Goddamnit Bioware

Recommended Videos

Undead Dragon King

Evil Spacefaring Mantis
Apr 25, 2008
1,149
0
0
The level of entitlement of BioWare purists is astounding. In my book, if they bring up Baldur's Gate II again, they will lose all credibility for argument. I love BG II also, but I'm going to take the piss out of it in the OP's style (minus all the arbitrary cursing) just to prove a point that all of this recent hate over BioWare is unfounded, and that the Purists aren't really speaking from the moral high ground.

Baldur's Gate II: Shadows of Nostalgia

Baldur's Gate II when viewed from a modern perspective can be seen as a very complex, unforgiving game with niche appeal at best. The game and its engine are a decade old. BioWare isn't going to keep making games of that type forever. I know plenty of people who were actually turned off from BGII because of its overly complex combat. The fighting system is brutal, with little intuitiveness or adaptability in its mechanics. What's behind that closed door? Why don't you open it and get absolutely destroyed by the eldritch horrors that just happen to make that single room home? Or, failing that, why don't you rest for 8 hours at the doorway so that your partys' wounds would magically re-knit, and your mages can actually be useful? Once they run out of spells, they literally have no use whatsoever. And many spells have lots of little particualities that you need to go blind reading over the spell descriptions to even get an idea of how they work.

Characterization? Don't make me laugh. Minsc starts as a goofy, stupid berserker and that's how he stays. Anomen has a stick up his ass from start to finish. Aerie whines. Jaheira is sassy. Imoen is moody. Jan is quirky and funny. Even Irenicus and Bodhi don't change in their evil despositions. All of the main characters are one-dimensional. BioWare purists hold them up as some of the greatest NPC's ever, but BioWare used the same formula for them as they do for Wrex, Tali, Ashley and Garrus ten years later. Even the level of interaction with these "amazing NPC's" mainly consists of reading text boxes. At least voicing full conversations helps with immersion. Reading text boxes really doesn't help with that.

I also hope that the "living worlds" that the OP holds up BGII involve more than city scapes with lots of people walking around with nothing to say, barring some asides where people actually talk to each other, because that's pretty much Athkatla. Nostalgia can color it as pretty as you want, but looked at from that angle, how it is different from Kirkwall, or the Citadel?

Take the piss out of BioWare now, and you're taking the piss out of everything they've done for the last ten years.

***
Have you ever noticed that far fewer people have played BGII than Mass Effect, even though BGII is handily available for digital download at GOG.com? It's because BGII serves a smaller crowd. And now that being a gamer is beginning to become popular, games can no longer get away with producing 2d games for relatively small numbers of people. BioWare can only make the stylized worlds it does now because it "dumbed down" from the overly complex narrative and combat of years past, but still delivered an amazing story with solid gameplay. BioWare purists might decry that BioWare no longer demands that the Fighters and Paladins have to stand exactly so far apart so that the Ancient Vampires don't run through and rip the Wizards apart, but I think that styles like that are best left in BG 2. It's a different era of gaming, just as the population of "gamers" is now different than it was in the days of the Child of Bhaal.
 

TheKruzdawg

New member
Apr 28, 2010
870
0
0
Straying Bullet said:
Which SEVERELY lacked in both Mass Effect's. I couldn't even talk to my own NPC's during the hub world exploration. DA1 done it perfectly and being able to talk to Morrigan, giving her the finger and then a kiss was amazing.
They had it to a minor degree in the first Mass Effect, although the amount of dialogue was very limited and got stale very quickly. I was sad when they took it out completely in ME2 and you could only hear your squad talk on hubs almost solely through triggered "prompts" such as the view of Omega outside Afterlife.
 

Lord_Kristof

New member
Sep 24, 2010
69
0
0
Just for the record - I don't hate Bioware, I'm just not convinced they're as good as a lot of people seem to think. Yes, their games are good and they have moments of true brilliance. But mostly, they're all pretty much the same. Does Bioware create great games? Probably so. Too bad they don't try to innovate, being the pretty capable storysmiths they are, instead doing all they can to cash in on the same thing as many times as they can.

And I'm one of the people who actually hated Baldur's Gate and Neverwinter Nights. Gave both a chance, never appealed to me in the slightest. From that era, I think Planescape: Torment was the clearly superior game - interesting, living world, great side-quests, great plot and character development, real dramaticism, great plot twists. I never could treat either BG or NW as more than a glorified Hack & Slash. Then again, they were based off something only remotely different than a Hack & Slash, so there.

Bioware's moment of brilliance was definitely KOTOR. I'm going to play Jade Empire soon because I find the setting interesting. Mass Effect was, in my eyes, severely over-hyped. Dragon Age just seems like a really poor attempt at making a "mature" fantasy game (like the Witcher did and succeeded despite tripping over its feet a few times), where "mature" apparently means hilarious blood splatters and a cuddling scene. Yay?
 

