Phoenixmgs said:I really don't get how the shooting was god awful. I'm a pretty serious hardcore shooter gamer (I won't play BF and COD because there's no leaning) and nothing about Infinite is bad from a shooting perspective. The game is all about using power weapons in combination with vigors to do awesome shit. I was quickscoping with the sniper rifle just fine and without any aim-assist (unlike COD). Yeah, using a standard machine gun is very average in Infinite but you really shouldn't be using it unless you're in a pinch and even going for the scavenger achievement/trophy on 1999 mode, you shouldn't be using standard weapons much either.Casual Shinji said:This should be painless...
Well, Bioshock: Infinite apparently has a fantastic story. Unfortunately I couldn't finish it, because the shooting action was a god awful mess. In this case I'd say the setting and visual design deserved better gameplay.
Then I guess it worked for you.shapaza said:What exactly did you not like about the shooting action? I'm curious.
Who hates shattered memories? Most people I talk to enjoyed it rather well, no combat aspect aside.SomeGuyOnHisComputer said:Silent Hill: Shattered Memories
The story is amazing, and fairly innovative (well, at least the way it's told is). While it's hated now, I think this game might be considered significant in the future.
The game itself is just so frustrating, shallow, and buggy. It was clearly rushed out for the holidays.
I would like to have a word with you about not knowing .hackDragonpit said:-snip-
So someone here knows. Well, that's all well and good. 99.9% of time, no one else does.irequirefood said:I would like to have a word with you about not knowing .hackDragonpit said:-snip-
But seriously, I fully agree with how it could have been handled a lot better. My personal choice would most likely be KOTOR 2. The glitches and even crashes did bug me a fair bit, though it still has to be my favourite Star Wars game to date.
OBJECTION!!! We do; it's just that perfection is in fact a non-existent concept, and so there is no game without some sort of flaw. In THIS particular category are games with awesome story, but some other painful defect that brings the experience down. You know, like it says in the forum title?FieryTrainwreck said:So it turns out no one likes to actually play video games...
CarlsonAndPeeters said:Don't get mad at me: Mass Effect.
I think its really cool all the lore that they put into the game. But its not intertwined into things at all; its all kept in massive paragraphs on a menu. And the gameplay just never really engaged me so I couldn't even finish the first installment. It does seem like a really cool Sci-Fi world though.
Chaps, I agree with you completely. I had major problems with the combat controls in the first Mass Effect and have not played the others because of this.MysticSlayer said:Definitely the first Mass Effect game. The game had an incredible story with some of the best writing of any game this generation. However, the terrible AI, clunky controls, horrible Mako segments, and constant frame rate issues definitely held the game back. I've never been able to play through the game without loosing interest at some point and picking up another game for a few weeks. I always finish it, but the story and characters are the only reason I bother to deal with its gameplay.
This, but for persona 3. It took me a good six months to get through its successor and I LOVED the story. P3, however, was just too much to bother with. Same damn clock, same damn grinding and it took me a while to realize that I wasn't actually getting any further, because the teleporters don't save the floor you are on, unless it is a specific one (that one took me a while to realize.)Jumjummju said:Persona 4. Probably the most engaging story I've ever read. It's just a shame that I have to grind for bloody hours to get to any of it.
Also, f*ck Shadow Mitsuo. That is all.
While I understand frustration is usually part of horror games, mostly due to the games using loss of progress to make death something to be feared. Most horror games tend to do a hell of a better job managing that frustration, at best taking advantage of it in order to make the experience addicting.The Apple BOOM said:I can understand frustrating, but that's part of the point of horror games. I don't understand shallow and buggy. I've heard a lot of complaints about that game before, but those two definitely weren't one of them.
Really? The vast majority of people I know who've played it (both off and online) just outright hated it. Usually because of a combination of it being a Wii game and the no combat thing, although some simply looked for reasons to tear it apart (probably because it's Wii game, or fanboyism, or both *cough*xplay*cough*) You must know more Wii gamers than I, because a lot people I tried showing it to almost immediately dismissed it because it was a Wii game, among other reasons.Vausch said:Who hates shattered memories? Most people I talk to enjoyed it rather well, no combat aspect aside.
That would have been a good fix to start. Take it off the wii and introduce us to some combat akin to Downpour.
