That's just the thing though, disconnecting someone's feelings from a piece of work ultimately makes every review a boring, grey, sterile discussion about mechanics and graphics and level design that can actually be quantified and measured objectively. What about story? Characters and character interactions? All of those things are subjective measures, and often debated on with games, but usually don't generate the same flamestorms that come when someone even dares to mention more divisive issues.theluckyjosh said:I gave the example I gave to try and avoid the current hot button.hentropy said:When you say "I'm not going to read an article from someone who has a different opinion than me on some hot-button issue and nothing else", it means you're intentionally closing your mind off to opposing opinions.
A "meh" movie getting good reviews purely because the reviewer wants "those kinds of movies" to do well isn't helping me find good movies, which is what I seek out a movie critic for.
I've never played a GTA game, nor do I intend to.hentropy said:If you think the game is a 10/10, that's fine, no reviewer is going to tell you you're wrong for thinking that.
The bone I'm picking is in regards to the section of the article that says "bias on the part of a media critic is foine"; I pointed out why I had a problem with that attitude.
In the end, my subjective opinion is that subjectivity should be and is a part of all critical reviews, just so long as there's a certain amount of honesty and clarity involved. For example, the person knocking GTAV for being sexist isn't being sneaky about it. She's simply stating that, in her opinion, the treatment of gender in the game too away from the overall experience for her, and it might for others if they have a problem with such things. If you don't then it might not be an issue. From what I can see there's no grand soapboxing there- I think all of that is perfectly fair, and very informative and important for a reviewer to include, as it adds a more well-rounded picture of the overall game rather than just the basic mechanics and other "objective" measures, tearing down the piece or art down to its bare coding.
Why? You say this, but why do you really think it? You can take examples Bob gave- having seen Birth of a Nation myself I can say I was appalled by it, and probably wouldn't recommend it... outside of film courses, because it was very ahead of its time in a variety of ways. The content- story, themes, characters, all that squishy subjective stuff, really can detract from someone enjoyment of a piece of art. It doesn't mean they're media gestapo out to censor all the things, only that they didn't particularly enjoy it because it crosses a personal line. It's ultimately not much different from a Vietnam vet avoiding movies or other media relating to Vietnam regardless of how good a movie the rest of us feel it is, and no one faults them for that. But somehow if something offends you on a deep level, all of a sudden you're irrational and judging something in a "wrong" way, because a bunch of Internet people don't agree with you.Redd the Sock said:Because even minorly, there's something off-putting about the idea that something is somehow "worse" because it doesn't hold a particular social, political, or ethical value.
In other words, it's an arbitrary and irrational standard that is not applied to other media, the idea that critics should strive not to give an a good overall picture of what they're reviewing, and instead strive only to take a ruler to the things that can be measured and come to the same conclusion as you.