Gran Turismo 5: One of 2010's Top RPGs?

SG Xibalba

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The_root_of_all_evil said:
One real huge problem.

RPG= ROLE playing Game.

What ROLE are you actually playing? Because you seem to be suggesting you're playing the car?
Yeah because playing a Wizard/intergalactic space hero/knight in the depths of hell/someone who's spent their entire life in avault and now fights off armies of giant mutants in a post-nuclear wasteland isn't far fetched at all.

*eyeroll*
 

AzrealMaximillion

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Sean.Devlin said:
AzrealMaximillion said:
meiadose said:
so having failed in the racing genre are you trying to have it succeed in the rpg genre?
You really have no idea what you're talking about buddy. I hardly call being the highest selling Playstation franchise of all time a failure. The only other racing series that has sold higher is Need For Speeed, which is obvious due to multi platforming. If you're gonna hate on something know what you're hating.
Gran Turismo belongs in 1998. It hasn't progressed a bit. It's a geriatric dinosaur. A geriatric dinosaur without the TVR sagaris.
Of course it's progressed. it has damage now :D


But seriously that sounds like the talk of someone who either hasn't played the games, or has played one or two of them, and didn't like them. In which case why bother wasting your time commenting about a series you don't like? Seems kind of stupid to me?
 

AzrealMaximillion

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Sean.Devlin said:
AzrealMaximillion said:
Sean.Devlin said:
AzrealMaximillion said:
meiadose said:
so having failed in the racing genre are you trying to have it succeed in the rpg genre?
You really have no idea what you're talking about buddy. I hardly call being the highest selling Playstation franchise of all time a failure. The only other racing series that has sold higher is Need For Speeed, which is obvious due to multi platforming. If you're gonna hate on something know what you're hating.
Gran Turismo belongs in 1998. It hasn't progressed a bit. It's a geriatric dinosaur. A geriatric dinosaur without the TVR sagaris.
Of course it's progressed. it has damage now :D


But seriously that sounds like the talk of someone who either hasn't played the games, or has played one or two of them, and didn't like them. In which case why bother wasting your time commenting about a series you don't like? Seems kind of stupid to me?
I played GT2 on the PS1 and on the Dreamcast, I played GT3 and GT4 extensively. I never got 100% in GT4 because the Mercedes at the Nordschleife challenge didn't let you remove the fucking traction control and would brake for you. I played Tourist Trophy in all it's one-on-one and one-on-three glory.

I've NEVER played GT5. I know enough about it to see that they refuse to change. Everything that was wrong is still wrong. I prefer "series racing", but Forza does the GT thing pretty well, so it's ok.

And what about the Sagaris? On the Top Gear track? Wouldn't that be awesome?
Well first of all you've never played GT5 so how can you be so sure that they haven't changed anything. And also why would they? Why fix what ain't broke? The legend of Zelda games have been the same since 1981 and no one asides people who hate Nintendo seems to complain about that.

Second of all GT 2 was never on the Dreamcast. It's a PS exclusive. That's like Halo showing up on the Wii.
 

AzrealMaximillion

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Sean.Devlin said:
AzrealMaximillion said:
O

Well first of all you've never played GT5 so how can you be so sure that they haven't changed anything. And also why would they? Why fix what ain't broke? The legend of Zelda games have been the same since 1981 and no one asides people who hate Nintendo seems to complain about that.

Second of all GT 2 was never on the Dreamcast. It's a PS exclusive. That's like Halo showing up on the Wii.
Because I research stuff and I know what I dislike. The same complaints about GT2 are still valid about GT5. It looks great but, lots of content but, etc.

It needed a boot disc.
And what complaints would those be? The best research is actually playing the game, and I highly doubt that complaints about a game that's 12 years old are still valid about it's present day successor. That's like me bashing Jak 3 for having the sames problems as Jak 1. I never played Jak 3 so what eve I say against it is invalid. You can say you researched GT 5 all you want, but if you haven't played the game then how can I tell if you just don't like the series or if the game is genuinely as bad as you say it is. I haven't played the game so I'm not gonna say it's good or bad, but you saying it's bad without playing it is a baseless argument.
 
Feb 13, 2008
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SG Xibalba said:
The_root_of_all_evil said:
One real huge problem.

RPG= ROLE playing Game.

What ROLE are you actually playing? Because you seem to be suggesting you're playing the car?
Yeah because playing a Wizard/intergalactic space hero/knight in the depths of hell/someone who's spent their entire life in avault and now fights off armies of giant mutants in a post-nuclear wasteland isn't far fetched at all.

*eyeroll*
I have no idea what you're trying to say here. I'm all for far-fetched.

