GRAND THEFT AUTO 6 OFFICIAL TRAILER (DECEMBER 2023)

Xprimentyl

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Well, there's the main metropolitan area sandbox gameplay can't really be changed; I guess it's what you are and aren't allowed to do in that world. Also there's the importance of mission structure. Something that R* seems to have forgotten about



As pointed out in both of these videos, R* sandbox games used to allowed you for experiment how you want to complete missions. If I see that gold-silver-broze ranking system again, forcing you to play a certain way, then it would be a complete pass for me.

Also, no PC release (again), which always is a double-edged sword
Down to personal preference. I don't care about a "medals" system; I play the games for the satire and the freedom outside of the mission structure. Even within the mission structure, as long as I fulfill the basics to "complete" a mission, I couldn't care less if I meet criteria for an arbitrary ranking. And let's be honest, GTA has never really been about its story arcs; they're convoluted and improbable which pushes most people toward the sandbox for the nuggets of joy in between the missions that portend to flesh out a cohesive narrative. I can't count the number of missions that you can willfully neglect for hours of "fuck around-ery," but are presented in a "DO THIS NOW!!" fashion with literally zero consequence.
 

FakeSympathy

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Down to personal preference. I don't care about a "medals" system; I play the games for the satire and the freedom outside of the mission structure. Even within the mission structure, as long as I fulfill the basics to "complete" a mission, I couldn't care less if I meet criteria for an arbitrary ranking. And let's be honest, GTA has never really been about its story arcs; they're convoluted and improbable which pushes most people toward the sandbox for the nuggets of joy in between the missions that portend to flesh out a cohesive narrative. I can't count the number of missions that you can willfully neglect for hours of "fuck around-ery," but are presented in a "DO THIS NOW!!" fashion with literally zero consequence.
I feel that's what made mission structure in GTA 5, and dare I say RDR2, kinda boring. it always has been "Oh let's start this all metodical, calm and collected.... NOPE, shit going down, everyone start shooting!!!!"""

While ranking system might not bother some, there will always be the completionist (no relation to that youtube) type of people who feel triggered by the game telling them "you did a shit job!". I the mission ranking system is removed, I feel people would care less on repetitve mission structure. At the very least, get rid of the mission timer.

Also, I am expecting a really good/hilarious writing. GTA 5 made me laugh super hard the first time I played it. It was a great way to distract me from realizing how streamlined some of the missions were.
 

Xprimentyl

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I feel that's what made mission structure in GTA 5, and dare I say RDR2, kinda boring. it always has been "Oh let's start this all metodical, calm and collected.... NOPE, shit going down, everyone start shooting!!!!"""

While ranking system might not bother some, there will always be the completionist (no relation to that youtube) type of people who feel triggered by the game telling them "you did a shit job!". I the mission ranking system is removed, I feel people would care less on repetitve mission structure. At the very least, get rid of the mission timer.

Also, I am expecting a really good/hilarious writing. GTA 5 made me laugh super hard the first time I played it. It was a great way to distract me from realizing how streamlined some of the missions were.
That's niggling-if-subjective scrutiny; you're welcome to it, of course, but I don't think most GTA fans are that meticulous (assuming most aren't completionists; ) I'd offer most of us just like the sandbox and all the little, hilarious details you stumble across while exploring it.

I don't expect anything from GTA6 save for another beautifully realized city sandbox that has me stopping a killing spree to notice a satirical mural or crude, ambient comment from or interaction with a random NPC. GTA is dumb fun; it's a cathartic rage room, but treated with the kind of precise care and craft that you simply don't find elsewhere. I'm sorry it's popular, I'm sorry it will likely be expensive, but I'm NOT sorry it will be fun, and most likely worth every penny. It's what videogames are about in its purest form: fun. Escapism. The missions and their structure will be the "must," but most likely won't be the reason most players stick around. GTAV was released on three consecutive generations of consoles; I've been a very vocal critic of that fact, but I also know it wasn't the main story and missions that's kept people engaged for 11 years now or what has people excited for the next installment. In fact, I'd almost argue GTA6 could get by as a more fleshed out version of GTAV Online: an open world to be engaged with not unlike Warcraft or such other MMOs that eschew a rigid story, and just offer a world to be taken as each user so chooses.
 
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