I think the ME2 criticisms you make are fair. IMHO some of the best characterization is for Zaeed and Kasumi (and arguably Joker) - the little sound bytes do a lot more to humanize them than a stack of dialogue trees would.Trolldor said:It'd be a giant fucking list that at 2:00 am I don't have time for now that I've finally finished collecting data on charities aided by celebrity endorsements.Kahunaburger said:Well, what specifically did you like less about, say, the ME2 story compared to previous Bioware titles?Trolldor said:snip
So I'll try and do it succinctly but properly:
ME2 failed because it stacked the game with one-dimensional characters.
Bioware does predictable characters, but it gives them interaction and depth.
ME2 failed to establish this because each character was a 'one-issue' pony. So one-issue were they that it was pretty much the only thing you could talk to them about outside of "What do you think of the current mission?"
Even the original Mass Effect, which introduced the character wheel, gave you the ability to talk about 'useless trivia'. To ask them questions about their lives that were unrelated to the story or even their character. They had depth because they had a 'life' beyond the gameworld.
The most interesting characters in the franchise - Wrex and Legion - were shuffled off in to tiny corners. You caught glimpses of them. Legion was so badly placed that if you didn't play the game "properly" you wouldn't be able to do his character mission without suffering during the final mission, but if you didn't do it then he could die.
As for DA2, I think images are all I need:
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Isabella on the left. Sensibly dressed in armor.
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Isabella dressed in a potato sack. Also, dyed her hair and got a serious tan somewhere.
Don't get me started on the Qunari.
It was all the problems Mass Effect 2 had compounded with some seriously retarded Art Design that took Dragon Age away from 'high fantasy' and in to 'final fantasy' complete with fan service.
The thing that excuses the "one issue" thing to me is that the one issue for each character is handled well. The loyalty missions are a very effective storytelling mechanism for a character-driven squad game, and add a lot of gameplay variety. I'd argue that even with the "one-issue" problem, ME2 tells better stories than Jade Empire or even Dragon Age: Origins by sticking to consistent mini-themes within the loyalty missions. (Although Dragon Age: Origins gets major points for actually having interaction, however limited, between characters.)