Hyper-space

New member
Nov 25, 2008
1,361
0
0
Trolldor said:
Hyper-space said:
Azure-Supernova said:
Finally someone else who feels the same way I do about Bioware's most recent ventures. I remain silent however as I do not wish to be lynched by the community.
Protip: 99% of the forum agrees with you, i do not know what forum you have been traversing, but it sure as hell ain't the Escapist.

Trolldor said:
Thane was a whining lizard monkey. Legion was in the game for all of fuck all time so his character had no opportunity to develop. Tali completely transformed in to a serious case of 'pigtails' compared to Mass Effect 1, and Wrex was in the game for even less time than Legion, it was a goddamn cameo. So yeah, it was disappointing.
How was Thane a whining lizard monkey? he is one of the most humble people in the game and has a really great loyalty mission. In case you did not play it, its basically this: he is dying and wishes to make peace with his son, who is understandably pissed about him leaving to avenge the death of his mother. It was actually emotional and a great mission.

Also, Wrex? having him develop as a character (instead of being the same guy, doing the same thing as before) and becoming the leader of his clan was a logical step for him.
He didn't develop. You ended Mass Effect 1, rocked up in Mass Effect 2, talked to Wrex for a few minutes and left again. Not enough time for development.

Also, thane = whining lizard monkey.

"Oh my wife was so amazing I feel so guilty" *insert seizure/flashback*
...he lost his wife, his wife, not feeling guilty would be messed up.

Also, hes no monkey, monkey just think about bananas.
 

Lord_Kristof

New member
Sep 24, 2010
69
0
0
immovablemover said:
As opposed to what? The Elves in DA1 were just humans with pointy ears, in fact, ever since Tolkien Elves have been pretty much just Humans with pointy ears.
Sorry, my inner Tolkien Geek just rages.
Tolkien Elves didn't have pointy ears. Find me a single passage from any of Tolkien's works which states that they look anything else than human in their physique (apart from being "beautiful and graceful"). You're thinking about the PJ movies.

Sorry for the offtopic.
 

Kyuubi Fanatic

Insane Fanboy
Feb 22, 2010
205
0
0
Hmm, I never played Baldur's Gate, so I can only go off of KOTOR, Mass Effect, and Dragon Age when I judge Bioware, and while I myself am worried about the outcome of ME3, I don't think Bioware is as bad as everyone is saying. They have some really beautiful writing and well crafted characters IMO.

Granted I only have their recent work compared to every other company to go off of, so maybe I just wasn't spoiled by their ethereal previous work.
 

Lord_Kristof

New member
Sep 24, 2010
69
0
0
immovablemover said:
Lord_Kristof said:
immovablemover said:
As opposed to what? The Elves in DA1 were just humans with pointy ears, in fact, ever since Tolkien Elves have been pretty much just Humans with pointy ears.
Sorry, my inner Tolkien Geek just rages.
Tolkien Elves didn't have pointy ears. Find me a single passage from any of Tolkien's works which states that they look anything else than human in their physique (apart from being "beautiful and graceful"). You're thinking about the PJ movies.

Sorry for the offtopic.
My mistake! Mea Culpa
No problem, had to let that out, thanks for taking it like a civilised human being, was a bit afraid you'd get irritated and this would start a pointless heated argument... Gods know there's not a shortage of those on Internet Forums.
 

beniki

New member
May 28, 2009
745
0
0
To be honest the gameplay was the only thing I didn't like about Dragon Age: Origins. The story was nifty, if a little generic, but they were busy setting up an original world.

The only problem I had was the way they set up fights. You could literally feel the developer making the combat puzzles. That's a bad sign... gameplay in an RPG should be much more veiled, and tied much greater with a narrative. A lot of the time I felt like I was just MMO grinding.

Same problem comes in with Mass Effect, but the single character control made the experience so much more engaging that I didn't notice.
 

LiquidGrape

New member
Sep 10, 2008
1,336
0
0
Kahunaburger said:
LiquidGrape said:
Dragon Age 2 is BioWare's most accomplished game in terms of themes and characters.
Not a popular opinion, but I think it's worth saying after all the ridiculous hostility that game had to suffer.
That's an interesting position on this forum - how so? (Not arguing, just curious - I've never played DA2 and all I know about the story is the framing device.)
Well, in terms of theme, there was a lot going on in Dragon Age 2. Without going into spoilerrific detail, suffice it to say there's a tangible socio-political element there, and one which has far more ambiguity than the base "moral dilemmas" for which most games seem content with settling.
There is a particular decision you must make in the late third act of the game which had me stumped for several minutes. The wider implications of this one action were beyond anything I had ever encountered in a BioWare game, much due to the contemporary relevance of the dilemma you're facing.