Tom Goldman said:
The player in GT5 can complete a race, acquire a new car, and have a whole new avenue of races open up... progressing even further through the rewards from those. You're picking up new abilities and therefore able to do more... visit new areas, try out special events, etc. It's similar to the progression in an RPG, that's all.
I'll admit it's similar to an RPG progression, but there seems to be a huge difference in what RPGs were, are and appear to be. GTA is an RPG of sorts, WoW treads the line of not being, But Gran Turismo? Every fibre of me is just saying no.

If the driver could shrug off a race, talk to the other drivers, basically complete the objective without driving the car - then I'd agree. At the moment, I just think it's a non-linear progression driving game.

But then TT RPGs, Computer RPGs, MMORPGs and Live Action RPGs have been arguing about what makes an RPG for years.
 

killamanhunter

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There's so much fanboy rage in this topic it isn't even funny after 3 1/2 pages, anyway...

I can see how it could be considered an RPG but an RPG is a Game in which you play the role of someone else so in that perspective Battlefield is a RPG, Call of Duty is an RPG anything you think of is an RPG in some sense so yeah it's pretty hard to distinguish.
 

AzrealMaximillion

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Sean.Devlin said:
AzrealMaximillion said:
And what complaints would those be? The best research is actually playing the game, and I highly doubt that complaints about a game that's 12 years old are still valid about it's present day successor. That's like me bashing Jak 3 for having the sames problems as Jak 1. I never played Jak 3 so what eve I say against it is invalid. You can say you researched GT 5 all you want, but if you haven't played the game then how can I tell if you just don't like the series or if the game is genuinely as bad as you say it is. I haven't played the game so I'm not gonna say it's good or bad, but you saying it's bad without playing it is a baseless argument.
You know, you've been so nice that I will type it out.

Let me show you why Gran Turismo exists in a vaccuum. I will assume that you understand that we're talking about my preferences here.

1-Slow cars. Doing 2-lap races with 60hp cars is not fun. Ever. Winning means pushing the other cars out of the way or buying a turbo because you only have two laps to pass everybody. It teaches you to drive like a 'tard. It has just become a tradition to put them in.

2-License tests. Breaking into a box doesn't teach you anything. It's useless padding. Driving on sections of tracks with one particular car doesn't teach you to drive, just to do that section with that car. Tradition.

3-Not having a cockpit view. I was driving with a cockpit view on the PS1 with Codemasters games. It was also in all F1 games and I waited for Forza 3 because Forza 2 didn't have them. Immersion driving requires an inside view. Maybe I'd have fun with the included Premium cars, but some of my favorites are just GT4 adaptations.

4-OSD much? I take circuit driving quite seriously. I don't want to see a display that shows me the pedals' input, the temperature of my tires and most of all, I don't want a flashing red light telling me which gear to choose for the next turn. But mooost of all, I don't want to have a timer in the middle of the screen telling me my lap time. Turn it off, change the location of the info, etc. Those are very simple solutions done well in other games. In GT, it just pisses me off to have all of that in my field of vision every time I drive.

5-Wheel support. I don't have a wheel at this time, I'm a student. Everything I've read about the brakes says that you lock the brakes as soon as you touch it, and you can't calibrate it.

6-AI. I've seen AI videos. Pathetic grinding against you for half a mile and breaking for no reason. F1 is better and has 24 cars on-track.

7-No fucking TVR Sagaris. Best car ever.



Mi biggest gripe besides the OSD is the fact that most of the game is small 2 or 3-lap events with different cars. There are only few championships, no type-specific races like in TOCA and just not much fun for me. Gran Turismo 5 is the Gran Turismo formula plus a few new HD tracks and cars. The track editor must be awesome, though. That's all I'm missing. I hope this will end your mission to make me see how wrong I am for dismissing a game I've never played.

If I had to read every boring book, watch every lame movie and listen to every shitty emo band, my life wouldn't be worth living. I'd rather choose wisely, and not get into the same shit I already know and despise.

Happy Holidays

The Grinch
What you've posted up as complaints are really just preferences that you like, and nothing wrong with the actual game.

Point 1 makes you sound like more of an arcade racing fan than a racing sim fan. Not having turbo boosts isn't a fault. That's you wanting yo play Mario Kart or Burnout Paradise. Calling turbo boosts and shoving cars out of the way a tradition is kind of silly too. There are a lot of racing sims out there now, so no they aren't tradition. In arcade style racers yes, but if your playing a racing sim then don't expect arrow on the asphalt to make you go faster.

Point 2, again not a fault of the game. Just your opinion of it.

As is point 3. Not having a cockpit view is not something to hate on GT 5 for. If enough people want it, they'll patch it or something, but it seems to not be a major issue.

Point 4, Again, just you being picky.

Point 5, You complaining about something you don't own. Why bother? There is more than just the GT 5 wheel available...

Point 6. The AI actually gets harder in the later parts of the game. Two of my car mechanic buddies own the game and have both said this. Damage becomes a factor later in the game as well. That's what playing the game tells you instead of watching videos.

