Sean.Devlin said:
ravenshrike said:
Sean.Devlin said:
The_root_of_all_evil said:
One real huge problem.
RPG= ROLE playing Game.
What ROLE are you actually playing? Because you seem to be suggesting you're playing the car?
You're playing a guy that wins money easily so he can buy a turbo and beat everybody without learning to drive his indestructible car.
I think it's cute when reviewers throw the RPG card at these games in a review to show how much depth they have, but c'mon. This is not even funny. Racing games might want to appeal to racing fans instead of collectors, how about that?
The damage system starts at level 20 and goes to full at level 40.
Everytime someone defends Polyphony Digital, I strangle seven kittens out of friendly rage.
gmaverick019 said:
rpg......?
i understand that can be a loose definition.
but come on.
its gran. fucking. turismo.
which i was highly dissappointed by this game..ill go back to mario kart and full auto, much better racing games imo
The hell? Its a simulation racing game. I'm very inclined to believe most of the people that have "played it" here are either lying through their teeth, or tried it for 5 minutes before ragequitting and crying about how difficult it is after the first few ranks (15+).
You buy a racing wheel, why? Its a simulation game and it slowly increases the difficulty curve the more you play. This is why the experience point system matters. You start out very arcadish, and move more and more to a simulation game to really up the difficulty. That is the point the author is trying to make. While it does seem like bit of a stretch, PD really did go out their their way to freshen their series up. At first glance it looks like the same shit, but the way it plays is very similar to many RPG games out there.
Start off with a crap car, and most likely not much driving sense except your lack of fear (Try racing for real, and you'll see what I mean, its a game), and whatever behind the wheel experience you yourself may have. At first it seems easy, you can bump your way through the levels. Basically not very sim or racing like for a game of its expected caliber.
Keep Playing.
You unlock more levels, more customization options, more cars, more tracks, and eventually more challenges. As you rank up the game suddenly welcomes you into the "real world" of racing. Damage has to be repaired, you can total your car, and you have to keep it in good condition and tuned if you're into that sort of thing. Eventually you hit a wall, and you need to get more XP to unlock more cars and challenges. The tracks get harder, more weather is introduced, and damage is fully realized.
Now you have the game that people expected when you first get into it. Honestly, once you get there, its hard as hell, and most people would have cried off and traded it in after 5 minutes of pure suck. Once you get used to it, and work on your skills, you start to feel like you've learned some serious driving techniques, rather than just smashed your way through it, like you did in the beginning.
If you've played it, you're more likely to agree with the Author's article, if you haven't, and its really easy to tell you've merely dabbled in it at best or are unobservant. You'll just spout off about mario kart. Enjoy your kart games, I'm going to go back to my racing sim.