Yeah Xenogears could have gone on for another 50 hours if the budget didn't get cut for the 2nd disc. Would love to see a remake off it on the Vita with the original content it was intended to have.Soundwave said:How about a finished version of Xenogears? It was a really solid rpg for the first disk. If they'd only done that game right, we wouldn't have the even bigger mess that was Xenosaga.
Well, if you managed to make it through the first game, Mass Effect 2 drastically improved the gameplay over the first game. It did suffer from watering down the RPG mechanics, and a lot of people would argue that the writing also took a major hit (I'd say it has the worst writing in the series, but it is still better than most games), but it definitely improved on pretty much all the technological and gameplay problems the first game had.Flames66 said:CarlsonAndPeeters said:Don't get mad at me: Mass Effect.
I think its really cool all the lore that they put into the game. But its not intertwined into things at all; its all kept in massive paragraphs on a menu. And the gameplay just never really engaged me so I couldn't even finish the first installment. It does seem like a really cool Sci-Fi world though.Chaps, I agree with you completely. I had major problems with the combat controls in the first Mass Effect and have not played the others because of this.MysticSlayer said:Definitely the first Mass Effect game. The game had an incredible story with some of the best writing of any game this generation. However, the terrible AI, clunky controls, horrible Mako segments, and constant frame rate issues definitely held the game back. I've never been able to play through the game without loosing interest at some point and picking up another game for a few weeks. I always finish it, but the story and characters are the only reason I bother to deal with its gameplay.
The enemies don't rush as much as the splicers in the 1st Bioshock. The hardest part on 1999 mode was actually a section that I didn't expect to be tough at all, it was a section where all the enemies stayed back and one of them pelted you with a volley gun.Casual Shinji said:Then I guess it worked for you.
But for me... Enemies just bum rush you, without even the slightest hint at self preservation or tactics. They just come out of nowhere and start blasting at you like killer robots. And there's no way to anticipate their attacks since the enemy placements are so bad. The only thing you can do is stand there, soaking up all the damage and hope you kill them before your health bar runs dry.
There's no satisfying feedback to shooting enemies either since they're just bullet sponges that soak up all your fire without flinching, only showing that they're hurt when they fall down dead.
The two weapon limit is fucking infuriating in a game where you're forced to constantly shoot countless goons crawling out of the woodwork. Instead of giving you a steady supply of guns in your inventory to allow you to choose the right sort of weapon to use for any given enemy, you have to run around whenever your guns run dry in the middle of a fire fight to grab a fallen enemy's gun and hope it's somewhat decent and well stocked with ammo.
And the guns themselves feel like crap. There's no punch to them at all.
The weapon upgrades add to the frustration, since you're likely to pump all upgrades into your current two weapons. But when those run empty you have to switch them for un-upgraded weapons, since you're not going to spend money on weapon upgrades for guns you're not currently using. This would've all been fixed if they didn't restrict you to only two guns.
And all of this would've been fine if the game wasn't 90% shooting.
If you're talking about the point I think you are, with the legion of crossbow knights and the two-handed leader, it doesn't exist as a "intended to die" thing. You CAN beat it and I have as an Arcane Warrior, it's just not as much fun afterwards if you do beat it...you do get the neat two-handed sword though.Dethenger said:The combat is very hamhanded, but not particularly difficult; it probably just felt impossible because nothing really worked. The only way it plays out in any really organic way is if you're a mage. I tried going for a dual-swords rogue sort at first. Felt clunky and awful. Decided to start over as a mage, wrecked pretty much everything with AoE attacks. Only time I died was at a point where I was intended to die.EternalNothingness said:Definitely Dragon Age: Origins. Even on casual mode and with the patches further reducing the difficulty level, the combat is still incredibly difficult!
Honestly, I didn't find the game particularly difficult outside of the first dungeon. That's because I decided I should start my collection of allies in the forest which requires you to fight a freakin' drake and since up until that point the occasional healing potion proved sufficient I didn't have a healer. All this meant that the drake could easily wipe the party. Beyond that one fight, careful application of magic along with minor dabbling in the tactics system was sufficient to easily see me through most of the game.EternalNothingness said:Definitely Dragon Age: Origins. Even on casual mode and with the patches further reducing the difficulty level, the combat is still incredibly difficult!