MovieBob said:
Do you merely observe how well or in what manner a work of art puts forth its messages and themes regardless of what they are; or do you take the validity of those messages and themes (and their place within the broader world experience) into account as well?
Well, given that the Gamespot critic did neither, I'm not sure what your point is here.
Saying "the rampant sexism in this game makes it difficult to play" is neither a commentary on how effectively sexism is used to push a message or theme, or a commentary on the validity of those messages or themes.
It's just "ew sexism". It might be a valid response if sexism was the main theme of the game, which it really isn't.
The reality is, the game slanders almost every subgroup it portrays, yes women but also nerds, "hipsters", Canadians, the poor, the rich (specifically white men), drug addicts, et cetera. The only group that kinda gets a pass here is blacks, via Franklin. Blacks are portrayed negatively through other characters, but Franklin, as both a main character and also the most sane and well adjusted of all the main characters, serves to give black males a more benign representation. Saying "I didn't like this game because of the sexism" is like me saying "I found it difficult to enjoy this game because of the way they portrayed Jimmy", which is basically me in a nutshell (save the tattoos and love of rap), or "I found it difficult to enjoy this game because the only identifiable Canadian is a psychopathic redneck lunatic". The question is: can you as a reviewer look past your emotional reaction and evaluate the impact of the message or even the message itself objectively?
It should be no surprise what the theme of the GTA series is by now: shitty people living life in an even more shitty world; that is, the classical category of satire/irony. Or perhaps the message of how the morality of action is relative to the environment and the actions of those around you. As one reviewer put it... "people suck".
As such, a comment about how a point was docked off because a subgroup happened to be parodied, criticized, satired, or even just portrayed negatively through some of its representation in the game whilst the reviewer just happened to be a part of said subgroup* is quite unprofessional.
For one, it reveals bias: if the reviewer felt that the negative portrayal of one subgroup detracted from the game, why did the negative portrayal of all the other subgroups not warrant any criticism? Even if you take it on faith that there are only bad portrayals of women, there are still dozens of subgroups that are portrayed exclusively negatively. The only sane or reasonable redneck/hillbilly is, in fact, a woman: Maude. Hell, Rockstar even viciously parodies themselves (as software developers) through LifeInvader.
It also reveals a lack of critical thinking: why do the negative portrayals in GTA V warrant criticism in the first place? Did you even consider what messages they could be pushing or what themes they could be exploring? Can you even mount a valid criticism of these themes and messages if you think they're invalid in some way?
It also demonstrates a lack of objectivity: the only "flaw" that was presented was that it made her* feel uncomfortable. Of course it does, that's the point! If entertainment is to be evaluated on whether we feel happy when consuming it, I guess horror is invalid, as is tragedy and all manner of other genres.
That would be like docking Spec Ops: The Line for making you feel bad about White Phosphorous or American Military Interventionism or the Hero/God Complex that gamers tend to have. What's wrong with making you feel bad about those three things?
And what's wrong with making you feel bad about the portrayal of women in the game, especially as opposed to feeling bad about the portrayal of any other subgroup? Should the game favor women in case any reviewers happen to be women? Should the game even have any negative portrayals at all? And why? None of these topics were explored in the review.
It was just "wah women have no good portrayals" wah. The only "point" I heard made was that the negative portrayals of men "deepened and complicated them as characters" (no examples given, of course) and (implicitly stated) the portrayals of women did not. I guess the reviewer missed the part about Molly and Maude.
*Yes I'm aware "her" is actually a "him".