemy now having an unblockable attack is either something you get over or you don't. The game makes it very clear early on that no flash is blockable/can be parried, yellow flash can be parried, but will break your block, and red flash breaks through no matter what. THIS is what you're supposed to be recognizing during combat, NOT enemy types.
I have no problem with criticism, but this mindset of 'cinematic game (that I don't like) gets praised = death of gaming' is laughable. Again, there's room for everyone. How exactly is GoW '18 going to ruin other games with its succes?
And the backlash for me personally is against this attitude among the gaming elite that any game that dares not be 100% gamplay 100% of the time is unworthy to be called a game.
It's posts like this that make it impossible to discuss this game (and other games) with you. Since you're already of the opinion that everything about this game is wrong. "God of War never plays great." You can add 'IMO', but that blocks any counter argument anyone might make, so what's the point?
You get some muscle memory with seeing the same attacks and then the property of those same attacks changing basically messes with it. It's like a batter getting a changeup when he thinks it's a fastball. Also, you can play the Arkham games with those signals turned off because the attacks stay consistent, you literally can't do that with God of War.
The video wasn't very concerned with God of War being a cinematic game but on what he felt were bad mechanics that really have nothing to do with the cinematic nature. I played God of War because I thought it was a good direction to go in and I still think so but I don't think the combat mechanics were anything more than average. I didn't mind the camera being close and even played with the enemy notifications off and didn't have camera issues. The main problem I had was new enemies spawning in the middle of fights that completely threw off my mental tracking I had of the off-screen battlefield. Thus, the close camera was fine until new enemies join in off-screen. TheGamingBrit God of War video was all about proclaiming the game sucked because of the camera and everything before the game even released.
I played the game so I already have my own opinion on it. It may change if you there's something I didn't realize about the game that fixes said problem I have with a game, which does happen from time-to-time just like anybody else where you didn't realize that was an option or that you can do that or whatever it might be. With God of War, there's just honestly far too many things I didn't like about the combat system to change my mind most likely that's clearly demonstrated in the video, it's not like I'm seeing stuff that isn't there.
CoCage said:
It's why I avoid Cleanpricegaming.
He doesn't even play the games he talks about. He literally just makes clickbait titles to get views/money.