Aaand ninja'd. I would say ME3 as well because I feel it's short,DJjaffacake said:You effing die
You know, I thought the same exact thing when I entered that room in Cronos Station the first time around. It was very much a "what the hell, Miranda?!" moment, but the only explanation I could think of was that it's the same station and TIM just moved it to another Nebula...it's possible?NinjaDeathSlap said:We have a winner here I think, but something that I realised recently concerning the very first scene that annoyed me...
In ME3, why the hell doesn't Miranda (assuming she's still alive) just tell you where Cerberus headquarters is when she's been there?! Seriously, she's stood in that very room in Cronos Station with The Illusive Man, but at no point in all you interactions with her after she's left Cerberus, who have now put a price on her head, does it occur to her to tell you where their mother-fucking base of operations is? Instead, you have to jump through a whole series of hoops, including her planting a tracer on Kai Leng so he'll lead you back to their base. Again, I have to ask why all that is necessary when she already knows where it is and could have just effing told you?! So I guess you could say everything Cerberus gets up to for the whole second half of the game is her fault. Fuck that *****!
I love the Mass Effect games (the first two at least, haven't played the third one yet), but I absolutely agree with you on this. Now, I understand that the intro was supposed to present the Collectors as being the incredibly powerful villains of the game, who you have no chance of defeating, and that portrayal might've worked, if only the Collectors themselves weren't little more than minions, and the series didn't have some much superior villains already established.GiantRaven said:Not a chance. I'd put that as a contender for one of the worst openings in a videogame. There's no sense of tension at all. You die in the first ten minutes and then five minutes later you're all up and ready to go again. Nobody is fooled into thinking that Shep is really dead, so what's the point in opening up with that?DJjaffacake said:[MASS EFFECT 2]
You effing die
I managed to pause this after 11 seconds. Damn, i hope i can get it tomorrow. The wait is killing me. I`m still hyped after reading almost every review i could find on google.JoesshittyOs said:Well.... Fuck, why not. Maybe because it's new, but I really liked it.
Max Payne 3 had a pretty damn good opening.
Brought the series to the present day generation while remaining it's own thing. And if I may say so myself, a serious Man on Fire vibe going on.
You managed to pause it right after the theme song played it's opening?OldDirtyCrusty said:I managed to pause this after 11 seconds. Damn, i hope i can get it tomorrow. The wait is killing me. I`m still hyped after reading almost every review i could find on google.
Personally I prefer FS1 [http://en.wikipedia.org/wiki/Conflict_FreeSpace]'s intro. It looked so graphically impressive back when I first played it, and it really blew me away. FS2 never managed that.Midnight Llamaman said:Other than that, I'm not sure - Freespace 2 had a pretty bad ass opener. I mean hell, but I'm pretty sure that's my favourite game ever so I'm a bit biased. Volition used to be so boss, even more boss than they are now.
Don`t think it`s major willpower. Major willpower would have been to avoid any news, trailers and previews and then play the game after release. I`m still weak... but also hyped i mean it`s MAX PAYNE.JoesshittyOs said:You managed to pause it right after the theme song played it's opening?
That takes some major willpower.
Don't forget Persona 3 Fes and Portableneonsword13-ops said:Every opening pales in comparison to Persona 3 & 4.