He's a discriminatory angsty teen that's whatmrwoo6 said:Dont you see? YOU are gorden freeman, the player is Gorden freeman.
how can you hate YOURSELF!
and whats wrong with mutes?
And the OP is an oddly named person who likes to make gross oversimplifications of things.Wow they sure are generous with the usernames said:Is a mute with a crowbar fetish. Please stop treating him like the Hamlet of our generation. Thanks
That's nice. They're clearly spelt out throughout the game. Obviously. And yet, you still can't explain them, because that would take too long. Of course. And I didn't ask why I was doing something in Half Life because the game is so strictly linear more often than not I didn't know what I was doing, especially in the first game. I always understood that as being the G-Man railroading your progress to an ultimate unkowable goal, which I think is fine. I mean, an NPC would give me some instruction like 'head this way to Black Mesa East' *gestures at blurry map*. I only knew I was going the right way because I knew the game wouldn't let me go any other. So I don't know what on Earth Gordon Freeman was thinking as he drove his hoverboat through several miles of twisting canals and sewers without once choosing a path or consulting a map.TomLikesGuitar said:Don't take offense to this, but I think you're being closed minded to his motives... They are there, and they are quite clearly spelled out through in game hints, but they require some thought and analysis. I can't go through all of them as that would take hours, but think of it this way... Throughout the ENTIRETY of Half Life, did you ever ask "Why am I doing this?". Now this is more game design than character development, but in this instance the two are one in the same.Geo Da Sponge said:I think I can say he isn't well developed when I have yet to hear anyone mention a single established fact about his personality, motivations or what he thinks. I think it's more than a little ridiculous will praise him as a a character when they have to fill in all the blanks in his personality themselves, but when (for example) his eternal nemesis Master Chief is brought up no one wants to try and examine his motivations or actions.TomLikesGuitar said:I think he is and so do a lot of people. It's ENTIRELY subjective really, so you can't say whether he is or isn't interesting or well-developed.
People love him, and he is, at least, influential and surprisingly cool as hell.
Then again I've never seen anyone actually analyze Gordon Freeman's character wither, I've just heard them say he's 'well developed' and 'interesting' without giving any reason why.
PS. As I've repreatedly said because I'm paranoid someone will misinterpret what I think by accident, Gordon Freeman is interesting and is a well designed part of Half Life. Just not as a character.
His personality and what he thinks are a mesh of imagination and NPC "dialogue".
Master Chief, on the other hand, was incredible and well developed UNTIL he started talking. I still care about him as a character, and want to see his story arc end, but I had my own preconceived ideas about him, and they have been ruined by obnoxious side-plots with questionable motives. They took everything good about Cortana and destroyed it. They resurrected Sarge and ruined him as a character.
What I'm trying to say is that, the further Halo goes, the less I care about the story. The opposite is true with Half Life.
YESSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!Daystar Clarion said:Meh, I don't dislike Freeman, but at least he isn't a generic space marine who everyone treats as the best game protagonist EVAR!!!111
cop-out.Don't take offense to this, but I think you're being closed minded to his motives... They are there, and they are quite clearly spelled out through in game hints, but they require some thought and analysis. I can't go through all of them as that would take hours, but think of it this way... Throughout the ENTIRETY of Half Life, did you ever ask "Why am I doing this?". Now this is more game design than character development, but in this instance the two are one in the same.
The point is that it is not Gordon Freeman doing those things, it is me (or you if you are the player).Wow they sure are generous with the usernames said:What character value does he have? He has no lines, no emotional reactions, everyone just praises him for being the only human around with a generous health meter and make some tongue-in-cheek joke about him being a man of few words (hahaha.)
so true...Daystar Clarion said:Meh, I don't dislike Freeman, but at least he isn't a generic space marine who everyone treats as the best game protagonist EVAR!!!111
I hate that I'm mute, and the world, especialy aliens seem to be against me.mrwoo6 said:Dont you see? YOU are gorden freeman, the player is Gorden freeman.
how can you hate YOURSELF!
and whats wrong with mutes?
Just because his opinion is different, doesn't make him a troll.Treeinthewoods said:For what it's worth, I swear this is not a second account I set up to troll the Escapist.
Yeah, I agree with OP as well, I've mentioned my dislike for Freeman several times (I think I pointed out that he could be a broom, a watermelon or have severe Down Syndrome and you wouldn't know). The responses I got were, to say it lightly, flaming like the sun.LogicNProportion said:Just because his opinion is different, doesn't make him a troll.Treeinthewoods said:For what it's worth, I swear this is not a second account I set up to troll the Escapist.
Personally, I agree with the guy. I could give a fat baby's dick about Gordon Freechman.
I beat Half Life 1 and 2, and honestly, I put them under Modern Warfare 2. MW2 has Price and Soap, two men more infinitely badass than Freechman could ever be.
I love Valve, but I think most everything they've put out besides Half Life, is BETTER than Half Life.
The Half-Life Prima Strategy Guide said:A native of Seattle, Washington, Gordon Freeman showed high interest and aptitude in the areas of quantum physics and relativity at an extremely young age. His earliest heroes were Einstein, Hawking and Feynman.
While a visiting student at the University of Innsbruck in the late 1990's, Gordon Freeman observed a series of seminal teleportation experiments conducted by the Institute for Experimental Physics (see Bowemeester, Pan, Mattle, Eibl, Weinfurter, Zeilinger, "Experimental Quantum Teleportation," Nature, 11 December 1997). Practical applications for teleportation became his obsession. In 1999, Freeman received his doctorate from M.I.T. with a thesis paper entitled: "Observation of Einstein-Podolsky-Rosen Entanglement on Supraquantum Structures By Induction through Nonlinear Transuranic Crystal of Extremely Long Wavelength (ELW) Pulse from Mode-Locked Source Array."
Disappointed with the slow pace and poor funding of academic research, and with tenure a distant dream, Gordon cast about for a job in private industry. As fortune would have it, his mentor at M.I.T., Professor Alex Kleiner, had taken charge of a research project being conducted at a decommissioned missile base in Black Mesa, New Mexico. Kleiner was looking for a few bright associates, and Gordon was his first choice. Considering the source and amount of funds available to the Black Mesa Labs, Gordon suspected that he would be involved in some sort of weapons research; but in the hopes that practical civilian applications would arise (in areas of quantum computing and astrophysics), he accepted Kleiner's offer. Apart from a butane-powered tennis ball cannon he constructed at age 6, Gordon had never handled a weapon of any sort-or needed to... until now.