Canadish said:
If your personal and political beliefs are dictating your judgments of the quality of the art, you're essentially just Fox News. You have every right to do so, but don't expect me to ever take anything you say seriously.
First off: this statement is hilariously false. Just flat "no."
Secondly, if it
were true, everyone would be Fox News because, hey, guess what, your personal beliefs (which include your political beliefs so yay redundancy) are a major contributing factor in your judgments, and by "your" I mean "those of any rational human being." You can try to be unbiased, but considering that your definition of bias is, itself, determined by a judgment call on your part (in answering the unspoken question, "Am I biased toward/against X," when you're contemplating how best to make the "objective" judgment you desire), well, good luck with that.
Third, and this one might blow your mind so you should probably sit down before you keep reading...
...all settled down? Okay, here we go:
there is nothing inherently wrong with allowing personal preference to influence criticism. Now, there
is a caveat to that statement in that, when you're making such a critique, you should express the influencing preferences so that your audience is aware of where you stand, your point of reference for making the judgments you express. Once you've done that, however, you're golden.
For instance, if I were reading a review written by you about, I dunno, let's pick a random game off my shelf. Let's see here...Valkyrie Profile 2: Silmeria. I'm reading your VP2:S review, alright? And fairly early on in this review you mention something like, say, "I'm not really a fan of games that try to mix RTS and turn-based combat together," that tells me I should read your criticism and praise of the game's mechanics in that regard with that point in mind: it's not your usual fare. That might mean you'll be more harsh on that style of game's flaws because they're not familiar to you, or because you're looking at them in a fresh light and seeing things I overlook because I've played them so long I take those things for granted, or that you'll find something really fresh and interesting about the game that just annoys me because I've seen it done better in other games with that same style of play - games you haven't seen because, again, as you told me earlier in your review, you aren't really a fan of the style, from which I can infer you probably haven't played many games in that style as a result (why would you go out of your way to play a kind of game you know you don't like much, right?).
So if you end up giving this game something like a 6/10 with notes on your dislike of the combat style (among other things, no doubt, with a score that low!), I'm not going to stage a boycott of your column over it. You already told me it's not your thing; why would the score surprise me? I have to interpret that score through the lens of your point of view, which tells me it's a lower score given it's a kind of game you specifically do not enjoy playing. That it got even a 6 in that case tells me, the theoretical fan of those kinds of games, it might still be worth a look: someone who doesn't even like that kind of game didn't pan it completely, so it can't be all bad.
Bringing this back to the article Bob mentioned, the reviewer in question gave her reasons for the lower score, yes? The discouraging treatment and portrayal of women in the game? So the 9/10 isn't a mystery score. It's not like she gave it a completely perfect review and then there's just this missing point at the end. We know where that point went and why it went there. If we disagree, hey, that's cool, we can do that. It doesn't mean that she's
wrong because we don't mind the content and she does; it means that it bothers her more than it bothers us and, as such, impacts her enjoyment of the game. That it isn't a mechanical impairment of playing is irrelevant: cons are cons.