Gordon Freeman

ethaninja

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Oct 14, 2009
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mrwoo6 said:
Dont you see? YOU are gorden freeman, the player is Gorden freeman.

how can you hate YOURSELF!

and whats wrong with mutes?
He's a discriminatory angsty teen that's what :p
 

Samus Aaron

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Apr 3, 2010
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Wow they sure are generous with the usernames said:
Is a mute with a crowbar fetish. Please stop treating him like the Hamlet of our generation. Thanks
And the OP is an oddly named person who likes to make gross oversimplifications of things.
 

Sexbad

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I'm not against playing as a mute. I just dislike when other characters treat me like Jesus even though all I do is run around solving simple puzzles and hitting things with other things. Seriously, the characters in HL2 were so flat.
 

silver wolf009

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Jan 23, 2010
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Saved my life.

OT: I really have never cared for Gordon, I mean he has to be a freaking android! He dosen't even cry out in pain, he blankly stares at the enemies who still have more personallity than him despite the fact that they dont have faces and he does.
 

Godhead

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May 25, 2009
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That is all.

(We all love you Miracle <3)

Edit: Fucking ninjas.
 

Geo Da Sponge

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TomLikesGuitar said:
Geo Da Sponge said:
TomLikesGuitar said:
I think he is and so do a lot of people. It's ENTIRELY subjective really, so you can't say whether he is or isn't interesting or well-developed.

People love him, and he is, at least, influential and surprisingly cool as hell.
I think I can say he isn't well developed when I have yet to hear anyone mention a single established fact about his personality, motivations or what he thinks. I think it's more than a little ridiculous will praise him as a a character when they have to fill in all the blanks in his personality themselves, but when (for example) his eternal nemesis Master Chief is brought up no one wants to try and examine his motivations or actions.

Then again I've never seen anyone actually analyze Gordon Freeman's character wither, I've just heard them say he's 'well developed' and 'interesting' without giving any reason why.

PS. As I've repreatedly said because I'm paranoid someone will misinterpret what I think by accident, Gordon Freeman is interesting and is a well designed part of Half Life. Just not as a character.
Don't take offense to this, but I think you're being closed minded to his motives... They are there, and they are quite clearly spelled out through in game hints, but they require some thought and analysis. I can't go through all of them as that would take hours, but think of it this way... Throughout the ENTIRETY of Half Life, did you ever ask "Why am I doing this?". Now this is more game design than character development, but in this instance the two are one in the same.

His personality and what he thinks are a mesh of imagination and NPC "dialogue".

Master Chief, on the other hand, was incredible and well developed UNTIL he started talking. I still care about him as a character, and want to see his story arc end, but I had my own preconceived ideas about him, and they have been ruined by obnoxious side-plots with questionable motives. They took everything good about Cortana and destroyed it. They resurrected Sarge and ruined him as a character.

What I'm trying to say is that, the further Halo goes, the less I care about the story. The opposite is true with Half Life.
That's nice. They're clearly spelt out throughout the game. Obviously. And yet, you still can't explain them, because that would take too long. Of course. And I didn't ask why I was doing something in Half Life because the game is so strictly linear more often than not I didn't know what I was doing, especially in the first game. I always understood that as being the G-Man railroading your progress to an ultimate unkowable goal, which I think is fine. I mean, an NPC would give me some instruction like 'head this way to Black Mesa East' *gestures at blurry map*. I only knew I was going the right way because I knew the game wouldn't let me go any other. So I don't know what on Earth Gordon Freeman was thinking as he drove his hoverboat through several miles of twisting canals and sewers without once choosing a path or consulting a map.

Simply put, goodness only knows what's going through his head as you wander randomly through City 17 hoping to meet up with a plot central NPC, or what he's thinking when he clambers into a stalker carrier not once, but twice without so much as placing his arms over the metal clamp that goes over his chest.

I would get into a seperate discussion on Master Chief but:
A) It's late.
B) I don't want to distract from the original purpose of this thread.
C) You have a reasonable enough opinion on the subject that I'm not filled with nerd rage.
 

ayylamao

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Daystar Clarion said:
Meh, I don't dislike Freeman, but at least he isn't a generic space marine who everyone treats as the best game protagonist EVAR!!!111
YESSSSSSSSSSSSSSSSSS!!!!!!!!!!!!!!
 

helldragonX

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I like Gordon Freeman because he just sorta gets dropped right in the middle of a shit-storm and he is just like 'Fine lets do this', and then he gets things done. No questions asked, No complaining, No "OMG whatta I gonna do....!?!?!", and no fake Bravado. Pure awesome.
 

Blanko2

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Don't take offense to this, but I think you're being closed minded to his motives... They are there, and they are quite clearly spelled out through in game hints, but they require some thought and analysis. I can't go through all of them as that would take hours, but think of it this way... Throughout the ENTIRETY of Half Life, did you ever ask "Why am I doing this?". Now this is more game design than character development, but in this instance the two are one in the same.
cop-out.
also, "why am i doing all of this?" really?? because a bunch of npcs told me to and there is only one way to progress the story. you can't sit there and tell me it's because gordon knows it's the only way to save the world (because he shows no indication of knowing whats going on half the time, he just does stuff.[and if you want to go the "we are him" route, doubly so) and you cant tell me he even WANTS to save the world (unless you say "we want to save the world, ergo, he does" but then you're characterizing yourself, not him). maybe he is just doing it for fun.
 

pyrosaw

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Off-topic:Your username is quite awesome.

On-topic:You gotta admit, the Freeman knows how to grow a beard. Plus I kinda like him. Better than Sonic.
 