Point 7. If that's not just you being nit picky I don't know what it. SO it doesn't have one car? Big deal. There are over 1000 other cars to choose from.


So really your research was essentially finding out stuff YOU didn't like and calling them faults of the game. Now I just can't take your argument seriously. There's a difference between your preferences and the game's quality. Best to learn that difference.

Happy Holidays,

Ebenezer Scrooge
 

AzrealMaximillion

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Mornelithe said:
Sean.Devlin said:
2-License tests. Breaking into a box doesn't teach you anything. It's useless padding. Driving on sections of tracks with one particular car doesn't teach you to drive, just to do that section with that car. Tradition.
Sorry, but that's just plain wrong, the license tests clearly show you differences in braking power between high horsepower cars, low horsepower cars, turning differences between RWD, FR, MR, AWD, etc.. The license tests do a great deal to introduce you to the game. You do not drop people into an 700+ HP car, and expect them to immediately grasp how to race.

4-OSD much? I take circuit driving quite seriously. I don't want to see a display that shows me the pedals' input, the temperature of my tires and most of all, I don't want a flashing red light telling me which gear to choose for the next turn. But mooost of all, I don't want to have a timer in the middle of the screen telling me my lap time. Turn it off, change the location of the info, etc. Those are very simple solutions done well in other games. In GT, it just pisses me off to have all of that in my field of vision every time I drive.
Research, research, research, the On-Screen display is customizable.

5-Wheel support. I don't have a wheel at this time, I'm a student. Everything I've read about the brakes says that you lock the brakes as soon as you touch it, and you can't calibrate it.
Research, research, research. Playstation controllers have had pressure sensitive buttons since the PS2. Hence the reason you can depress the gas pedal slightly around corners to maintain speed without breaking traction.

6-AI. I've seen AI videos. Pathetic grinding against you for half a mile and breaking for no reason. F1 is better and has 24 cars on-track.
Research, Research, Research. As in real life, you're not immediately faced with professional class drivers, as such, the AI actually improves with your level. Same issue with your assumption that there's no destructibility on cars, from a previous page. All you've done is read some tools 1-hour review of GT5 and made a knee-jerk assumption.

7-No fucking TVR Sagaris. Best car ever.
Personal preference, as with the remainder of your issues, they're all preference, it's not the games problem, its yours. Acting like you know what you're talking about however, is pretty ridiculous.

I hope this will end your mission to make me see how wrong I am for dismissing a game I've never played.
The only things you've gotten wrong, are everything other than personal preference. The rest is completely inaccurate, and simply poorly researched points. You're perfectly entitled to opinion, everyone is. But a fallacious argument will get you nowhere in discussions.
Case and point. The difference between quality and preference is so blurred these days with people.
 

AzrealMaximillion

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Sean.Devlin said:
Well, I got refuted to hell and back, pwned and raped for having preferences, why bother? I'd rather curl up and hide.

*Wait, wait, wait, wait. Did you just need an IMO? Are you serious?
No. You brought up how GT5 had essentially the same problems as GT2. That's not an IMO. That's you trying to say GT5 hasn't evelved since 1998. Those were your exact words. Now you're trying to pass it off as your opinion? Ya done goofed.
 

AzrealMaximillion

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Mornelithe said:
Sean.Devlin said:
AzrealMaximillion said:
I'm not going to read all that, but I just found out that they finally accepted to remove the HUD during play! It was on patch 1.05 just before Xmas! Maybe there is hope for GT6 if they start to listen to complaints!

PS3 2013 here I come!
It's not reading enough, that got every one of your points crushed. You'd think you'd learn from past mistakes. No offense, but that's pretty aggrivating, you write up a list of things you don't like about a game, have someone respond pretty coherently and in a decent manner, and you won't even read it all. Just...wow.
Meh, can't say I'm surprised. It's a guy trolling GT5. Did you expect him to know what he was talking about?
 

SimuLord

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Aug 20, 2008
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Tom Goldman said:
The_root_of_all_evil said:
Tom Goldman said:
The_root_of_all_evil said:
One real huge problem.

RPG= ROLE playing Game.

What ROLE are you actually playing? Because you seem to be suggesting you're playing the car?
An awesome racing dude.
But the bits you're upgrading is the car. That's like saying that you're an awesome fighter who just keeps getting a more awesome sword.

After a point, you're just roleplaying the equipment. Because all the "awesome racing dude" does is move it. He's got no role to play.

A Car Playing Game I could go with, but there's nothing to your "Awesome Racing Dude". Just a blank slate that stays blank.

If we're talking that way, then every game is a RPG. Which has been argued many times before.

Is Half Life an RPG, by the same standard? Is Sonic?
Half-Life and Sonic don't have any notable character progression, so not in my mind. Why is an awesome racing dude not a role? He's constantly building himself up, completing new challenges, and becoming a better racer. Is that blank?
Only if he doesn't have a little kid and a chimp in the trunk of the car at all times.