Enrage, they always attack the first thing they see, and since they always turn in the direction an attack came from, guess what the first thing they're going to see is.jboking said:My favorite plasmids? Enrage, Hypnotize Big Daddy, Target dummy, Security bullseye, and Sonic boom. You know what all those have in common? They require strategy. They don't directly damage the opponent, they require that you actually survey the situation quickly and figure out what strategy to follow. I myself have completed a run-through of bioshock with my brother-in-law without firing a bullet. It may be harder than just running into any situation, guns blazing, and just expecting victory (which is just plain retarded to do in bioshock), but it was still damn effective.archvile93 said:Ah yes the upgrade your plasmids options. Now they'll only be slightly less useless. Tell me which plasmid was your favorite? The one that stunned enemies but did no damage not that you could break cover and take advantage of his immobility because then his eight buddies will tear you apart before you can say "wrench damage bonus"? One of the two that do very little damage and don't even serve as a distraction? You'd think being swarmed by angry bees or on fire would be distracting, but no they're still perfectly able to keep shooting at you with near flawless accuracy from their bottomless magazines. Is it the one that's only useful against nitro splicers since they're the only ones with attacks you can catch? Or maybe it's the one that freezes enemies but has the same problems as the first one in addition to the fact that if you kill him like that you can't loot the corpse and he'll probablt thaw before then, and you can't damage his actual health anyway? Oh and Like I said in a later post, hacking is easy, unless it makes the board unwinnable as it often doesn, like when it surrounded the end point with two layers of alarms.
Bioshock made you think about what you were doing. Success wasn't guaranteed and you had to understand how to utilize the powers given to you in order to come out on top. You apparently didn't know how to use your powers. That's fine, it's just a shame. With a little more imagination you could have enjoyed that game quite a bit.
Also, I never ran into an unwinnable board.
Hypnotize big Daddy: I hope you don't mind not getting other plasmids since you still can't get to the little sister, and she immediately flees for a hole.
Sonic boom: very little damage, the thugs would close the distance fast (Though I admit, thugs never gave me a problem, only lead heads) and the leadheads have ranged weapons so it didn't matter to them.
Target Dummy: never fooled them, even when I used it before they knew I was there. they would still immediately use their psychic powers to find my hiding space and attack.
Security bullseye: Not very useful when there's no security systems around is it? Either way, like me they had no problem killing the little drones, or more often ignring them so they could keep shooting at me.
Even Kevin Levine addmitted they fucked up with the hacking. Not sure where that article is though, it was a long time ago.