Flames66

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Wow they sure are generous with the usernames said:
What character value does he have? He has no lines, no emotional reactions, everyone just praises him for being the only human around with a generous health meter and make some tongue-in-cheek joke about him being a man of few words (hahaha.)
The point is that it is not Gordon Freeman doing those things, it is me (or you if you are the player).
 

loc978

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Daystar Clarion said:
Meh, I don't dislike Freeman, but at least he isn't a generic space marine who everyone treats as the best game protagonist EVAR!!!111
so true...
Gordon Freeman is much closer to Hamlet than Master Chief (and I don't even want to know why his only names are a serial number and a Naval Senior Petty Officer rank)

As an aside... the true Hamlet of our generation is Huey Freeman.
 

Asuka Soryu

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mrwoo6 said:
Dont you see? YOU are gorden freeman, the player is Gorden freeman.

how can you hate YOURSELF!

and whats wrong with mutes?
I hate that I'm mute, and the world, especialy aliens seem to be against me.
 

LogicNProportion

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Treeinthewoods said:
For what it's worth, I swear this is not a second account I set up to troll the Escapist.
Just because his opinion is different, doesn't make him a troll.

Personally, I agree with the guy. I could give a fat baby's dick about Gordon Freechman.

I beat Half Life 1 and 2, and honestly, I put them under Modern Warfare 2. MW2 has Price and Soap, two men more infinitely badass than Freechman could ever be.

I love Valve, but I think most everything they've put out besides Half Life, is BETTER than Half Life.
 

Chiyo-Chan

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You mean Hamlet, the whiny emo prince? I'll go with Freeman. And no, I'm not saying that Half Life is better than Shakespeare, just that I hate the character of Hamlet.
 

Treeinthewoods

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LogicNProportion said:
Treeinthewoods said:
For what it's worth, I swear this is not a second account I set up to troll the Escapist.
Just because his opinion is different, doesn't make him a troll.

Personally, I agree with the guy. I could give a fat baby's dick about Gordon Freechman.

I beat Half Life 1 and 2, and honestly, I put them under Modern Warfare 2. MW2 has Price and Soap, two men more infinitely badass than Freechman could ever be.

I love Valve, but I think most everything they've put out besides Half Life, is BETTER than Half Life.
Yeah, I agree with OP as well, I've mentioned my dislike for Freeman several times (I think I pointed out that he could be a broom, a watermelon or have severe Down Syndrome and you wouldn't know). The responses I got were, to say it lightly, flaming like the sun.

I was covering myself in case anybody assumed there could only be one Valve hater in existence.
 

The Youth Counselor

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Gordon Freeman is unique because he is to video games what Peter Parker was to comics or Ellen Ripley was to action movies. He is the everyday person who finds the call to heroism due to events beyond his control.

During Half-Life's development, the norm was and still is to have video game protagonists be power fantasies of idealized males. We have steroid and testosterone bulked womanizers (like Duke Nukem or Kratos), space marines (like DoomGuy or Master Chief), or super-solier/elite spys (Solid Snake or Sam Fisher).

VALVe decided to step away from the norm. Instead of following what others thought was cool they decided to slap thick engineer glasses on him, and neat managable utilitarian hair.
Gordon Freeman reflects the main audience of video games: nerdy young men who are likely shy. Gordon Freeman in a way is still a power fantasy for young males, as he reflects us and saves the world and beats up bullies and rescues the girl. However he isn't who we wish we were but cannot be, but who we wish we are and can become.

His silence speaks multiple installments of novels to his character. The artists deciding not to give him a voice doesn't mean he is a weak or poorly developed character. Mario and Samus never spoke for the majority of their careers, and when they were finally voiced it didn't add anything at all.

Just from his neatly trimmed hair, maintained goatee, and kind and humble expressions through his thick spectacles we can deduce a lot from. This combined with information on the websites and strategy guides gives us the insight of a unique character. An action hero is really very meek, and though he has many exploits and achievements to make him a legend he is humble and unsure to the point of speechlessness.

The Half-Life Prima Strategy Guide said:
A native of Seattle, Washington, Gordon Freeman showed high interest and aptitude in the areas of quantum physics and relativity at an extremely young age. His earliest heroes were Einstein, Hawking and Feynman.

While a visiting student at the University of Innsbruck in the late 1990's, Gordon Freeman observed a series of seminal teleportation experiments conducted by the Institute for Experimental Physics (see Bowemeester, Pan, Mattle, Eibl, Weinfurter, Zeilinger, "Experimental Quantum Teleportation," Nature, 11 December 1997). Practical applications for teleportation became his obsession. In 1999, Freeman received his doctorate from M.I.T. with a thesis paper entitled: "Observation of Einstein-Podolsky-Rosen Entanglement on Supraquantum Structures By Induction through Nonlinear Transuranic Crystal of Extremely Long Wavelength (ELW) Pulse from Mode-Locked Source Array."

Disappointed with the slow pace and poor funding of academic research, and with tenure a distant dream, Gordon cast about for a job in private industry. As fortune would have it, his mentor at M.I.T., Professor Alex Kleiner, had taken charge of a research project being conducted at a decommissioned missile base in Black Mesa, New Mexico. Kleiner was looking for a few bright associates, and Gordon was his first choice. Considering the source and amount of funds available to the Black Mesa Labs, Gordon suspected that he would be involved in some sort of weapons research; but in the hopes that practical civilian applications would arise (in areas of quantum computing and astrophysics), he accepted Kleiner's offer. Apart from a butane-powered tennis ball cannon he constructed at age 6, Gordon had never handled a weapon of any sort-or needed to... until now.