Completely agree. I was waiting years for a sequel then I realised we aren't ever getting one.York_Beckett said:Psi-Ops: The Mindgate Conspiracy
Ditto this - I would have loved to have seen a sequel, perhaps with some little things changed, but I just totally loved this game...this isnt my name said:Mirrors edge.
Ahh yeah I remember Kya.Glamorgan said:Uh... okay. It looks incredibly lame from the outside, but it's a really great game.Kurokami said:Hmmm, seen that around several times but I always thought it looked unimpressive. Care to sell it to me? (Tell me the good features, why it's good, etc. I could look it up, but I figure someone who's endorsing it would be able to do a better job)Glamorgan said:Ever heard of Kya: Dark Lineage?
No, I didn't think so. Well, it was a great game for the PS2, but it could have been so much better. If they had fixed up the issues in a sequel, it would have been amazing.
Okay. Because I happen to be rather tired, I'm going to copy paste from Wikipedia.
<spoiler=General Gameplay>Kya: Dark Lineage focuses on action-adventure platforming gameplay, with the player guiding Kya through a variety of stages. During the game the player can earn nooties, allowing them to return to the Nativ city to purchase items required to progress through the game. The player can purchase several items which allow Kya to increase her mobility, including the ability to climb slippery surfaces, perform wall jumps or ride fast-moving lizards called Jamguts. Whenever the player suffers damage, Kya can recover energy by draining it from big amber shards.
The game focuses strongly on the element of air, featuring various sequences in which Kya must use strong wind currents to her advantage (although these can also prove to be a disturbance in certain points). It also features several freefall sequences during which the player must control Kya's speed and the direction of her descent, which usually ends when Kya lands on a big flower called Amortos, serving as an air bag. The player will suffer damage by touching objects while freefalling, or instantly lose a life by landing on the ground (at which point the freefall sequence will be restarted).
Complementing the player's mobility is Kya's "Boomy", a magical boomerang-like weapon which allows Kya to cut ropes and attack enemies. The Boomy can be upgraded twice in the Nativ city, first allowing the player to aim it in a first-person perspective (Silver Boomy) and later (Golden Boomy), which allows the player to activate switches or attack normally unreachable foes. The player can also purchase explosive or electrifying bombs to damage foes. Additionally, there are purchasable traps that can be used to capture rare monsters for the Nativ zoo.
Puzzles, which often rely on items or creatures within the immediate environment to solve, are another part of the game. Other puzzles might require creative use of Kya's mobility or even use of her fully-upgraded Boomy's ability to be directed as the player wishes. Some may only be solved when the player has acquired the correct equipment for Kya from Nativ City.
Beyond the beginning portion of the game the player's advancement is based on three factors: The equipment they have purchased, the number of Wolfen/Wolfun Kya has turned back into Nativs and ultimately, the collection of all seven Runes. A total of 260 Nativs can be rescued throughout the course of the game, though the player is not required to rescue them all in order to confront Brazul and complete the game.
A highly praised hand-to-hand combat system which is very similar to modern brawlers is included, during which Kya is unable to use her ranged weapons and must instead engage her foes in melee with punches, kicks and throws. The player will engage in this form of combat whenever a Wolfen/Wolfun is near. Players start with only a few simple moves Kya learns from Akasa, though players can acquire more powerful bracelets in Nativ shops which increase the strength of Kya's attacks and allow her to use a greater variety of combat moves, such as grabbing Wolfen/Wolfun by their tails and spinning them around, or even riding on top of them to ram against others. Whenever a Wolfen/Wolfun is knocked unconscious, the player can exorcize it back into its original Nativ form, assuming Kya has enough Mana spheres.
Further adding to the diversity of the game are Magic Boards which allow Kya to rapidly descend across rocky or otherwise treacherous terrain. These sequences greatly resemble snowboarding games, though Kya initially is forced to simply slide down slippery areas on her feet. Later sequences require players to initially purchase and then upgrade Kya's magic board so that she can gain the ability to jump or rapidly increase her speed.
TL;DR, just read it. You asked a question, and I'm too lazy to answer it in short form. Let's not have TWO lazy nerds. The story and voice acting aren't really that impressive, but it's an incredibly fun game. I recommend you check it out sometime. If you can find it...
I love you. I also enjoyed Mirror's Edge.IBlackKiteI said:Ahh yeah I remember Kya.Glamorgan said:Uh... okay. It looks incredibly lame from the outside, but it's a really great game.Kurokami said:Hmmm, seen that around several times but I always thought it looked unimpressive. Care to sell it to me? (Tell me the good features, why it's good, etc. I could look it up, but I figure someone who's endorsing it would be able to do a better job)Glamorgan said:Ever heard of Kya: Dark Lineage?
No, I didn't think so. Well, it was a great game for the PS2, but it could have been so much better. If they had fixed up the issues in a sequel, it would have been amazing.
Okay. Because I happen to be rather tired, I'm going to copy paste from Wikipedia.