To contrast; Origins, as finely written as it was, I felt never amounted to much more in its thematic contents than the proverbial "hit this reptilian manifestation of evil over the head with a big stick" scenario. Like I said, a finely crafted big stick, but a big, cumbersome stick all the same.

Dragon Age 2 had ambitions, and for the most part, I think it managed to deliver.

In terms of characters, Isabela is by far the most satisfactory and well-rounded romance in their canon (well-rounded in more ways than her figure, mind you), and overall, the cast as a whole actually added to the thematic arc rather than detracted from it.

These are all purely personal impressions of course, but I felt I got my money's worth, and then some.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
LiquidGrape said:
Kahunaburger said:
LiquidGrape said:
Dragon Age 2 is BioWare's most accomplished game in terms of themes and characters.
Not a popular opinion, but I think it's worth saying after all the ridiculous hostility that game had to suffer.
That's an interesting position on this forum - how so? (Not arguing, just curious - I've never played DA2 and all I know about the story is the framing device.)
Well, in terms of theme, there was a lot going on in Dragon Age 2. Without going into spoilerrific detail, suffice it to say there's a tangible socio-political element there, and one which has far more ambiguity than the base "moral dilemmas" for which most games seem content with settling.
There is a particular decision you must make in the late third act of the game which had me stumped for several minutes. The wider implications of this one action were beyond anything I had ever encountered in a BioWare game, much due to the contemporary relevance of the dilemma you're facing.

To contrast; Origins, as finely written as it was, I felt never amounted to much more in its thematic contents than the proverbial "hit this reptilian manifestation over the head with a big stick" scenario. Like I said, a finely crafted big stick, but a big, cumbersome stick all the same.

Dragon Age 2 had ambitions, and for the most part, I think it managed to deliver.

In terms of characters, Isabela is by far the most satisfactory and well-rounded romance in their canon (well-rounded in more ways than her figure, mind you), and overall, the cast as a whole actually added to the thematic arc rather than detracted from it.

These are all purely personal impressions of course, but I felt I got my money's worth, and then some.
Cool - that definitely sounds like a step forward in terms of story from DA:O's "epic quest to save the world from the generic evil horde" then. I think I might have been spoiled re: the big DA2 decision by Yahtzee, and if it is what I think it is, I agree that that's a great example of storytelling.
 

Irony's Acolyte

Back from the Depths
Mar 9, 2010
3,635
0
0

I don't have too many problems with Bioware at all. Sure there are choices they've made that I feel are mistakes, but overall I don't feel like they've fucked over their different series, as I've had tons of fun in ME2 and DA2 hasn't been as bad as all those complainers have made it out to be.

You may not like their games, that's cool, but I do. So yeah, nice opinion and all. And I for one liked the new design of the elves. Made them less "pointy eared, short humans" and more a different race.
 

Lizmichi

Detective Prince
Jul 2, 2009
4,809
0
0
Why, why another BioWare hate thread? DA2 has been out for 2 months now and that hate still hasn't gone down. *sigh* This all started after DA2 came out. Anyway, I still love BioWare, the story in ME2 was good and so was the story in DA:O. I can't wait for ME3 and DA3. I understand the people don't like Bio right now or have been disappointed for some time but I'm happy with them. To each their own I guess.

A Note from the new rules: Rants
You can disagree with whatever you like but using large amounts of obscene language and CAPS is against our policies. We are sure you can find another way to voice your opinion without being aggressive, regardless of whom it is directed at.
 

Kahunaburger

New member
May 6, 2011
4,141
0
0
beniki said:
The only problem I had was the way they set up fights. You could literally feel the developer making the combat puzzles. That's a bad sign... gameplay in an RPG should be much more veiled, and tied much greater with a narrative. A lot of the time I felt like I was just MMO grinding.
Yeah, tank/dps/cc is not deep tactical gameplay, and I'm not sure why anyone thinks it is. That's one of the things I like about ME2 - on insanity, you have to vary your strategies a little depending on what you're fighting, but in DA:O it's pretty much just tank/dps/cc on any difficulty unless you want to get clever with bottlenecks and AOE spells.

EDIT:
Irony said:
This is the best gif ever.
 

etherlance

New member
Apr 1, 2009
762
0
0
While I'm dissapointed with the way DA 2 came out......I actually Liked the new design for the elves, if it were possible I'd be playing as one.

also I can't really get that much out of this thread as you have for the most part turned it into a "I Hate mass effect rant rather than making an educated arguement about what you felt could have been better.
 

Canid117

New member
Oct 6, 2009
4,074
0
0
Yay! A hate thread! I was just thinking we need another one of these! Especially one directed at a game that has yet to be released.