Akalistos said:
Samuel Bloom said:
Ocarina of Time. Seriously, the plot sucked and there's no variety in the gameplay.
First: What plot? I may have miss everything but I thought that it was a standard "Save the princess from Black knight" routine. I don't think it considered as a plot.
Second: What variety? It cannon and well documented that the gameplay asn't change since Legend of Zelda - The adventure of link.
But yeah, I get it. You hated it and i loved it. Just want some clarifications as to why
-snip
First: The plot is much more than just "save the princess." If it had been just that, I would bash on it for being to simplistic, but that's not the point. The point is the writers dug too big of a hole in the plot:
First off, the mcguffin: Zelda has Link go out and get the magic stones because she had visions of Ganondorf laying waste to the land. But if that's the case, why not just tell her dad Ganondorf is evil? I mean, the game makes it clear prior to meeting her that she can accurately predict the future, and if it's such common knowledge, why would her father ever distrust her judgement?
Second, the stones: If I have all three stones and the ocarina of time, I have everything Ganondorf needed to get into the temple. So I won, right? Nope, that's only half the game. If Link had just kept the rocks and not opened the door of time, none of this would have happened! It's like snatching a mad scientist's doomsday control and pressing the big, red button anyway.
Third, the resolution: What the FUCK. Seriously, the entire game was for nothing. The ending achieves in undoing everything I worked to do. Link goes back in time, so Ganondorf's still alive and is still plotting to take over! If I was to kill someone in the future, they would not die in the past, this is 1st-grade time-travel logic. *Spoiler for FF7* And it's not like FF7 in which the world is (supposedly) destroyed at the end (thus undoing everything you worked to do), because in OoT, the plot resolution was well within the characters' grasp. It's like if Cloud found a button that stops the meteor and said "Nah, let's do save the world the real way." Ugh. *End spoiler*
Second: Just because the game is of a series based on archetypal gameplay doesn't mean there can't be variety. Majora's Mask, which I consider superior to OoT, is the best example in the series. No two MM temples are alike, whereas in OoT, they all feel like the same dungeon with a swapped color palette.