<spoiler=General Gameplay>Kya: Dark Lineage focuses on action-adventure platforming gameplay, with the player guiding Kya through a variety of stages. During the game the player can earn nooties, allowing them to return to the Nativ city to purchase items required to progress through the game. The player can purchase several items which allow Kya to increase her mobility, including the ability to climb slippery surfaces, perform wall jumps or ride fast-moving lizards called Jamguts. Whenever the player suffers damage, Kya can recover energy by draining it from big amber shards.
The game focuses strongly on the element of air, featuring various sequences in which Kya must use strong wind currents to her advantage (although these can also prove to be a disturbance in certain points). It also features several freefall sequences during which the player must control Kya's speed and the direction of her descent, which usually ends when Kya lands on a big flower called Amortos, serving as an air bag. The player will suffer damage by touching objects while freefalling, or instantly lose a life by landing on the ground (at which point the freefall sequence will be restarted).
Complementing the player's mobility is Kya's "Boomy", a magical boomerang-like weapon which allows Kya to cut ropes and attack enemies. The Boomy can be upgraded twice in the Nativ city, first allowing the player to aim it in a first-person perspective (Silver Boomy) and later (Golden Boomy), which allows the player to activate switches or attack normally unreachable foes. The player can also purchase explosive or electrifying bombs to damage foes. Additionally, there are purchasable traps that can be used to capture rare monsters for the Nativ zoo.
Puzzles, which often rely on items or creatures within the immediate environment to solve, are another part of the game. Other puzzles might require creative use of Kya's mobility or even use of her fully-upgraded Boomy's ability to be directed as the player wishes. Some may only be solved when the player has acquired the correct equipment for Kya from Nativ City.
Beyond the beginning portion of the game the player's advancement is based on three factors: The equipment they have purchased, the number of Wolfen/Wolfun Kya has turned back into Nativs and ultimately, the collection of all seven Runes. A total of 260 Nativs can be rescued throughout the course of the game, though the player is not required to rescue them all in order to confront Brazul and complete the game.
A highly praised hand-to-hand combat system which is very similar to modern brawlers is included, during which Kya is unable to use her ranged weapons and must instead engage her foes in melee with punches, kicks and throws. The player will engage in this form of combat whenever a Wolfen/Wolfun is near. Players start with only a few simple moves Kya learns from Akasa, though players can acquire more powerful bracelets in Nativ shops which increase the strength of Kya's attacks and allow her to use a greater variety of combat moves, such as grabbing Wolfen/Wolfun by their tails and spinning them around, or even riding on top of them to ram against others. Whenever a Wolfen/Wolfun is knocked unconscious, the player can exorcize it back into its original Nativ form, assuming Kya has enough Mana spheres.
Further adding to the diversity of the game are Magic Boards which allow Kya to rapidly descend across rocky or otherwise treacherous terrain. These sequences greatly resemble snowboarding games, though Kya initially is forced to simply slide down slippery areas on her feet. Later sequences require players to initially purchase and then upgrade Kya's magic board so that she can gain the ability to jump or rapidly increase her speed.
TL;DR, just read it. You asked a question, and I'm too lazy to answer it in short form. Let's not have TWO lazy nerds. The story and voice acting aren't really that impressive, but it's an incredibly fun game. I recommend you check it out sometime. If you can find it...
Damn awesome game, really under appreciated.
I remember it too,(It freaked me out the 1st time I played it when the opening had Kya speaking of screen saying"... Frank? .... Frank are you there?" [Guess what my name is heh.]Since the manual didn't mention her having a brother.)Did your copy let you caputre creatures for that study/zoo/farm for the Wolf-folk?(Thier name escapes me.) It was one of the issues with my copy but the game had wonderful unearthly sceenery and clever explanations as to why Kya knows how to do the things she could do. Also closure on the ending after the rift opened would just be fantasic.Glamorgan said:Ever heard of Kya: Dark Lineage?
No, I didn't think so. Well, it was a great game for the PS2, but it could have been so much better. If they had fixed up the issues in a sequel, it would have been amazing.
I don't think it counts at the moment while there are talks of a Beyond Good and Evil 2 being made by Ubisoft over the past few years though If that gets cancels it can unfortunetly get put back on the list of sequalless games.CleverCover said:Does Beyond Good and Evil count?
Because I'm still waiting for that one...
If you have a DS then thiers Okamiden http://en.wikipedia.org/wiki/%C5%8Ckamidenwoots7 said:okami
Doesn't Burtal Legend have closure though?Azaraxzealot said:brutal legend
Guess you didn't notice the thing in the option menu that let you turn off the transformations?newwiseman said:Truth is I own Legend of Dragoon and have never replayed it, I was by a wide margin the most linear RPG I ever played before Final Fantasy 13, and simultaneously the reason the rotors burnt out on my controller.
Still, My GF in middle school was fine with me playing it, so long as she held the controller during the transformations, what fond memories.
Right here! I know of it. My sister played the crap out of it.Glamorgan said:Ever heard of Kya: Dark Lineage?
So far. Hopefully though a sequel will come out. Hasn't it been announced yet? Anyway...yeah I agree.this isnt my name said:Mirrors edge.
it the north american title for dark chronicleIron Glorfindel said:I thought it had one. I believe it was cel-shaded and went by the name "Dark Chronicle". Or are you asking for a third one? If so, my mistake.baka52 said:dark cloud 2...anyone?